Wose Elder
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I'm not sure if you caught the meaning of my post. I flipped the right foot around trying to make him look less bowlegged, and it made him look 2D (like a gingerbread man). I probably shouldn't have posted it.
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Ok now I understood although I´ll make a new one than it can be combared with the other if it is better than we can forget about it.I'm not sure if you caught the meaning of my post. I flipped the right foot around trying to make him look less bowlegged, and it made him look 2D (like a gingerbread man). I probably shouldn't have posted it.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
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Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
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Now we`ve got two choices comments are welcome
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- wose2.png (3.07 KiB) Viewed 1989 times
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
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And now he can cause real big headaches 

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Last edited by Shadow on August 29th, 2005, 3:29 pm, edited 2 times in total.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
the second level is a lighter color, right? so either the first level should be lighter too, or the second level should be darkened... i don't think wose2 would work unless lvl 2 wose was changed...
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I lvoe the eldar wose, especially the fungus on his leg, great touch. How come his shadow is now brown? and his moustach is gray? Aslo I think his beard should be as dark as the rest of the leaves.
As for the young woses. I think these are all worse than the current graphic which I see nothing wrong with.
As for the young woses. I think these are all worse than the current graphic which I see nothing wrong with.
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I didn´t made the shadows it´s only the kick animationI lvoe the eldar wose, especially the fungus on his leg, great touch. How come his shadow is now brown? and his moustach is gray? Aslo I think his beard should be as dark as the rest of the leaves.
The beard should be something like lichen these are no leaves
Ok let me finish the animations and than we can compare it.As for the young woses. I think these are all worse than the current graphic which I see nothing wrong with.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
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Ok woose elder and ancient are finished the only problem now is the woose seppling there are 4 versions.
The curent one or the two I´ve created or at least a new try I´ll make, here are the completet animations comments are as always welcome
The curent one or the two I´ve created or at least a new try I´ll make, here are the completet animations comments are as always welcome
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Last edited by Shadow on March 21st, 2005, 8:53 pm, edited 1 time in total.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
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ahem the animations for him are not complete i don't know if she should be used I'm waiting for suggestions1) shadow on sapling
Ok the arms anything else?2) A little more of change in posture is needed in some animations, especially the ancient woses kick (his arms don't move at all!
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
You completely ignored what I said, and thus, the level-1 and level-2 woses still look like crap.
You cannot use the same body for both of them, and you need to switch the branches around - all three levels share the same two tufts of branch you put on level-1.
Level-2's body needs to be halfway in size between levels 1 and 3, not the same body as level-1 with more foliage.
If I wasn't tied up for the rest of the afternoon/evening, I'd just make new graphics to show what I mean, but I have to leave right now. If I get a moment, though, I will make them.
You cannot use the same body for both of them, and you need to switch the branches around - all three levels share the same two tufts of branch you put on level-1.
Level-2's body needs to be halfway in size between levels 1 and 3, not the same body as level-1 with more foliage.
If I wasn't tied up for the rest of the afternoon/evening, I'd just make new graphics to show what I mean, but I have to leave right now. If I get a moment, though, I will make them.
More:
These will also soon be animated. Both of the higher-level ones will use a kick for their attack, and I will try to do the same for the level-1, if possible.
One of the nice things which our friend shadow used was the falling leaves on the attack. Those will be used, although when the day comes that we have a particle system, they will be replaced with that, because it will look so much better that way.
Don't worry about the shadow being done in a slightly strange way - it looks fine in game, and was done this way because of the unusual nature of their vertical silhouettes - no one else has bits where you can see the clear blue sky through it.
These will also soon be animated. Both of the higher-level ones will use a kick for their attack, and I will try to do the same for the level-1, if possible.
One of the nice things which our friend shadow used was the falling leaves on the attack. Those will be used, although when the day comes that we have a particle system, they will be replaced with that, because it will look so much better that way.
Don't worry about the shadow being done in a slightly strange way - it looks fine in game, and was done this way because of the unusual nature of their vertical silhouettes - no one else has bits where you can see the clear blue sky through it.