Wose Elder

Contribute art for mainline Wesnoth.

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scott
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Post by scott »

I'm not sure if you caught the meaning of my post. I flipped the right foot around trying to make him look less bowlegged, and it made him look 2D (like a gingerbread man). I probably shouldn't have posted it.
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Shadow
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Post by Shadow »

I'm not sure if you caught the meaning of my post. I flipped the right foot around trying to make him look less bowlegged, and it made him look 2D (like a gingerbread man). I probably shouldn't have posted it.
Ok now I understood although I´ll make a new one than it can be combared with the other if it is better than we can forget about it.
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Shadow
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Post by Shadow »

Now we`ve got two choices comments are welcome
Attachments
woose.png
woose.png (3.85 KiB) Viewed 1989 times
wose2.png
wose2.png (3.07 KiB) Viewed 1989 times
... all romantics meet the same fate someday
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freim
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Post by freim »

I prefer Wose2
Shadow
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Post by Shadow »

And now he can cause real big headaches :lol:
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attack.png
attack.png (11.79 KiB) Viewed 1983 times
Last edited by Shadow on August 29th, 2005, 3:29 pm, edited 2 times in total.
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turin
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Post by turin »

the second level is a lighter color, right? so either the first level should be lighter too, or the second level should be darkened... i don't think wose2 would work unless lvl 2 wose was changed...
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Woodwizzle
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Post by Woodwizzle »

I lvoe the eldar wose, especially the fungus on his leg, great touch. How come his shadow is now brown? and his moustach is gray? Aslo I think his beard should be as dark as the rest of the leaves.

As for the young woses. I think these are all worse than the current graphic which I see nothing wrong with.
Shadow
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Post by Shadow »

I lvoe the eldar wose, especially the fungus on his leg, great touch. How come his shadow is now brown? and his moustach is gray? Aslo I think his beard should be as dark as the rest of the leaves.
I didn´t made the shadows it´s only the kick animation
The beard should be something like lichen these are no leaves
As for the young woses. I think these are all worse than the current graphic which I see nothing wrong with.
Ok let me finish the animations and than we can compare it.
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Shadow
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Post by Shadow »

Ok woose elder and ancient are finished the only problem now is the woose seppling there are 4 versions.

The curent one or the two I´ve created or at least a new try I´ll make, here are the completet animations comments are as always welcome
Attachments
example V.png
example V.png (32.75 KiB) Viewed 1941 times
Last edited by Shadow on March 21st, 2005, 8:53 pm, edited 1 time in total.
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Cynical and drunk and boring someone in some dark cafe ...
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Darth Fool
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Post by Darth Fool »

Wow, looks good. A couple of nit-picky details.
1) shadow on sapling
2) A little more of change in posture is needed in some animations, especially the ancient woses kick (his arms don't move at all!

keep up the good work!
Shadow
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Post by Shadow »

1) shadow on sapling
ahem the animations for him are not complete i don't know if she should be used I'm waiting for suggestions
2) A little more of change in posture is needed in some animations, especially the ancient woses kick (his arms don't move at all!
Ok the arms anything else?
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
MRhe
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Post by MRhe »

I think the leaves on the sappling look kind of odd. Perhaps they are too big? Maybe add some smaller bunches of leaves to even it out.

Other than that they look good.
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Jetrel
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Post by Jetrel »

You completely ignored what I said, and thus, the level-1 and level-2 woses still look like crap.

You cannot use the same body for both of them, and you need to switch the branches around - all three levels share the same two tufts of branch you put on level-1.

Level-2's body needs to be halfway in size between levels 1 and 3, not the same body as level-1 with more foliage.

If I wasn't tied up for the rest of the afternoon/evening, I'd just make new graphics to show what I mean, but I have to leave right now. If I get a moment, though, I will make them.
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Jetrel
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Post by Jetrel »

8) Party time. Re:
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Jetrel
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Post by Jetrel »

More:

These will also soon be animated. Both of the higher-level ones will use a kick for their attack, and I will try to do the same for the level-1, if possible.

One of the nice things which our friend shadow used was the falling leaves on the attack. Those will be used, although when the day comes that we have a particle system, they will be replaced with that, because it will look so much better that way.

Don't worry about the shadow being done in a slightly strange way - it looks fine in game, and was done this way because of the unusual nature of their vertical silhouettes - no one else has bits where you can see the clear blue sky through it.
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