Even more zombie sprites needed

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doofus-01
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Re: Even more zombie sprites needed

Post by doofus-01 » March 3rd, 2019, 4:34 am

beetlenaut wrote:
March 2nd, 2019, 7:37 pm
The soulless one could probably stand to be a bit larger still, but maybe just spreading its legs out would be enough.
I moved the legs a bit, and fussed with a few other details to make them less similar. I updated to the current (as of a couple hours ago) 1.14.6+dev, and looked at SotA, but don't see the spiders there (or in core). Do the spiders retain anything like poison or webs? I saw this:
beetlenaut wrote:
December 9th, 2018, 9:17 am
This will be rather awkward since the player is likely to want to recruit a couple spiders in the next few scenarios--They have good movement in caves and more hitpoints than most other corpses.
So, probably not, but just checking.
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beetlenaut
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Re: Even more zombie sprites needed

Post by beetlenaut » March 3rd, 2019, 5:08 am

doofus-01 wrote:
March 3rd, 2019, 4:34 am
1.14.6+dev, and looked at SotA, but don't see the spiders there
That's because recruitable corpses are only in 15.0+. Adding them involved making a lot of changes, so it would have broken all previous savefiles, which is against the rules.
doofus-01 wrote:
March 3rd, 2019, 4:34 am
Do the spiders retain anything like poison or webs?
No, they don't get any special abilities. They do have a fang attack instead of impact though.
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doofus-01
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Posts: 3800
Joined: January 6th, 2008, 9:27 pm
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Re: Even more zombie sprites needed

Post by doofus-01 » March 3rd, 2019, 6:01 am

beetlenaut wrote:
March 3rd, 2019, 5:08 am
No, they don't get any special abilities. They do have a fang attack instead of impact though.
OK. I'll work with that, thanks.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

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