SpriteSheets Aishiko 2014 GSOC feedback Editted 23 Mar 14
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- homunculus
- Posts: 537
- Joined: July 21st, 2010, 9:47 pm
Re: SpriteSheets Aishiko 2014 GSOC feedback Editted 23 Mar 1
That thread seems a bit weird in my personal opinion, I don't see it starting with a list of established sprite sheet standards (or a list of links to them, or a link to an overview) along with soft that supports them.
It gives the impression that the intention is to create a specialized format for Wesnoth that is incompatible with everything else in the world.
If this impression is wrong (I hope it is), then what are the requirements that a sprite sheet must meet to be usable with existing graphics editing soft?
It gives the impression that the intention is to create a specialized format for Wesnoth that is incompatible with everything else in the world.
If this impression is wrong (I hope it is), then what are the requirements that a sprite sheet must meet to be usable with existing graphics editing soft?
Re: SpriteSheets Aishiko 2014 GSOC feedback Editted 23 Mar 1
They're still going to be just plain regular .png images and, as before, you can use whatever app you want for working with them.homunculus wrote:That thread seems a bit weird in my personal opinion, I don't see it starting with a list of established sprite sheet standards (or a list of links to them, or a link to an overview) along with soft that supports them.
It gives the impression that the intention is to create a specialized format for Wesnoth that is incompatible with everything else in the world.
If this impression is wrong (I hope it is), then what are the requirements that a sprite sheet must meet to be usable with existing graphics editing soft?