Crazy horse
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- wayfarer
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Crazy horse
No not the famous Chief and no no cape I regret this.
I'm creating some horse based units so I created some further frames.
This here is only useful for people who can use a graphical editor without getting a screaming fit.
Thanks to Aserje for some of the frames I reused.
Well for what you can use them for example creating further animations for existing horses creating your own new horse based units and if you really like them you can use them to decorate yours walls with it.
This images could be used to create moving animations I will send further updates but for now it's enough.
I'm creating some horse based units so I created some further frames.
This here is only useful for people who can use a graphical editor without getting a screaming fit.
Thanks to Aserje for some of the frames I reused.
Well for what you can use them for example creating further animations for existing horses creating your own new horse based units and if you really like them you can use them to decorate yours walls with it.
This images could be used to create moving animations I will send further updates but for now it's enough.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
You can't, but you can have the unit use different ANIMATIONS for when it moves, attacks and defends north, south, southeast, or northeast.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Note for Darth fool - if you want to make any death animations with horses, the set of six images on the left side of this sheet will really help you.
Because then they will be good animations, worth the time it took to make them.
I suppose I should help by putting a rider on the horses, and having him fall with kinematically correct behaviour, but I won't be able to do that for a few weeks.
Because then they will be good animations, worth the time it took to make them.
I suppose I should help by putting a rider on the horses, and having him fall with kinematically correct behaviour, but I won't be able to do that for a few weeks.
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I'm probably the first who got the doubtful pleasure to test this frames. Half of them unsuable code wise so didn't use them. The rest works mostly fine only the ne direction is a little bit tricky the rest works with some choke and folding. The n and s animations aren't that impressive but it works.
Die and defend are working so nothing more to add.
Die and defend are working so nothing more to add.
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... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
I wanna play with it now...Shadow wrote:I'm probably the first who got the doubtful pleasure to test this frames. Half of them unsuable code wise so didn't use them. The rest works mostly fine only the ne direction is a little bit tricky the rest works with some choke and folding. The n and s animations aren't that impressive but it works.
Die and defend are working so nothing more to add.
I want to see how those look in-game. Especially the death animation.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm