Mainline campaign sprites and animations needed
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Re: Mainline campaign sprites and animations needed
There can be 3 versions of the base sprite for each path. whilst drawing those 3 seperate youll have to construct them such that one class' bling does not overlap the position of anothers.
Then instead of palette shifting we can do it like the EomA Runemaster Drones and overlay other class bits on the base-sprite for multi-classing. And then triple classed would require its own sprite alltogether as there is only so much space to fit the extra bling on the character.
However this is probably too much work.
Then instead of palette shifting we can do it like the EomA Runemaster Drones and overlay other class bits on the base-sprite for multi-classing. And then triple classed would require its own sprite alltogether as there is only so much space to fit the extra bling on the character.
However this is probably too much work.
Re: Mainline campaign sprites and animations needed
Just popping in to say i agree with everyone that this sprite looks amazing; my concern about him looking too loyalist is completely put to rest. Great work!Vyncyn wrote:Here is a simple redraw without gloves.
The last few months have been nothing but one big, painful reminder that TIMTLTW.
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Creator of Armory Mod, The Rising Underworld, and Voyage of a Drake: an RPG
Re: Mainline campaign sprites and animations needed
Some changes: Nym without the bola, but with a bow and a quiver. Kaleh without the armlet, a bit less bulky and with different shoes.
Re: Mainline campaign sprites and animations needed
This probably isn't the thread for it, but what's the rationale for the male/female Quenoth elven lines having different coloured hair? Personally I'd be happier if Nym and the other female sprites/portraits also had darker hair so that it's a racial trait.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.
But perhaps 'maintainer' is too strong a word.
Re: Mainline campaign sprites and animations needed
Some further edits by zookeeper and me. New forearm for Kaleh, different shoes, height adjustments + some facial changes
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- nym.png (2.94 KiB) Viewed 4498 times
Re: Mainline campaign sprites and animations needed
@Kwandulin: What's up with Nym's sword?
Besides the blade obviously being cut off, it also isn't in a right angle to the cross-guard, but I believe it should be.
Besides the blade obviously being cut off, it also isn't in a right angle to the cross-guard, but I believe it should be.
I have a cunning plan.
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Re: Mainline campaign sprites and animations needed
I agree with this. Every one of LordBob's portraits has straight black hair, too.UnwiseOwl wrote:Personally I'd be happier if Nym and the other female sprites/portraits also had darker hair so that it's a racial trait.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Mainline campaign sprites and animations needed
Both these sprites are a large improvement from the previous sprites, so great work!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Mainline campaign sprites and animations needed
Quenoth Shaman, basing on Zerovirus' desert shaman.
Also Nym's sword isn't really cut off, it's just that a few pixel at the edge of the sword are white
Also Nym's sword isn't really cut off, it's just that a few pixel at the edge of the sword are white
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Re: Mainline campaign sprites and animations needed
I liked it in 2011 and I like it now.
Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.
But perhaps 'maintainer' is too strong a word.
Re: Mainline campaign sprites and animations needed
The hair/head looks a bit muddy. Maybe make it darker overall, then add a few bright highlight pixels? Or give her some sort of headgear.Kwandulin wrote:Quenoth Shaman, basing on Zerovirus' desert shaman.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: Mainline campaign sprites and animations needed
Ok, if I look real hard I guess that could be.Kwandulin wrote:Also Nym's sword isn't really cut off, it's just that a few pixel at the edge of the sword are white
What about the angle between blade and cross-guard?
I have a cunning plan.
Re: Mainline campaign sprites and animations needed
I was looking through this thread and i found this death animation for the mage and i was wondering why it has never been added into the game.
Thank you!
Thank you!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Mainline campaign sprites and animations needed
If he forgot to ever post the actual frames, then that's probably why.The_Gnat wrote:I was looking through this thread and i found this death animation for the mage and i was wondering why it has never been added into the game.
Re: Mainline campaign sprites and animations needed
Is this the only reason? 'cause gifs can be easily splitted in frames.zookeeper wrote:If he forgot to ever post the actual frames, then that's probably why.
If you want I can do this and upload them here