Jevyan

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A-Red
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Jevyan

Post by A-Red » August 15th, 2012, 6:32 pm

The Lich Lord Jevyan, based on LordBob's awesome portrait. It's been awhile since I played BfW or sprited for it, but I'm still excited about the prospect of seeing all of the unique ancient liches in the game. Hopefully this is a good start?
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Last edited by A-Red on August 16th, 2012, 4:34 pm, edited 1 time in total.

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TheScribe
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Re: Jevyan

Post by TheScribe » August 15th, 2012, 7:08 pm

Looks great! However, if you're looking for consistency with the portrait, you've got the staff in the wrong hand... (not that it really matters, but still thought I'd point it out. Great job!)
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Telchin
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Re: Jevyan

Post by Telchin » August 16th, 2012, 9:48 am

Does this project assume that Jevyan gets an unique unit? He is currently an Ancient Lich, just like many similiar individuals in other campaigns (e.g. Mal-Ravanal in EI). While having a new sprite for the ancient lich unit might be great (I have no artistic or developer title, so my opinion doesn't have much weight), it doesn't feel right for all unrelated ancient liches to have a sprite based on one individual character's portrait. Maybe it would be possible to give the Ancient Lich unit a variation tag (as seen in Walking Corpse), with each notable ancient lich being different variation (one would be default for no-name characters)?

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zookeeper
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Re: Jevyan

Post by zookeeper » August 16th, 2012, 10:51 am

Telchin wrote:Does this project assume that Jevyan gets an unique unit? He is currently an Ancient Lich, just like many similiar individuals in other campaigns (e.g. Mal-Ravanal in EI). While having a new sprite for the ancient lich unit might be great (I have no artistic or developer title, so my opinion doesn't have much weight), it doesn't feel right for all unrelated ancient liches to have a sprite based on one individual character's portrait. Maybe it would be possible to give the Ancient Lich unit a variation tag (as seen in Walking Corpse), with each notable ancient lich being different variation (one would be default for no-name characters)?
This one would be used for Jevyan only, whether by use of a variation or a separate unit type. His stats could remain the same or they could be changed, we'll see.

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Dixie
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Re: Jevyan

Post by Dixie » August 16th, 2012, 12:09 pm

You would have to ask LordBob for any definitive information, but I didn't think Jevyan was a floating torso. I rather imagined him as a snake-like thing. IMHO, you should make the"tail" longer, maybe have it curl it like a snake's...
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A-Red
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Re: Jevyan

Post by A-Red » August 16th, 2012, 4:17 pm

Dixie wrote:You would have to ask LordBob for any definitive information, but I didn't think Jevyan was a floating torso. I rather imagined him as a snake-like thing. IMHO, you should make the"tail" longer, maybe have it curl it like a snake's...
It's certainly more snaky in the portrait--I just took a bit of artistic license (as the portrait artists have done in working from sprites for other units) because I felt that the long, whiplike tail would be less suited for a sprite of this size--to fit it in, I'd have to either coil it like a corkscrew or raise the body absurdly high off the ground; all the most important detail is up higher and shouldn't be sacrificed.

I suppose I could also position him something like a naga, actually standing upright on a snake-body, but I don't get that impression from the portrait either. To me, he looks like he floats. The long spine in the portrait is way too thin to hold him up otherwise.

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Re: Jevyan

Post by Shinobody » August 17th, 2012, 7:36 am

A-Red wrote:I suppose I could also position him something like a naga, actually standing upright on a snake-body, but I don't get that impression from the portrait either. To me, he looks like he floats. The long spine in the portrait is way too thin to hold him up otherwise.
What? It is as thick as man's fist, and couple times thicker than actual human spine. This thing could hold a bear.

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em3
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Re: Jevyan

Post by em3 » August 17th, 2012, 8:23 am

Not to mention that a spine without other tissues or artificial (or magical) reinforcement isn't able to support anything.
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A-Red
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Re: Jevyan

Post by A-Red » August 17th, 2012, 4:04 pm

Shinobody wrote: What? It is as thick as man's fist, and couple times thicker than actual human spine. This thing could hold a bear.
Sure it could, if it had hips and legs to match. Em3 has it--if all he has is a spine, then he can't stand on it.

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Zerovirus
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Re: Jevyan

Post by Zerovirus » August 18th, 2012, 2:45 am

Oh huh, a Jevyan sprite thread. The sprite you have feels too... stout. Jevyan I've always felt was meant to be snakelike and sinuous instead of straightforward and bulky. That stubby backbone I feel is a particular offender, but the shortness of the limbs contributes as well. In addition, I'm not sure the hands are very well-formed.

I was working on this; maybe it'll help?

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Re: Jevyan

Post by Sapient » August 18th, 2012, 4:59 am

Zerovirus, the prototype on the right looks quite nice. Sinister! :D
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doofus-01
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Re: Jevyan

Post by doofus-01 » August 18th, 2012, 2:56 pm

I kind of like the middle one, for base frame. Maybe the one on the right could be an/the attack frame? (Not that I'm volunteering you to do animations.)
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Dixie
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Re: Jevyan

Post by Dixie » August 18th, 2012, 3:49 pm

Or maybe the middle one with the right one's tail? I really like that coiled skelly tail :)
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Zerovirus
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Re: Jevyan

Post by Zerovirus » August 18th, 2012, 7:21 pm

I was sort of imagining that Jevyan would have the middle baseframe until a unit attacked him for the first time in a scenario at which point he switches to the 'battle-mode' baseframe. I like the idea of Jevyan posturing as a normal humanoid lich until forced to reveal his true form.

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A-Red
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Re: Jevyan

Post by A-Red » August 19th, 2012, 5:39 pm

Haha, ok, never mind. At least I get to be that guy whose work inspires someone else to make the sprite that gets accepted again. Seems to be my lot.

I don't suppose we're going to hear from the art team on this? I'm sure either of us would be happy to continue working on our sprites with a bit of conceptual direction and/or a go-ahead.

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