Orcish Castle - Destoyed // Mainline?

Contribute art for mainline Wesnoth.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
The_Gnat
Posts: 1519
Joined: October 10th, 2016, 3:06 am
Contact:

Re: Orcish Castle - Destoyed // Mainline?

Post by The_Gnat » April 19th, 2018, 7:49 pm

Yes I would agree it does need more clutter. Broken/bent wood and wood laying around. And I definitely think it would be good to use a more broken background tile.

Perhaps also parts of the broken boulders could be lying around on the ground, they had to have gone somewhere.

Overall though I think it is going really well, you are definitely on the right track and even though not perfect it is really coming together!

User avatar
ghype
Posts: 240
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Orcish Castle - Destoyed // Mainline?

Post by ghype » April 20th, 2018, 11:38 am

Here is the fort ground tile, the changes are less subtle as for the ground for the keep.
its darker/dirtier and rougher as if there was some sort of battle.

I cannot really add embellishment to the fort ground since it would be duplicated and used for every fort hex. i would have to make multiply versions of it.
i will do that as a bonus maybe at the end.
_dirt-dark.gif
_dirt-dark.gif (10.13 KiB) Viewed 744 times
Here the fixes for 4 of the 12 fort walls. they look less damaged, especially the corner stones.
the wood pikes are now realistically bent and are less pike-ish. I tried to bent them inwards, which would be more realistic, but it looked very odd. So i decided against it and bent the outwards.
they have now embellishment, but not too much.

also a big plus: the convex/concave variants do look much more different. by default, the original castle used the exact same wall for convex/concave variants...

fort-concave-br fixed
fort-convex-br fixed
fort-concave-l fixed
fort-convex-l fixed
__display-fix_1.gif
__display-fix_1.gif (9.65 KiB) Viewed 744 times
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
ghype
Posts: 240
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Orcish Castle - Destoyed // Mainline?

Post by ghype » April 21st, 2018, 6:13 pm

The_Gnat wrote:
April 19th, 2018, 7:49 pm
Broken/bent wood and wood laying around
done

here are the missing 12 pieces of the puzzle:
-more embellishment
-more solid cornerstones
- bent wood
- cracks on the wood pikes
- generally less destroyed
- each piece is now more unique rather then copy&paste as the version before


fort-concave-bl fixed
fort-concave-r fixed
fort-concave-tl fixed
fort-concave-tr fixed

fort-convex-bl fixed
fort-convex-r fixed
fort-convex-tl fixed
fort-convex-tr fixed
Attachments
__display-fix_2.gif
__display-fix_2.gif (26.51 KiB) Viewed 672 times
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
ghype
Posts: 240
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Orcish Castle - Destoyed // Mainline?

Post by ghype » April 21st, 2018, 7:21 pm

Soo here it is. I guess looks a lot better now.

- a lot lesser crumbled rocks
- wood seems more natural
- come corner stones are undamaged, some got cracks

To be improved (fort):

- bottom right corner shows grass, needs to be covered
- left corner shows a gap between corner stone and wood pikes
___before-after.png
i also added some other random strucutres to get an opinion how they could look like other wise
Screenshot 2018-04-21 22.00.05.png
-
-
please ohh please let me know what else is to be fixed
-
-
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress


User avatar
ghype
Posts: 240
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Orcish Castle - Destoyed // Mainline?

Post by ghype » April 21st, 2018, 8:53 pm

thanks, hope the art devs share the same opinion.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
doofus-01
Art Contributor
Posts: 3668
Joined: January 6th, 2008, 9:27 pm
Location: USA, the civilized part.

Re: Orcish Castle - Destoyed // Mainline?

Post by doofus-01 » April 22nd, 2018, 12:22 am

It's not a bad project to pick up, thanks for contributing. :)

Looking at the images and this thread, I think you may have done things a little out of order, taking all the little image files in isolation, then testing them later on.
Here are a few issues I see that may be results of that, though of course they can be fixed:
1. The rubble is drawn flat, there is no illusion that it is resting on a boulder. (And that particular corner has mirrored rubble?)
2. There are some areas that look like glitches, like that vertical jump to grass next to the "2".
3. The dark crosses are cracks? Mud-splatters? They also look drawn flat on a page, they need some sort of shading.

If the rocks are being broken, there could be fresh, clean, bright rock exposed, so you could add some brighter pixels if you wanted.
Attachments
dorc_example123.jpg
dorc_example123.jpg (73.18 KiB) Viewed 622 times
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

Post Reply