Animations to finish.

Contribute art for mainline Wesnoth.

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Elvish_Pillager
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Post by Elvish_Pillager »

Shadow wrote:OK
cavespider melee
I once posted a Giant Spider melee image too. It's this:

And btw, I think the Wolf Rider has one of the best graphics in the game, I don't want it to change.
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Post by Shadow »

I have just drawn a wolf, if it´s not used someone else can use it as a decoration or something else but it can be also used for the direwolver if it´s better
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Mkgego
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Post by Mkgego »

It looks better than the current wolf ... (just for me) :P
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SaintDust
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Post by SaintDust »

wouldn't that be good for a Undead Hell Hound
thats a good idea for undead unit
Disto
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Post by Disto »

hmmm... Undead have enough units as it is. They don't need more they can recruit. I like the wolf. Shall i add the goblin?
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Post by Shadow »

The goblin is not the problem I build the wolf around the goblin and separated them later

for comparison the new one hasn´t got a shadow at the moment
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scott
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Post by scott »

The one on the right looks like it has a black spotted caterpillar on its face
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Post by Shadow »

scott wrote:The one on the right looks like it has a black spotted caterpillar on its face
:?:

do you mean the teeths

without teeths
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Post by Disto »

Tone the glint on the eye down.
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Post by Shadow »

darker eyes
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All good dreamers pass this way some day
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Elvish_Pillager
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Post by Elvish_Pillager »

IMO, it's more wolflike and less good.
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Disto
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Post by Disto »

Hey i got bored so i made this... i still need to edit it some more..
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Post by Disto »

I got bored so i changed it
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Jetrel
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Post by Jetrel »

I already have the high elven cavalry done. Yours, besides the point, looks rather more in the color scheme of the wood elves. However, that second one is actually not that bad at all.

In fact, with a few edits, we might have us a new unit for the wood elven riders. We had proposed a new "horse archer", which would require new graphics. Certain people somehow find it out of their mindset to "make" something that requires new graphics - they always want to decrease the number of units we have, rather than increasing them.

[ramble]
We should certainly be judicious in making new units, but once we made more than one unit per unit type in wesnoth, we left that design road behind. A similar game to wesnoth could be made, where there exists only one unit per discipline per faction, e.g. the elves have ONE archer and ONE swordsman (and in this case, ONE scout), and it could share almost everything else with wesnoth, especially in code - it would be a perfect fork for wesnoth - though I think that we should really move towards making of wesnoth a game system in which the graphics layer, and content can be called upon to make all sorts of hexagonally tiled games, and connect people together for them.

Dave had thought of a multiplayer situation that was more like Master of Monsters.

I have realized that we have 90% of the makings of Jeff Vogel's Avernum/Exile games, in code and graphics. All we would need would be a new "gameplay" object, and some graphics for items, but all of the calls to our existing display object, and everything governing the display of the tiles on the ground would work fine.

Really, this should be our goal for wesnoth 1.0 - to factor apart our codebase so that the graphics and tiling engine, and all of the graphics could be used to code other games.
[/ramble]


BACK ON TOPIC THOUGH - we still need firing frames for the orcs - we need TWO frames for the animations, not one.
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Jetrel
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Post by Jetrel »

Okay, I made a second firing frame for the orcish warlord, and committed it. That fellow still needs a melee frame or two. Heck, the orcish warrior could really use a second melee frame as well.

But this at least gets that out of the way.

Shade, could you figure out the timing and commit the spider images?
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