Requesting Editor Artwork
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Re: Requesting Editor Artwork
I really like where this is going! Keep up the great work!
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: Requesting Editor Artwork
I think the golden border around the "canvas" is too thick and bright. My eyes constantly get derailed to the border.
Also, a small suggestion. It would be nice to have separate space with to icons to represent the terrains that I have currently selected. This would be consistent with majority of painting software where the user can see the colors chosen for background and foreground.
Also, a small suggestion. It would be nice to have separate space with to icons to represent the terrains that I have currently selected. This would be consistent with majority of painting software where the user can see the colors chosen for background and foreground.
Re: Requesting Editor Artwork
I think you can see that in the center of your brush hex.SFault wrote:Also, a small suggestion. It would be nice to have separate space with to icons to represent the terrains that I have currently selected. This would be consistent with majority of painting software where the user can see the colors chosen for background and foreground.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Requesting Editor Artwork
Will be in the final product.SFault wrote:Also, a small suggestion. It would be nice to have separate space with to icons to represent the terrains that I have currently selected. This would be consistent with majority of painting software where the user can see the colors chosen for background and foreground.
But I thought more about using the "help" string system.
It displays large "tooltips" on the screen's floor like the preferences dialog.
- LordBob
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Re: Requesting Editor Artwork
New tileable artwork for status boxes
Updated terrain type icons (again), this time introducing the differenciation between "unwalkable" and "impassable" terrains.
Updated terrain type icons (again), this time introducing the differenciation between "unwalkable" and "impassable" terrains.
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- terrain_types.zip
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- status_box.zip
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- LordBob
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Re: Requesting Editor Artwork
updated selectable button icons to fix the 38 pix size, and new status icons
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Re: Requesting Editor Artwork
It doesn't seem that anyone else is having this problem. However, when looking at this screenshot (posted in Creating multiplayer scenarios with the map editor by fabi), the new icons seem to me to be too bright and colorful. They consist of very bright, shiny blue and yellow colors, which conflict with the less shiny standard buttons. So, unless the ultimate plan is to overhaul those as well, I imagine toning down the colors on the new icons would tie the interface more together.
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Re: Requesting Editor Artwork
"Those" refers to the buttons "Scroll To", "Close" and "More >"?Crendgrim wrote:... So, unless the ultimate plan is to overhaul those as well, I imagine toning down the colors on the new icons would tie the interface more together.
Re: Requesting Editor Artwork
No, I was referring to the menu- and dialog buttons (such as "File", "Map", ... and "Scroll To", "Close").
UMC Story Images — Story images for your campaign!
Re: Requesting Editor Artwork
Hmmmm,
the menu buttons are already new ones.
the menu buttons are already new ones.
Re: Requesting Editor Artwork
I think the problem is the buttons in the topbar (File, Menu, etc) are new, while the buttons in the status dialog are old. I think the new ones look fine.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: Requesting Editor Artwork
Oh, I see. I only glanced over the menu bar and thought it would look just the same as the dialog. What I meant, was that the items of the toolbox left of and beneath the map (especially those with big areas, like the house icon) are very bright and shiny, and the menu buttons not so much.
UMC Story Images — Story images for your campaign!
- LordBob
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Re: Requesting Editor Artwork
Hey everyone.
I'm not dead yet, just very busy. Shadowm requested a couple of fixes on some of the button artwork, so there they are.
Edit : meh, wrong thread. This belongs in the UI facelift one. Nevermind.
I'm not dead yet, just very busy. Shadowm requested a couple of fixes on some of the button artwork, so there they are.
Edit : meh, wrong thread. This belongs in the UI facelift one. Nevermind.
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- button_normal_H22@2x.zip
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