Golems

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What golem idea is the worst?

Emerald
1
3%
Sapphire
1
3%
Ruby
2
6%
Diamond
3
9%
All are stupid!
21
60%
All are OK.
7
20%
 
Total votes: 35

Avenger

Golems

Post by Avenger »

What do you think about this idea? There is Wose, Yeti, Ogre... so why not golem? Below are shown some proposals of images (in my opinion, the Diamond Golem is too transparent, what do you think?).

Clay Golem
level 1
damage: 9, two times
hp: 28

Stone Golem
level 2
damage: 12, two times
hp: 42

Diamond Golem
level 3
damage: 12, three times
hp: 50
nightstalk
very big defences, above 50%

Stone G. can also evolve into Emerald (ambush), Ruby (fire throwing - damage 16x2, or (if throwing at 2 hexes) 15x1), Sapphire (can move through water)
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MadMax
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Post by MadMax »

there is a rock golem in FtF. It has a very weak attack, but is almost impossible to kill.
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SaintDust
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Post by SaintDust »

each golem should have a builtin resistence to certain weapon types.

like the

clay golem
20% impact, pierce
-20% fire
-20% blade
Avenger

Post by Avenger »

Please help in Unit Descriptions! (HP, XP, resistance). If you want, you can also send your own golems/golem images :idea:
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Post by scott »

How does Jewish mytholigy end up in Wesnoth?
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Post by MRhe »

scott wrote:How does Jewish mytholigy end up in Wesnoth?
Golems are a pretty standard element in a lot of fantasy genres.
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Post by Dave »

MRhe wrote:
scott wrote:How does Jewish mytholigy end up in Wesnoth?
Golems are a pretty standard element in a lot of fantasy genres.
Also probably the same way that English, Celtic, Greek, Indian, etc mythologies end up in Wesnoth ;)

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Post by joshbosh321 »

While I have nothing against the concept of golems, I think that these ideas aren't all that great. Why should diamond/rubby/etc. act the way you describe? Better for the third level to be a "granite golem," or these should at least be renamed "dark golem", "fire golem", etc.
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SaintDust
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Post by SaintDust »

if your adding golems.. might as well add elementals.
since both are made by magic.. or summoned that way..

Okay Clay golem

hp: 35
Xp:20(24)?
Mv: 4

Attacks
melle 6-2(impact)<---a basic punch attack
range 1-8(impact)<---maybe this attack being a grab mud/rock from ground and throw

Moves
Grassland/dirt/road-1
mountains/hills-2
swamp-3
forest-2
shallow water-4
deep water-nill
castle-1
cave-1
(am i missing any)
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turin
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Post by turin »

I have much against the idea of golems, and, since this is not in the Ideas Forum, i am free to express this dislike. ;)

golem=primitive robot. automaton controlled by a human caster. now what does that sound a lot like? :roll:

undead, of course! now why is it a good idea to add another race that is conceptually the same as a current race, when we already have > enough units?
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Dumledore
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Post by Dumledore »

I dont se the point on macking tose units...maibe vor special campaigns ??? :lol:
LibrarianBrent
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Post by LibrarianBrent »

I agree with turin for once. These should not be implemented.
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Jetrel
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Post by Jetrel »

Yeah, I don't see a ton of purpose to it outside of special campaigns.

Even still, I would suggest coming up with good graphics AND animations before one tries to do three levels of the unit, and before someone musses with stats.

With the notable exception of the woses, none of our units were accepted into the game until decent graphics were finished for them, regardless of how good the idea behind the unit was.
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Post by LibrarianBrent »

The Loyalist archer was pretty much accepted before animated and completed w/ regards to graphics, but otherwise, yeah.
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Jetrel
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Post by Jetrel »

LibrarianBrent wrote:The Loyalist archer was pretty much accepted before animated and completed w/ regards to graphics, but otherwise, yeah.
:roll: Well, yeah. A "human archer" is pretty much a given. Even non-fantasy strategy games have human archers. (ex: age of empires, civilization).

A human archer and a human swordsman are the basic staples of any medieval -whatever- combat game.
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