Dunefolk Rework - Base Units

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ghype
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Re: Dunefolk Rework - Base Units

Post by ghype » June 9th, 2019, 2:19 pm

well to be fair, dwarf fighter too wields two different weapons (axe/hammer) but it is not clrear by the animatiin where the hammer suddenly comes from.
So i think i will take just as much liberties when animating.

concept wise, i would say i will use both version (3) and (5). depensing on which of the two blades was uses in the last attack/defense, thats going to be drawn and the orher will be holsteres
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ghype
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Re: Dunefolk Rework - Base Units

Post by ghype » June 9th, 2019, 8:42 pm

shield very much WIP, but now you can read the second blade.
and because of the shield is a bit smaller, you can see that the holster on the back looks like the holster on front
so its no longer to be confused with quiver, right?


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Re: Dunefolk Rework - Base Units

Post by EarthCake » June 10th, 2019, 11:15 am

Almost his whole chainmail is painted in green, but one small part under the head is gray. What is that part?

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ghype
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Re: Dunefolk Rework - Base Units

Post by ghype » June 10th, 2019, 12:08 pm

that is what humans call facial hair
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Re: Dunefolk Rework - Base Units

Post by EarthCake » June 10th, 2019, 12:21 pm

ghype wrote:
June 10th, 2019, 12:08 pm
that is what humans call facial hair
Wow, that is the beard. But I meant that part that is left from the beard. (Beard is black and dark brown, but this part is gray)

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ghype
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Re: Dunefolk Rework - Base Units

Post by ghype » June 10th, 2019, 5:12 pm

ah ok, that might be some error in the shadowing. will fix that
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Re: Dunefolk Rework - Base Units

Post by ghype » June 27th, 2019, 3:38 pm

I am trying to finally finish this project so I had a big session where I overworked all the the weapons and shields to be cohesive. New designs and new colouring. Here is the weapon overhaul. Thoughts?


soldier-new-9.png
soldier-new-9.png (54.45 KiB) Viewed 503 times


This is all left to do for the base units.

Burner Lv1 Male - 5A
- adjust hair colour to female hair colour
- rework weird triangle on the hair

Sunderer Lv2 - 3F
- body and horse chain mail rework
- add saddle

Cataphrakt LV3 - 3G
- body and horse chain mail rework
- give spear/lance instead of mace
- redraw bow or hide bow + quiver
- add saddle

Switftrider Lv2 - 4F
- remove floating pixel
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Pentarctagon
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Re: Dunefolk Rework - Base Units

Post by Pentarctagon » June 28th, 2019, 4:08 am

Looks fine to me :)
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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The_Gnat
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Re: Dunefolk Rework - Base Units

Post by The_Gnat » June 29th, 2019, 1:02 am

Looking awesome!!! So close to being done!!

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Celtic_Minstrel
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Re: Dunefolk Rework - Base Units

Post by Celtic_Minstrel » July 6th, 2019, 1:06 am

(By the way, this probably isn't the correct thread for it, but isn't the correct spelling "Cataphract"?)
Author of The Black Cross of Aleron campaign and Default++ era.
Maintainer of Steelhive.

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josteph
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Re: Dunefolk Rework - Base Units

Post by josteph » July 6th, 2019, 11:06 am

@CelMin It's spelled that way ("Cataphract") in the actual addon.

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ghype
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Re: Dunefolk Rework - Base Units

Post by ghype » July 6th, 2019, 3:00 pm

It's really just me. Not that careful when it comes to orthographic
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Re: Dunefolk Rework - Base Units

Post by ghype » July 7th, 2019, 4:20 pm

Small Update: Lordlewis improved the arms and stance of the Dune captain. Furthermore he also fixed that bow that gave me a headache. With that occasion I also removed that floating pixel on the Swiftrider but not gonna post that one.


skirmisher-new-13.png
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cataphract-new-14.png
cataphract-new-14.png (7.99 KiB) Viewed 110 times


That's all that really is left considering we are done with the Extra Units:

Burner Lv1 Male - 5A
- adjust hair colour to female hair colour
- rework weird triangle on the hair

Sunderer Lv2 - 3F
- body and horse chain mail rework
- add saddle

Cataphrakt LV3 - 3G
- body and horse chain mail rework
- give spear/lance instead of mace
- redraw bow or hide bow + quiver
- add saddle

Switftrider Lv2 - 4F
- remove floating pixel
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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