Heavy Infantryman Line Animations

Contribute art for mainline Wesnoth.

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vultraz
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Re: Heavy Infantryman Line Animations

Post by vultraz »

This is looking great! Keep it up :D
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Vyncyn
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Re: Heavy Infantryman Line Animations

Post by Vyncyn »

doofus-01 wrote:But before that, maybe the shield can use more of an edit. I understand the reason for TC'ing the shield, but it kind of loses its massive metal look. Maybe a more prominent leading edge would help?
I made a few new versions. The first one is the old shield and the last one is the current one.
Version 2 has a bit more TC on the egdes than the old Version. In Version 3 TC and gold colour are swapped (so it has a small golden outline, which the current Version doesn't have).
Version 4 is like the current version, but with a wider iron edge. Of course I can make some further changes, but I'd like to narrow it down to one Version first.
iron-mauler-old.png
iron-mauler-old.png (2.3 KiB) Viewed 2827 times
iron-mauler2.png
iron-mauler2.png (2.31 KiB) Viewed 2827 times
iron-mauler3.png
iron-mauler3.png (2.31 KiB) Viewed 2827 times
iron-mauler4.png
iron-mauler4.png (2.06 KiB) Viewed 2827 times
iron-mauler.png
iron-mauler.png (2.07 KiB) Viewed 2827 times

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Eagle_11
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Re: Heavy Infantryman Line Animations

Post by Eagle_11 »

I insist that the current one looks good enough, any differences among current and 3-4 are such extremely minor that im sure nobody would ever bother to examine that close-by in order to notice it.

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vultraz
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Re: Heavy Infantryman Line Animations

Post by vultraz »

I concur that the current one looks fine.
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ForestDragon
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Re: Heavy Infantryman Line Animations

Post by ForestDragon »

vultraz wrote:I concur that the current one looks fine.
agree with that
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Eagle_11
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Re: Heavy Infantryman Line Animations

Post by Eagle_11 »

well, yeah. thats what i said too, unless you meant to not change the mainline core sprite.

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ForestDragon
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Re: Heavy Infantryman Line Animations

Post by ForestDragon »

Eagle_11 wrote:well, yeah. thats what i said too, unless you meant to not change the mainline core sprite.
well, i meant the NEW current sprite, not the mainline one, mainline ones currently suck a bit
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Eagle_11
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Re: Heavy Infantryman Line Animations

Post by Eagle_11 »

Perhaps we should adopt the approach used in streamlining the drake anim's. If there is an fix amount of frames to draw per unit, per animation tag, across all units of one race things could get going faster.
There could be some notable exceptions like larger units like cavalry etc. being allowed an couple extra frames but in general that would help a lot to facilitate contributions, me thinks.

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Vyncyn
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Re: Heavy Infantryman Line Animations

Post by Vyncyn »

Shocktrooper animations are finished.
shocktrooper-attack.gif
shocktrooper-attack.gif (6.21 KiB) Viewed 2739 times
shocktrooper-defend.gif
shocktrooper-defend.gif (2.89 KiB) Viewed 2739 times
Also here is the new defense frame (defense-2) with a slightly turned shield (defend-1 for reference). It's not super noticeable, but if I turn it too much I'd have to rework the whole shield.
iron-mauler-defend-1.png
iron-mauler-defend-1.png (2.04 KiB) Viewed 2739 times
iron-mauler-defend-2.png
iron-mauler-defend-2.png (2 KiB) Viewed 2739 times
I'll wait a few days for comments and then post all frames and the cfg files in a zip file.

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Jetrel
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Re: Heavy Infantryman Line Animations

Post by Jetrel »

This is probably safe to go in - the only thing we'll want added(?) is the typical motion-blur/swoosh on a couple key attack frames; I'm not sure if I can't see it because of the gif-on-white-bg or if it just hasn't been added yet.

Thanks for doing this. :D
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Vyncyn
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Re: Heavy Infantryman Line Animations

Post by Vyncyn »

Currently there is only one weapon blur on the 3rd attack frame. Should I add one for the 2nd frame aswell?

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Eagle_11
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Re: Heavy Infantryman Line Animations

Post by Eagle_11 »

Yes, but has to be short, just enough to display the swing motion has begun.

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vultraz
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Re: Heavy Infantryman Line Animations

Post by vultraz »

What Eagle_11 said.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
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Vyncyn
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Re: Heavy Infantryman Line Animations

Post by Vyncyn »

This would be the new frames
shocktrooper-attack-2.png
shocktrooper-attack-2.png (1.49 KiB) Viewed 2622 times
iron-mauler-attack-2.png
iron-mauler-attack-2.png (1.61 KiB) Viewed 2622 times

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Eagle_11
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Re: Heavy Infantryman Line Animations

Post by Eagle_11 »

I have noticed inner side of the shield at Shocktrooper got also teamcoloured and shows during the attack anim, please make it look like Iron Mauler shield's inner side instead.

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