Unit Height Corrections

Contribute art for mainline Wesnoth.

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Jetrel
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Unit Height Corrections

Post by Jetrel »

Certain units, especially in the human race, are a bit too short right now. Some are so short that they fall into the same bracket as goblins, dwarves, and saurians.

We should increase their height - doing so will not foul up proportion, because our sprites are already drawn in somewhat of a "Super-Deform" style, with heads and hands that are WAAY too big for their bodies. This will simply make them slightly less so.

When doing this, we should be careful to keep units *slightly* larger as they level up, to provide an intuitive read on power (one major aspect of visual level differentiation).


This would be a perfect job for some folks like Shadow, or Sangel, or Disto, or anyone else itching to contribute.

The list is as follows:
  • The entire human spearman tree needs a few extra pixels of height - every unit. The royal guard, as the primary human melee unit, needs to be taller than most humans, and right now his is somewhat shorter than the average human/elf.
  • The human bowman needs to be adjusted so that he is a few pixels shorter than the longbowman, not the several pixels that he is now.
  • The orcish crossbowman also needs 3-5 extra pixels of height.
There are others, but these will take a huge bite out of the problem. In doing this, do not stretch the images, but rather move chunks of them apart with a selection tool, and manually fill in the pixels with the pencil tool, mimicking the patterns used around the empty portion, or extending plates of armor in a logical manner.

Also, shadow, if you use photoshop/gimp - be sure to set to filtering method in the preferences to "nearest neighbor" rather than "bilinear/bicubic".

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Post by Shadow »

I´m just posting here the stuff that is finished

first the spear line
Last edited by Shadow on March 9th, 2005, 6:20 pm, edited 1 time in total.
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quartex
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Post by quartex »

Looks nice!

freim
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Post by freim »

Yeah, Looks much better.

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Post by Sangel »

They look less "cutesy", more "noble". I kinda liked the "cutesy" feel, but if this standardises the graphics more, I suppose it's a good thing.

I'm busy working on graphics for Under the Burning Sun right now, but it looks like Shadow has the task well in hand, so I don't think I'm needed here.
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Post by Shadow »

Thanks

The swordline
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Last edited by Shadow on March 9th, 2005, 6:21 pm, edited 1 time in total.
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Shadow
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Post by Shadow »

The Longbowman I could make him only one pixel smaller the lv 1 seems to be almost OK
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Last edited by Shadow on March 9th, 2005, 6:21 pm, edited 1 time in total.
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Ankka
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Post by Ankka »

Sangel wrote:They look less "cutesy", more "noble". I kinda liked the "cutesy" feel, but if this standardises the graphics more, I suppose it's a good thing.
I second that. I liked how the spearmen were kinda cute... don't change the goblin spearmen..

freim
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Post by freim »

Ankka wrote:
Sangel wrote:They look less "cutesy", more "noble". I kinda liked the "cutesy" feel, but if this standardises the graphics more, I suppose it's a good thing.
I second that. I liked how the spearmen were kinda cute... don't change the goblin spearmen..
These are soldiers, they don't want to be qute 8)

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Post by Shadow »

Ankka wrote:
Sangel wrote:They look less "cutesy", more "noble". I kinda liked the "cutesy" feel, but if this standardises the graphics more, I suppose it's a good thing.
I second that. I liked how the spearmen were kinda cute... don't change the goblin spearmen..
The spearman wasn´t supposed to be changed for more cuteness I can advise Pokemon :wink:

All finished
Last edited by Shadow on March 21st, 2005, 8:55 pm, edited 2 times in total.
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Cynical and drunk and boring someone in some dark cafe ...
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ahwayakchih
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Post by ahwayakchih »

Shadow wrote:Thanks

The swordline
All look nice, except swordsman who's right leg looks like i was broken (or maybe he's preparing to sit on a toilette? ;)).

Disto
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Post by Disto »

Something about the human spearman tree really annoys me so i might make my own version of it soon anyway, but it was annoying before anyway but good work.
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Post by Monkey »

This may help
from left to right: human, halfling, gnome, half-orc, dwarf, half-elf, elf
and no, the gnome isn't catching the big guy's balls, he is casting a spell :D
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turin
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Post by turin »

Um... that's obviously incorrect for Wesnoth, since elves are bigger than men.


IAC, its not like there is a standard for any of this, and units aren't drawn to scale anyway.
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Monkey
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Post by Monkey »

look at the size of elves in this other one
in nordic mithology elves are what we call today of gnomes, leprechauns, faeries etc.
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