New Mage graphics, and fixing of the female mage's hair.
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
About the Beard-Thigh thing; in some cultures, hair is seen as a symbol of power, allure, magic, which is why women cover their hair as to not strike down men with their witchcraft. ö_ö *doesn't get into the stuff about the väki of the genitalia of a woman who has birthed*
So maybe the stronger and more experienced female mages could have longer hair? And the men also. Ponytails, huge flowing hair, stuff like that.
EDIT:
Also in contrast with shorter, martial hair - showing contempt for mere mortals who have to crop their manes so that it doesn't snag on assorted stuff, like swords or spears.
So maybe the stronger and more experienced female mages could have longer hair? And the men also. Ponytails, huge flowing hair, stuff like that.
EDIT:
Also in contrast with shorter, martial hair - showing contempt for mere mortals who have to crop their manes so that it doesn't snag on assorted stuff, like swords or spears.
Sanna: Because a lot of people complained to me about how the previous female mages looked old. I do understand your sentiment - in fact I share it to some degree, which is why I made the previous great mage to look the way she did. Wesnoth can afford to break a lot of the rules, but just because we don't have to sell this thing doesn't make the "old lady" mage any prettier. As much as I don't like caving in to such things, having her look young is simply easier on the eyes. I can make her look old, but no one can make that look attractive.
That said, one nice way to rationalize it is to think of their youthful appearance as being the result of magic, not unlike the ageless "Aes Sedai" in Robert Jordan's "Wheel of Time" series of books. Actually, now that I mention it, I think you might find those books a fun read regardless, but I mention them as a means of justifying having young-looking female mages.
Naeddyr: For the female mages, longer hair might not be a bad idea. The one concern is to make it properly mesh with the rest of the unit, which I was having trouble with. We'll see.
Elvish Pillager: awesome. There is one thing - make the animation as you would, but I will make one additional frame, to be used as the in-motion frame (basically a nicely gradated ball-o-blue-light). The reason for this is that the old animations used to show a very inappropriate frame on the map as the unit was teleporting - this now will allow them to show a very cool ball of blue light. The alternative, of course, is *nothing*, but I don't think there's anything wrong with our mages "translating" themselves rather than telelporting, and it has the potential to look really cool.
That said, one nice way to rationalize it is to think of their youthful appearance as being the result of magic, not unlike the ageless "Aes Sedai" in Robert Jordan's "Wheel of Time" series of books. Actually, now that I mention it, I think you might find those books a fun read regardless, but I mention them as a means of justifying having young-looking female mages.
Naeddyr: For the female mages, longer hair might not be a bad idea. The one concern is to make it properly mesh with the rest of the unit, which I was having trouble with. We'll see.
Elvish Pillager: awesome. There is one thing - make the animation as you would, but I will make one additional frame, to be used as the in-motion frame (basically a nicely gradated ball-o-blue-light). The reason for this is that the old animations used to show a very inappropriate frame on the map as the unit was teleporting - this now will allow them to show a very cool ball of blue light. The alternative, of course, is *nothing*, but I don't think there's anything wrong with our mages "translating" themselves rather than telelporting, and it has the potential to look really cool.
-
- Posts: 873
- Joined: July 4th, 2004, 9:14 pm
- Location: My imagination
- Contact:
Teleporting animations no longer zoom across the screen - the mage disappears in one village and appears in the other. That bug was fixed. If the old behavior is desirable, it will have to be implemented as a feature.Jetryl wrote:Elvish Pillager: awesome. There is one thing - make the animation as you would, but I will make one additional frame, to be used as the in-motion frame (basically a nicely gradated ball-o-blue-light). The reason for this is that the old animations used to show a very inappropriate frame on the map as the unit was teleporting - this now will allow them to show a very cool ball of blue light. The alternative, of course, is *nothing*, but I don't think there's anything wrong with our mages "translating" themselves rather than telelporting, and it has the potential to look really cool.
Play a Silver Mage in the Wesvoid campaign.
I also think the maroon looks very similar to the red mage. Yellow/gold could look nice, but I'm not too sure about that. Alternatively, you could push purple down to the arch mage and use the new color for the great mage, unless you're using color symbolism.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
All of the images, alphaed and named and everything.
- Attachments
-
- Teleportation.zip
- (41.29 KiB) Downloaded 113 times
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Black > Purple, after all.scott wrote:I also think the maroon looks very similar to the red mage. Yellow/gold could look nice, but I'm not too sure about that. Alternatively, you could push purple down to the arch mage and use the new color for the great mage, unless you're using color symbolism.
Black carries other connotations, though...
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
I do not like that the whole red-mage line has the same poses and changes only dress colour and a bit bigger wand. IMHO they should differ a bit more like most other units in wesnoth that change the pose when leveling....
And the male ones look smaller than the female ones because of the relatively small hood compared to the full hair of the females....
my 2¢
bxe Miq
And the male ones look smaller than the female ones because of the relatively small hood compared to the full hair of the females....
my 2¢
bxe Miq
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Jetryl: These new graphics will make the Elder Mage look very out-of-place among other mages. What do you propose to do about that?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Uhm - ACTUALLY, I'm not sure that's true. Delfador used to look like a Great Mage with a different head, but now, he looks like a slightly short great mage with a different head. For one thing he will actually look a lot better next to the rest of the mages, because their coloring will look a lot more like his.Elvish Pillager wrote:Jetryl: These new graphics will make the Elder Mage look very out-of-place among other mages. What do you propose to do about that?
The one thing I would dare do to Delfador (one of francisco's crowning works) would be to give him a different head to his staff.
Miq: that problem existed in the previous set of mages as well. Perhaps I should be the one to fix it.
I think I am going to change the wand/sceptre of the great mages into a full-out staff, held differently. That should solve some problems.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
-
- Moderator Emeritus
- Posts: 2232
- Joined: March 26th, 2004, 10:58 pm
- Location: New York, New York
Hmmmm. I like the redesign, they now look both "natural" and "magey". However, am I the only one who feels that these new mages look a little large, particularly the women? (It's the hair, I suspect). I have a sneaking suspicion that they're a lot bigger than, say, the spearman, which is a little worrisome given that mages are supposed to be small and fragile.
On the other hand, the white/light branch doesn't seem to suffer so much from this problem, probably because of their taller, slimmer figure.
On the other hand, the white/light branch doesn't seem to suffer so much from this problem, probably because of their taller, slimmer figure.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Well, the spearman is rather small, but still...Sangel wrote:I have a sneaking suspicion that they're a lot bigger than, say, the spearman,
- Attachments
-
- s 31337 C0mp4r150n.png (3.01 KiB) Viewed 2638 times
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.