Sir Kaylan

Contribute art for mainline Wesnoth.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:

Sir Kaylan

Postby Ranger » May 8th, 2015, 5:51 pm

I've been playing HttT (again) and as I went to "BlackWater Port" scenario I noticed that Sir Kaylan have a different portrait than generic GrandKnight. Cool, I thought, but then I looked and saw that his sprite looks the same as other GK. So I spent a few hours tweaking GK sprite, trying to come up with a subtle ways to indicate that this unit is unique. Here are the results. I added a spiraling stripe to his lance and a larger one over his breastplate. I am in no way a professional artist so dont judge me.
Attachments
BWP_SirKalyan.png
Calling a spear a spoon and then saying "our spoons are different, WINR," is kind of unsatisfying, isn't it?
User avatar
Ranger
 
Posts: 122
Joined: March 15th, 2013, 10:22 pm
Location: Salerno, Italy

Re: Sir Kaylan

Postby pe_em » May 8th, 2015, 7:10 pm

Looks good!
But please don't paste screenshots, but only a unit.
User avatar
pe_em
 
Posts: 115
Joined: January 10th, 2015, 5:51 pm
Location: Poland

Re: Sir Kaylan

Postby thespaceinvader » May 8th, 2015, 11:21 pm

It's really, really not worth the time and effort to make unique sprites for every character in every campaign; I applaud the effort, but it could be much better spent elsewhere.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
thespaceinvader
Retired Art Director
 
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK

Re: Sir Kaylan

Postby zookeeper » May 9th, 2015, 12:13 am

If you want to give certain characters a slightly customized look, you could come up with palette switches (in the vein of Darken Volk and Grüü) to wire in. Even then I think Sir Kaylan is one of the least deserving of such a treatment, seeing that in his one and only appearance in the campaign, he's completely unique already (by being the only Grand Knight you might realistically see there).
User avatar
zookeeper
WML Wizard
 
Posts: 9641
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Sir Kaylan

Postby Ranger » May 9th, 2015, 7:21 am

zookeeper wrote:If you want to give certain characters a slightly customized look, you could come up with palette switches (in the vein of Darken Volk and Grüü) to wire in. Even then I think Sir Kaylan is one of the least deserving of such a treatment, seeing that in his one and only appearance in the campaign, he's completely unique already (by being the only Grand Knight you might realistically see there).

thespaceinvader wrote:It's really, really not worth the time and effort to make unique sprites for every character in every campaign; I applaud the effort, but it could be much better spent elsewhere.

Well, it's not any campaign, we're talking here about the largest mainline campaign in Wesnoth with tons of loyal secondary characters who, if not dead at that point, interviene to expose their opinions in some scenarios(like the White Mage we save from "Isle of the Damned").
It would be nice if these units had some particular characteristics to them, like something showing thier personality, even if it's a small thing like palatte swap.
pe_em wrote:Looks good!
But please don't paste screenshots, but only a unit.

Granted.
Attachments
grand-knight.png
grand-knight.png (3.06 KiB) Viewed 2519 times
Calling a spear a spoon and then saying "our spoons are different, WINR," is kind of unsatisfying, isn't it?
User avatar
Ranger
 
Posts: 122
Joined: March 15th, 2013, 10:22 pm
Location: Salerno, Italy

Re: Sir Kaylan

Postby gweddeoran » May 9th, 2015, 12:36 pm

great job! he is actually important, if it wasn't for him, konrad would have faced a larger amount of asheviere's army!
My latest campaign on a fencer: http://forums.wesnoth.org/viewtopic.php?f=8&t=42535r (Revival of Halstead)
User avatar
gweddeoran
 
Posts: 40
Joined: December 19th, 2014, 6:03 am

Re: Sir Kaylan

Postby bumbadadabum » May 9th, 2015, 7:26 pm

In my opinion he's already different enough by having teal TC and a different portrait.
User avatar
bumbadadabum
Developer
 
Posts: 1005
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands

Re: Sir Kaylan

Postby doofus-01 » May 10th, 2015, 5:35 am

The overlays, like the crowns and bars, are another way to distinguish special units. Does Kaylan have something special that other knights don't have? If not, the overlays/status decorations are probably effective enough.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
User avatar
doofus-01
Art Contributor
 
Posts: 3607
Joined: January 6th, 2008, 9:27 pm
Location: USA, the civilized part.

Re: Sir Kaylan

Postby thespaceinvader » May 13th, 2015, 10:48 pm

Ranger wrote:It would be nice if these units had some particular characteristics to them, like something showing thier personality, even if it's a small thing like palatte swap.

It would indeed be nice if they did. It would be nice if all the units had idle animations and north animations and run animations and I had a million pounds and a pony ;)

Actually, scratch the pony, they're a lot of work :P

In all seriousness, having a bunch of extra art resources is a great idea. But FWIW, I'd FAR rather see the current set of resources we have completed, than see a bunch of extra un-animated unique single unit sprites added to the game.

That being said, if this is what you want to work on, you're doing a decent job. But I wouldn't advocate its inclusion without animations.

The palette swap on the other hand, is doable in WML, and would be fine.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
thespaceinvader
Retired Art Director
 
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK

Re: Sir Kaylan

Postby VYNLT » January 25th, 2018, 6:25 pm

Ranger wrote:
zookeeper wrote:If you want to give certain characters a slightly customized look, you could come up with palette switches (in the vein of Darken Volk and Grüü) to wire in. Even then I think Sir Kaylan is one of the least deserving of such a treatment, seeing that in his one and only appearance in the campaign, he's completely unique already (by being the only Grand Knight you might realistically see there).

thespaceinvader wrote:It's really, really not worth the time and effort to make unique sprites for every character in every campaign; I applaud the effort, but it could be much better spent elsewhere.

Well, it's not any campaign, we're talking here about the largest mainline campaign in Wesnoth with tons of loyal secondary characters who, if not dead at that point, interviene to expose their opinions in some scenarios(like the White Mage we save from "Isle of the Damned").
It would be nice if these units had some particular characteristics to them, like something showing thier personality, even if it's a small thing like palatte swap.
pe_em wrote:Looks good!
But please don't paste screenshots, but only a unit.

Granted.


Any idea on how to apply the sprite to Sir Kaylan? Him only.
VYNLT
 
Posts: 2
Joined: January 25th, 2018, 5:55 pm


Return to Art Contributions

Who is online

Users browsing this forum: No registered users and 5 guests