Female Wesnoth - Fencer
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Re: Female Wesnoth - Fencer
So here is the first taste on how the fencer line could look like. If anyone is not happy, let me know what I should improve.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Female Wesnoth - Fencer
not bad maybe longer hair on first 2
Re: Female Wesnoth - Fencer
upon request, here are two versions for the lv1 and lv2 fencer with longer hair.
dont't know if it is necessarily better. also i finished the the first animations, but i will post them some other time.
dont't know if it is necessarily better. also i finished the the first animations, but i will post them some other time.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Female Wesnoth - Fencer
i think it's at least 1% better i was thinking maybe some hair would cover the front of body to make it more visible, but no idea if it would improve it for real or would add another 1%
otherwise i think it's all good.. like you said before, many female units dont really look 100% female so it would fit the wesnoth standards..
otherwise i think it's all good.. like you said before, many female units dont really look 100% female so it would fit the wesnoth standards..
Re: Female Wesnoth - Fencer
after all, the animations are the more critical aspect since you see stuff you are not supposed to see in base sprite.
we can discuss it there again, once i posted them.
we can discuss it there again, once i posted them.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Female Wesnoth - Fencer
Awesome that looks fantastic!
Yes definitely that will be the hardest part but well worth it when it is finished!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Female Wesnoth - Fencer
Here is the first piece of hard work. How do you feel about this?
My female version attack animation: Male animation for comparison:
Note: that white border on the first frame of my animation is bug from my photoshop. the frames won't have it.
If anyone can recommend another program for display animation .gifs pls let me know
My female version attack animation: Male animation for comparison:
Note: that white border on the first frame of my animation is bug from my photoshop. the frames won't have it.
If anyone can recommend another program for display animation .gifs pls let me know
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Female Wesnoth - Fencer
i cant recommend anything, but possibly free gimp could do it, dont know.
the animations look like fencer increase in size for a time of attack and then comes back to small one
the animations look like fencer increase in size for a time of attack and then comes back to small one
Re: Female Wesnoth - Fencer
thats exactly what happens, the fencer attack animation received a do over at some point in the past.
but you do not notice it in-game
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Female Wesnoth - Fencer
it has the illusion of motion blur with the animation compared to other units. it gives it the idea that its moving faster for being a skirmish unit.
Re: Female Wesnoth - Fencer
that totally makes sense now.
i rendered the animation with the longer hair and I am much more satisfied with it.
- Attachments
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- fence+female-attack-0.7.gif (11.34 KiB) Viewed 7280 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Female Wesnoth - Fencer
That looks great! I felt that potentially the female variations wouldn't be visible enough due to the motion blur of the fencer's animations. But you have done really well!
The only thing is that I feel like one of the frames of the animations her chest looks a bit flat but it is hard to tell because it is quite fast
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Female Wesnoth - Fencer
yes, really thes was the hardest part. i guess I could go back and polish it bit more. make the breast movement more smooth and contril the TC cape on the chest some more
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Female Wesnoth - Fencer
Hi,
I don't see anything wrong with the general idea, but I'm not sure that replacing the scarf (or whatever it is) with boobs is the best way to pull it off. I'd suggest looking to the Rogue Male/Female sprites as a model, they are (relatively) new sprites and the unit type plays a similar role.
It might have been mentioned already, but even if the sprite were perfect and perfectly animated, lack of a portrait would be a pretty big problem. That's not a reason not to do it, but just realize the hurdles to seeing this in the core game.
I don't see anything wrong with the general idea, but I'm not sure that replacing the scarf (or whatever it is) with boobs is the best way to pull it off. I'd suggest looking to the Rogue Male/Female sprites as a model, they are (relatively) new sprites and the unit type plays a similar role.
It might have been mentioned already, but even if the sprite were perfect and perfectly animated, lack of a portrait would be a pretty big problem. That's not a reason not to do it, but just realize the hurdles to seeing this in the core game.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: Female Wesnoth - Fencer
The sprites in wesnoth are at such a scale that they could only depict something as fine-detailed as gender through exaggerated gender specific clothing, hair styles or poses. Like putting the fencer in a dress.
It would be more memory efficient to just let the portraits do the work illustrating gender and reuse the same sprite for both male and female units in most cases.
It would be more memory efficient to just let the portraits do the work illustrating gender and reuse the same sprite for both male and female units in most cases.