Loyalist Units

Contribute art for mainline Wesnoth.

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beetlenaut
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Re: Loyalist Units

Post by beetlenaut » April 2nd, 2019, 9:47 pm

These are a great improvement, and I would love to see them in the game! I guess they should be at least partly animated first though. I do agree they should be a couple pixels shorter. Elves and orcs are explicitly said to be taller than humans, but in these sprites they are not.

The longbowman and master bowman don't have enough to distinguish them at a glance--especially if you don't see color well. A different position of the sword would help, and the master bowman's bow can be several pixels longer. English longbows were up to 2.1 meters.
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Edwylm
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Re: Loyalist Units

Post by Edwylm » April 3rd, 2019, 7:59 pm

Well I have worked on the size and looked at sprites. The siege trooper and shock trooper have the same size as the elf sprites. But sprites do not represent size well as there are many other factors that deal with size (armor can increase or decrease the person's height along with the pose of the sprite.
All_sizes_updated.png
the top are the original size.

for the level ones I decreased the size by 2 pixels which make them the same size as the current ones. Besides the sergeant that one I decreased by 1 as the current sprite is larger. I can decrease by 1 more if Wanted. I also changed one if its foot pose.

All level two units I decreased by 1 pixel, now they are the same height as the shock trooper. Level threes stayed the same with height increased to the master bow along with increased bow length and sword pose. the siege trooper is slightly bigger but he gets away from it because of all that armor.

the marshal these are some of the experimental poses that I thought of.

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ghype
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Re: Loyalist Units

Post by ghype » April 3rd, 2019, 8:32 pm

the lv1 now seemingly are smaller but for some reason they still loko the same size to the pike and sword fighter for example.

sprites tend to get bigger with every generation, so why not keep the lv1 as they are and increase the size of the lv2 and even more of the lv3

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beetlenaut
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Re: Loyalist Units

Post by beetlenaut » April 3rd, 2019, 8:58 pm

ghype wrote:
April 3rd, 2019, 8:32 pm
the lv1 now seemingly are smaller but for some reason they still loko the same size to the pike and sword fighter for example.
I don't think so at all. I think these are perfect. There is more to size than height after all--there is bulk as well. That's going up nicely. I also think we should keep the original grand marshal pose for this reason. We could change the position and size of the sword on the level-3 instead to help differentiate them. It worked for the archers.
ghype wrote:
April 3rd, 2019, 8:32 pm
sprites tend to get bigger with every generation
But that's actually a problem! We had humans taller than trolls at one point. We need to stop doing that. We're not going to want to redraw and reanimate all the other units to match new, larger humans, so let's just keep the humans a bit shorter than orcs and elves of the same level.
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ghype
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Re: Loyalist Units

Post by ghype » April 4th, 2019, 7:17 am

edwylm, can you post a zip with some individual sprites? so i can take a look at them individually?

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Edwylm
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Re: Loyalist Units

Post by Edwylm » April 4th, 2019, 5:54 pm

Well here are 7 sprites in the folder.

As with the the general's sword poster where would you like to see it positioned?
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loyal_sprites.7z
(26.91 KiB) Downloaded 92 times

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ghype
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Re: Loyalist Units

Post by ghype » April 4th, 2019, 7:17 pm

the lv 1 sprites, are those the reduced ones?

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Edwylm
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Re: Loyalist Units

Post by Edwylm » April 4th, 2019, 7:44 pm

yes along with the reduced level 2 sprites.

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ghype
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Re: Loyalist Units

Post by ghype » April 9th, 2019, 2:13 pm

beetlenaut wrote:
April 3rd, 2019, 8:58 pm
ghype wrote:
April 3rd, 2019, 8:32 pm
sprites tend to get bigger with every generation
But that's actually a problem! We had humans taller than trolls at one point. We need to stop doing that. We're not going to want to redraw and reanimate all the other units to match new, larger humans, so let's just keep the humans a bit shorter than orcs and elves of the same level.
just to ring this up, even jetrels plans for the elves show this theme of sprites getting bigger with every generation. So why shouldn't that be applied to the Loy as well?

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