Propose (minor) change to dawn/dusk overlay colors
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Propose (minor) change to dawn/dusk overlay colors
Hello
After playing around with some liminal units for a bit I noticed that it would be nice to have a more consistent dawn/dusk color tint for the schedule to reinforce graphically when to attack/defend. I did a bit of research into what dawn/dusk should look like in real life and why they should look that way and I think a small change would be also more representative of what occurs in nature.
This would only be a minor change and I suspect some people would not even notice it.
Long reasoning:
The outcome of it all (sadly hard to see, but more noticeable in-game - left is new coloring)
To see this you could change the file, data/core/macros/schedules.cfg to have:
These amounts of red/blue/green have the added advantage of being exactly half the difference between day and night totals.
After playing around with some liminal units for a bit I noticed that it would be nice to have a more consistent dawn/dusk color tint for the schedule to reinforce graphically when to attack/defend. I did a bit of research into what dawn/dusk should look like in real life and why they should look that way and I think a small change would be also more representative of what occurs in nature.
This would only be a minor change and I suspect some people would not even notice it.
Long reasoning:
Spoiler:
Spoiler:
Code: Select all
#define DAWN
[time]
id=dawn
name= _ "Dawn"
image=misc/schedule-dawn.png
red=-10
green=-25
blue=-10
sound=ambient/morning.ogg
[/time]
#enddef
...
#define DUSK
[time]
id=dusk
name= _ "Dusk"
image=misc/schedule-dusk.png
red=-12
green=-25
blue=-8
sound=ambient/night.ogg
[/time]
#enddef