Zombie Wolf

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Vyncyn
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Re: Zombie Wolf

Post by Vyncyn » January 9th, 2017, 8:46 pm

Made some slight changes to increase the difference between the zombie and soulless wolf.
Are they alright this way or should I make additional changes before I work on the animation?
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ingame.png
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zookeeper
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Re: Zombie Wolf

Post by zookeeper » January 9th, 2017, 9:02 pm

Looks pretty good to me.

Wussel
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Re: Zombie Wolf

Post by Wussel » January 9th, 2017, 9:24 pm

Just an idea: Maybe try to TC the eyes? Like 4 pixel inside the black eye sockets? Should look like an artificial magic glow.

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Vyncyn
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Re: Zombie Wolf

Post by Vyncyn » January 9th, 2017, 10:00 pm

Wussel wrote:Just an idea: Maybe try to TC the eyes? Like 4 pixel inside the black eye sockets? Should look like an artificial magic glow.
Naw. The other zombies don't have TC in their eyes either.

Anyway I just finished correcting the defense and die animations.
animations.png
defense, die1-4
animations.png (8.63 KiB) Viewed 2611 times
zombie-wolf-die-gif.gif
zombie-wolf-die-gif.gif (5.87 KiB) Viewed 2611 times
I think the spikes in the 2nd die frame are still wrong, but I did only edit the wolf for now. Spikes later.

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The_Gnat
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Re: Zombie Wolf

Post by The_Gnat » January 9th, 2017, 11:12 pm

Vyncyn wrote:
Wussel wrote:Just an idea: Maybe try to TC the eyes? Like 4 pixel inside the black eye sockets? Should look like an artificial magic glow.
Naw. The other zombies don't have TC in their eyes either.

Anyway I just finished correcting the defense and die animations.
animations.png
zombie-wolf-die-gif.gif
I think the spikes in the 2nd die frame are still wrong, but I did only edit the wolf for now. Spikes later.

Nice work! I really like the wolf now it looks very dead! :D

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Vyncyn
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Re: Zombie Wolf

Post by Vyncyn » January 13th, 2017, 4:32 pm

Finished the animations. If they are ok this way I'll post the single frames, aswell as the cgf-files.
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zombie-wolf-die-gif.gif
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animations.png

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zookeeper
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Re: Zombie Wolf

Post by zookeeper » January 13th, 2017, 6:39 pm

Looks perfectly good to me at a glance. ^_^

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shadowm
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Re: Zombie Wolf

Post by shadowm » January 14th, 2017, 3:16 am

Maybe it’s just me, but it looks like it momentarily morphs into a small bear (or some other similarly round animal) before collapsing on the floor.
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Vyncyn
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Re: Zombie Wolf

Post by Vyncyn » January 14th, 2017, 8:24 am

shadowm wrote:Maybe it’s just me, but it looks like it momentarily morphs into a small bear (or some other similarly round animal) before collapsing on the floor.
I hope this fixes it.
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soulless-wolf-die-3.png
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ForestDragon
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Re: Zombie Wolf

Post by ForestDragon » January 15th, 2017, 5:05 pm

man, i love where this is going! makes 1.14 worth looking forward to
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Vyncyn
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Re: Zombie Wolf

Post by Vyncyn » January 15th, 2017, 6:33 pm

Here are the current animations and cgf-files as promised.

The wolf has "orcishfoot" as movement type and less hp than the mounted zombie, but this shouldn't affect balance much :D.
For the wolf zombie to work the "unit.cgf" file needs to be edited; undead_variation of the wolf race must be changed to "wolf" instead of mounted.
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zombie-wolf.zip
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zookeeper
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Re: Zombie Wolf

Post by zookeeper » January 15th, 2017, 11:29 pm

Cool, I'll wire those in ASAP. It doesn't look like you're in the credits yet, so how would you prefer to be named there?

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zookeeper
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Re: Zombie Wolf

Post by zookeeper » January 16th, 2017, 10:01 am

It's in. Thanks, good job. ^_^

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