Propose (minor) change to dawn/dusk overlay colors

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Coffee
Inactive Developer
Posts: 180
Joined: October 12th, 2010, 8:24 pm

Propose (minor) change to dawn/dusk overlay colors

Post by Coffee »

Hello

After playing around with some liminal units for a bit I noticed that it would be nice to have a more consistent dawn/dusk color tint for the schedule to reinforce graphically when to attack/defend. I did a bit of research into what dawn/dusk should look like in real life and why they should look that way and I think a small change would be also more representative of what occurs in nature.

This would only be a minor change and I suspect some people would not even notice it.

Long reasoning:
Spoiler:
The outcome of it all (sadly hard to see, but more noticeable in-game - left is new coloring)
Spoiler:
To see this you could change the file, data/core/macros/schedules.cfg to have:

Code: Select all

#define DAWN
    [time]
        id=dawn
        name= _ "Dawn"
        image=misc/schedule-dawn.png
        red=-10
        green=-25
        blue=-10
        sound=ambient/morning.ogg
    [/time]
#enddef
...
#define DUSK
    [time]
        id=dusk
        name= _ "Dusk"
        image=misc/schedule-dusk.png
        red=-12
        green=-25
        blue=-8
        sound=ambient/night.ogg
    [/time]
#enddef
These amounts of red/blue/green have the added advantage of being exactly half the difference between day and night totals.
Post Reply