Zombie Wolf
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Re: Zombie Wolf
Made some slight changes to increase the difference between the zombie and soulless wolf.
Are they alright this way or should I make additional changes before I work on the animation?
Are they alright this way or should I make additional changes before I work on the animation?
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- ingame.png (41.3 KiB) Viewed 7118 times
Re: Zombie Wolf
Looks pretty good to me.
Re: Zombie Wolf
Just an idea: Maybe try to TC the eyes? Like 4 pixel inside the black eye sockets? Should look like an artificial magic glow.
Re: Zombie Wolf
Naw. The other zombies don't have TC in their eyes either.Wussel wrote:Just an idea: Maybe try to TC the eyes? Like 4 pixel inside the black eye sockets? Should look like an artificial magic glow.
Anyway I just finished correcting the defense and die animations. I think the spikes in the 2nd die frame are still wrong, but I did only edit the wolf for now. Spikes later.
Re: Zombie Wolf
Vyncyn wrote:Naw. The other zombies don't have TC in their eyes either.Wussel wrote:Just an idea: Maybe try to TC the eyes? Like 4 pixel inside the black eye sockets? Should look like an artificial magic glow.
Anyway I just finished correcting the defense and die animations. I think the spikes in the 2nd die frame are still wrong, but I did only edit the wolf for now. Spikes later.
Nice work! I really like the wolf now it looks very dead!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Zombie Wolf
Finished the animations. If they are ok this way I'll post the single frames, aswell as the cgf-files.
Re: Zombie Wolf
Looks perfectly good to me at a glance.
Re: Zombie Wolf
Maybe it’s just me, but it looks like it momentarily morphs into a small bear (or some other similarly round animal) before collapsing on the floor.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Zombie Wolf
I hope this fixes it.shadowm wrote:Maybe it’s just me, but it looks like it momentarily morphs into a small bear (or some other similarly round animal) before collapsing on the floor.
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- ForestDragon
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- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Zombie Wolf
man, i love where this is going! makes 1.14 worth looking forward to
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: Zombie Wolf
Here are the current animations and cgf-files as promised.
The wolf has "orcishfoot" as movement type and less hp than the mounted zombie, but this shouldn't affect balance much .
For the wolf zombie to work the "unit.cgf" file needs to be edited; undead_variation of the wolf race must be changed to "wolf" instead of mounted.
The wolf has "orcishfoot" as movement type and less hp than the mounted zombie, but this shouldn't affect balance much .
For the wolf zombie to work the "unit.cgf" file needs to be edited; undead_variation of the wolf race must be changed to "wolf" instead of mounted.
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- zombie-wolf.zip
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Re: Zombie Wolf
Cool, I'll wire those in ASAP. It doesn't look like you're in the credits yet, so how would you prefer to be named there?
Re: Zombie Wolf
It's in. Thanks, good job.