Desert environment

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
freim
Retired Terrain Art Director
Posts: 1113
Joined: November 29th, 2003, 11:40 pm
Location: Norway

Post by freim »

Another try at tents:

Image
User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager »

Looks nice.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
MRhe
Posts: 88
Joined: July 19th, 2004, 7:33 pm
Location: Cambridge, MA
Contact:

Post by MRhe »

Much better. I'd love to see a desert campaign or some good desert multi maps.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

frame wrote:Another try at tents:
A definite improvement. I would suggest a slight "hardening of the edge" on the specular highlighted bit to the lower left on the tent. All the other edges look great (in fact, better than a lot of other stuff in the game). I like your style of sprites, really, and I can appreciate that you know how to take advantage of the technology we have available to us, rather than making yesterday's sprite-based videogame.

By "hardening of the edge," I don't mean the silly and bad-looking sprite edges of yore, but I mean to add a slightly darker bit right underneath the lit edge, and carefully so. If you post a PNG, I can take a shot at it.


Again, many, many thanks for making this.
vartagh
Posts: 79
Joined: September 28th, 2004, 12:11 pm

Post by vartagh »

very very cool
freim
Retired Terrain Art Director
Posts: 1113
Joined: November 29th, 2003, 11:40 pm
Location: Norway

Post by freim »

Jetryl wrote: By "hardening of the edge," I don't mean the silly and bad-looking sprite edges of yore, but I mean to add a slightly darker bit right underneath the lit edge, and carefully so. If you post a PNG, I can take a shot at it.
Here you go:
Image
freim
Retired Terrain Art Director
Posts: 1113
Joined: November 29th, 2003, 11:40 pm
Location: Norway

Post by freim »

With the desert mountains I decided to do them a bit different than the regular mountains (apart from the obvious differencies). This was outline and size. I went for a softer outline, both because I think it looks better and because it fit better with the desert hills.

I used the regular hills as a template when making the new ones and first I made them the same size as them, but then decided to make them quite a bit larger. I think this turned out quite well. Mountains should be large and majestic I think :) Also it looks far less "busy" when there are large areas of mountain tiles. With a larger size they also distinguish themselves from hills by size in addition to coloring.

A quick comparison:
Image

Image

I had a few thoughts on this. Firstly it could be cool to make larger variants of the regular mountain also. The desert mountains could also be re-colored and adjusted to make snow mountain tiles.
Shadow
Posts: 1264
Joined: September 9th, 2004, 10:27 am
Location: Following the steps of Goethe
Contact:

Post by Shadow »

Your mountain tiles are looking much better
they look much more in combination like a real mountain
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax »

The transitions are impressive too.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

frame wrote:I had a few thoughts on this. Firstly it could be cool to make larger variants of the regular mountain also. The desert mountains could also be re-colored and adjusted to make snow mountain tiles.
Yes. I would actually go much further. Make them WAY bigger.

We have support for multiple-tile terrains, and though we would need rocky bits of normal mountain tiles to fill in the single tiles, it would fit perfectly to have much larger mountains as well.

It would be a big piece of work, but it would look *amazing*.

----------
Anyways, here is the tent edge. A subtle change, but one that I think really helps.
aelius
Posts: 497
Joined: August 30th, 2004, 8:07 pm
Location: Virginia, USA

Post by aelius »

Most impressive. I can't wait to use them!

- b.
freim
Retired Terrain Art Director
Posts: 1113
Joined: November 29th, 2003, 11:40 pm
Location: Norway

Post by freim »

Made an oasis :)

Image

Also finished a bunch more transitions, getting closer to begin commiting.
User avatar
turin
Lord of the East
Posts: 11662
Joined: January 11th, 2004, 7:17 pm
Location: Texas
Contact:

Post by turin »

Is oasis just randomly placed on desert tiles? It looks different enough to be a separate terrain, but i'm not sure what...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
Invisible Philosopher
Posts: 873
Joined: July 4th, 2004, 9:14 pm
Location: My imagination
Contact:

Post by Invisible Philosopher »

turin wrote:oasis [...] a separate terrain, but i'm not sure what...
Village! :)
Play a Silver Mage in the Wesvoid campaign.
quartex
Inactive Developer
Posts: 2258
Joined: December 22nd, 2003, 4:17 am
Location: Boston, MA

Post by quartex »

Nice Oasis. But I don't think it should be a random desert tile. I'd make it an alias of shallow water.
Post Reply