Icons

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doofus-01
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Icons

Post by doofus-01 » May 4th, 2015, 3:48 am

core/images/icons has a bunch of 60X60px images that are like attack-icons, but they are for more random things than swords, teeth, etc. I think they are just general resources. There are some helmets, for example. Here is another one. There will be more icons to follow, depending on how this goes.
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helmet_great.png
helmet_great.png (5.99 KiB) Viewed 4722 times
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vultraz
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Re: Icons

Post by vultraz » May 4th, 2015, 6:35 am

Looks good, IMO, but I think the surface could appear a bit more metallic. Right now it seems a tad too grainy for metal, but maybe that's just me.
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Jetrel
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Re: Icons

Post by Jetrel » May 4th, 2015, 6:36 am

What vult said, and I also think the bottom of it is cast a little too deeply in shadow. Other than that this is great!

Icons like this are extremely welcome - they're a huge resource for modders.
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doofus-01
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Re: Icons

Post by doofus-01 » May 10th, 2015, 6:14 am

Alright, I changed it to be less "granular" though I still wonder how accurate a lot of the references are. Neither Roman, Medieval, nor Ottoman times had 304 SST sheet metal, so I question a lot of the modern references with their brilliant, smooth, shiny metal
like this:
In any case, these are some helmet offerings.
EDIT: re-cropped the images to keep them in the frames
Attachments
helmet_leather-cap.png
helmet_leather-cap.png (6.98 KiB) Viewed 4312 times
helmet_great2.png
helmet_great2.png (6.43 KiB) Viewed 4312 times
helmet_frogmouth.png
helmet_frogmouth.png (6.58 KiB) Viewed 4312 times
helmet_chain-coif.png
helmet_chain-coif.png (8.13 KiB) Viewed 4312 times
Last edited by doofus-01 on May 17th, 2015, 5:42 am, edited 1 time in total.
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zookeeper
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Re: Icons

Post by zookeeper » May 10th, 2015, 8:20 am

Yeah, I think the graininess and the slightly toned down highlights of the first one actually makes it look more metallic.

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Re: Icons

Post by thespaceinvader » May 13th, 2015, 10:42 pm

I'd note that having them pop out over the frames is a bit off-style compared to the rest of the attack icons.
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doofus-01
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Re: Icons

Post by doofus-01 » May 17th, 2015, 5:35 am

thespaceinvader wrote:I'd note that having them pop out over the frames is a bit off-style compared to the rest of the attack icons.
Hrm, yeah... Not sure why I did that. I'll update the earlier images. Thanks.

I've got a two others, plus some variations.
Attachments
bag.png
bag.png (6.63 KiB) Viewed 4315 times
herb-bag.png
herb-bag.png (7.22 KiB) Viewed 4315 times
orc_roundshield.png
orc_roundshield.png (6.85 KiB) Viewed 4315 times
silver_buckler.png
silver_buckler.png (6.72 KiB) Viewed 4315 times
rusty_targ.png
rusty_targ.png (6.91 KiB) Viewed 4315 times
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pe_em
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Re: Icons

Post by pe_em » May 17th, 2015, 5:52 am

They look very good. However, I think the silver buckler and the rusty targ are much too bright on the upper-right side. And the bag is too dark inside.

(Sorry for my mistakes if I made them.)

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doofus-01
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Re: Icons

Post by doofus-01 » May 17th, 2015, 6:04 am

No need to apologize, pe_em. I agree about the bag, I'm not too proud of it. It was a touched-up of the base of the herb-bag, but the opening needs better shading. It still might be useful as a background.

As for the too-harsh lighting, I prefer it, though I can't claim it's a guaranteed improvement over the vague lighting of some other icons. We'll just have to see what the management says.
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vultraz
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Re: Icons

Post by vultraz » May 17th, 2015, 6:52 am

The herbs are sticking out of the frame on the herb bag.
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Re: Icons

Post by Tom_Of_Wesnoth » July 9th, 2015, 7:26 pm

vultraz wrote:The herbs are sticking out of the frame on the herb bag.
Unless the game doesn't support that, it's not necessarily a bad thing.
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Re: Icons

Post by shadowm » July 9th, 2015, 8:00 pm

It’s not about whether the game supports it or not, it’s a matter of style and consistency.
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Jetrel
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Re: Icons

Post by Jetrel » August 23rd, 2015, 9:38 am

All of these are excellent, and should be committed immediately, IMO.
shadowm wrote:It’s not about whether the game supports it or not, it’s a matter of style and consistency.
Agreed - for that reason, we'd like to avoid it (we may at some point in the future do the borders of these programmatically, and have only the core icon in the middle.
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vultraz
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Re: Icons

Post by vultraz » August 24th, 2015, 2:57 am

I've committed the lot.
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doofus-01
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Re: Icons

Post by doofus-01 » August 24th, 2015, 4:19 am

Sorry about the border thing, I'd forgotten about this. Here is a fixed herb-bag.png
herb-bag.png
herb-bag.png (6.66 KiB) Viewed 3539 times
Jetrel wrote:(we may at some point in the future do the borders of these programmatically, and have only the core icon in the middle.
Not that this required skill or effort, but if it helps, here is a blank frame for that:
empty-frame.png
empty-frame.png (1.27 KiB) Viewed 3539 times
I have a couple other images which may be useful, in the same spirit:
Attachments
armor-chain.png
armor-chain.png (7.6 KiB) Viewed 3539 times
skull_ring.png
skull_ring.png (3.93 KiB) Viewed 3539 times
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
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