Working on various human sprites!

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GoatGoat
Posts: 20
Joined: October 31st, 2015, 12:07 am

Re: Working on various human sprites!

Post by GoatGoat »

These look pretty interesting. The hair's a bit much at times, but I'm interested in seeing what else you can make.
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Gyra_Solune
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Joined: July 29th, 2015, 5:23 am

Re: Working on various human sprites!

Post by Gyra_Solune »

Why thank you! Yeah I admittedly started off silly, hence me trying to find the right balance with what I want to portray here. Might as well share what I have been working on: still severely a WIP, but have the starting point for a north-facing thug!
thug-n.png
thug-n.png (1.12 KiB) Viewed 3149 times
Very rough at the moment but it's getting there, considering I started from scratch. Need to reposition things of course, but the base to detail on is taking shape.

Given the statement on poacher being likely to have a redesign, I slightly worry the same might be for this unit? Even though as far as I can recall it was given a bit of a makeover fairly recently-ish. I would certainly hope nothing too drastic is in the works ^^;
GoatGoat
Posts: 20
Joined: October 31st, 2015, 12:07 am

Re: Working on various human sprites!

Post by GoatGoat »

Oh yeah, I can see how balancing would be a problem. I can't recall a makeover for the thug though, maybe someone else knows?

And hair's pretty tricky, though I'm not an artist so I wouldn't be of too much help. I noticed that with most female unit sprites, they tend to be about one or two pixels thinner on the width dimension, so that's one way to help distinguish between genders.
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doofus-01
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Re: Working on various human sprites!

Post by doofus-01 »

Gyra_Solune wrote:Given the statement on poacher being likely to have a redesign, I slightly worry the same might be for this unit? Even though as far as I can recall it was given a bit of a makeover fairly recently-ish. I would certainly hope nothing too drastic is in the works ^^;
I don't want to mislead, so just in case that came from me (maybe I missed something), I should clarify that I have no inside knowledge of a secret poacher refurb project. But if you compare the sprites, and the quality & frame number (~3) of the animations, you see they are older style. There have also been proposed sprite revisions, though I don't have a link now. The thug has the exaggerated, big-swoosh, 8-frame attack, so different story.

I'm a little confused about what all Jetrel is asking for, but it sounds Thug line is safe to work on.
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EDIT:This is relevant to poacher sprites:
http://forums.wesnoth.org/viewtopic.php ... 25#p572725

Here is another (not so bad, in my amateur opinion) attempted revision:
http://forums.wesnoth.org/viewtopic.php ... er#p560677

And here is a post with revised Footpads. This long, kind of old, thread is a good one to review in any case:
http://forums.wesnoth.org/viewtopic.php ... 64#p367064
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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Gyra_Solune
Posts: 263
Joined: July 29th, 2015, 5:23 am

Re: Working on various human sprites!

Post by Gyra_Solune »

Yeah, I've seen a few propositions for Poacher related stuff - it's clear that revisions are, if not planned strictly, at least highly commented on. I guess I presumed things might be amiss for the Thug because they share the same yellow olive tunic and that's somehow a mark of old-fashionedness or something, heheh. But yeah, it is recently that the line was given its trademark giant biceps and I think they look decently good overall. I'll just focus on this line for now then.
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