Monsters!

Contribute art for mainline Wesnoth.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:

Re: Monsters!

Postby homunculus » June 8th, 2013, 2:25 pm

The previous scorpion had nice small and sharp speculars, like a chitin shell might have.
Not to be misunderstood, the new version looks great in geometry and the details, and in my peanut opinion certainly better overall.
campaign ruthless in your nearest 1.11 add-on server
some wesnoth-related drawings
User avatar
homunculus
 
Posts: 537
Joined: July 21st, 2010, 9:47 pm

Re: Monsters!

Postby beetlenaut » June 9th, 2013, 4:52 am

That looks fantastic!
homunculus wrote:The previous scorpion had nice small and sharp speculars
Scorpions don't necessarily have small speculars. Their exoskeletons aren't always very shiny.
Crow_T wrote:The giant spider now has some competition :wink:
True, but that's a bit of a problem I think. The scorpion is level 1, and the spider is level 3. I think this sprite should be used for a level-2 unit at least. Clearly, that would involve doing another, smaller one though.
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients
User avatar
beetlenaut
Developer
 
Posts: 2070
Joined: December 8th, 2007, 3:21 am
Location: Washington State

Re: Monsters!

Postby vultraz » June 9th, 2013, 7:23 am

beetlenaut wrote:The scorpion is level 1, and the spider is level 3. I think this sprite should be used for a level-2 unit at least. Clearly, that would involve doing another, smaller one though.


Why not just make the scorp lvl3? It doesn't really make much sense for him to be lvl1, anyway.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
User avatar
vultraz
Community Manager
 
Posts: 824
Joined: February 7th, 2011, 12:51 pm
Location: Dodging Daleks

Re: Monsters!

Postby fabi » June 9th, 2013, 2:27 pm

vultraz wrote:
beetlenaut wrote:The scorpion is level 1, and the spider is level 3. I think this sprite should be used for a level-2 unit at least. Clearly, that would involve doing another, smaller one though.


Why not just make the scorp lvl3? It doesn't really make much sense for him to be lvl1, anyway.


That is a little difficult.
We would need to increase his stats and that would unbalance every campaign out there using it.

I fully agree that the new version looks a little too mighty for a level one.

Maybe Zerovirus wants to make a smaller and a more smaller version as well?
Having some more Monsters in mainline isn't a bad thing imho.
"Wesnoth has many strong points but team and users management are certainly not in them." -- pyrophorus
fabi
Developer
 
Posts: 1222
Joined: March 21st, 2004, 2:42 pm
Location: Germany

Re: Monsters!

Postby Jetrel » June 9th, 2013, 10:14 pm

Having multiple versions at different levels would be awesome. We'll take whatever we can get, though.

The skeletal dragon, btw, has been committed.
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
Jetrel
Art Director
 
Posts: 7241
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Monsters!

Postby vultraz » June 24th, 2013, 12:46 pm

After LordBob and I added a shadow, I committed the scorpion baseframe.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
User avatar
vultraz
Community Manager
 
Posts: 824
Joined: February 7th, 2011, 12:51 pm
Location: Dodging Daleks

Re: Monsters!

Postby Nikita_Sadkov » August 20th, 2015, 10:06 am

Tried to do an attack animation based on lineart.
Attachments
scorpion-attack.gif
scorpion-attack.gif (3.57 KiB) Viewed 2047 times
User avatar
Nikita_Sadkov
 
Posts: 65
Joined: August 9th, 2015, 5:55 am

Re: Monsters!

Postby vultraz » August 20th, 2015, 4:24 pm

Looking nice :)

Few suggestions: It could use another windup frame or two when he draws back, and the tail should be a little more fluid. Right now it seems a bit rigid.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
User avatar
vultraz
Community Manager
 
Posts: 824
Joined: February 7th, 2011, 12:51 pm
Location: Dodging Daleks

Re: Monsters!

Postby Sgt. Groovy » August 20th, 2015, 5:37 pm

...and the tail should be a little more fluid.


Like a whip, where the tip bends backwards before striking forward.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
User avatar
Sgt. Groovy
Art Contributor
 
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: Monsters!

Postby zookeeper » August 20th, 2015, 5:47 pm

And naturally tail and pincers need to be two different animations.
User avatar
zookeeper
WML Wizard
 
Posts: 9610
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Monsters!

Postby ChaosRider » August 20th, 2015, 6:53 pm

Nikita_Sadkov wrote:Tried to do an attack animation based on lineart.


How this scorpion can attack in same time with his pincers and his sting? You should first watch some movie and check how scorpions are fighting.
https://www.youtube.com/watch?v=GjMI4u8wVBU

Also if you comment other people artworks without saying anything valuable from the point of view of the artist then your comment is just a useless whinning - which mostly will be ignored by artist. Like talking about some "Although you have butchered it a little, so the palette now looks broken :D" when for artist used new palette makes unit looks much better than before modification.
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.
User avatar
ChaosRider
 
Posts: 819
Joined: April 15th, 2012, 1:15 pm

Re: Monsters!

Postby Nikita_Sadkov » August 21st, 2015, 4:36 am

vultraz wrote:Looking nice :)

Few suggestions: It could use another windup frame or two when he draws back, and the tail should be a little more fluid. Right now it seems a bit rigid.

Sgt. Groovy wrote:
...and the tail should be a little more fluid.


Like a whip, where the tip bends backwards before striking forward.

Sorry, folks. I've tried and failed. I guess the scorpions needs a propers artist, on the level of Zerovirus himself, which is high.


zookeeper wrote:And naturally tail and pincers need to be two different animations.

ChaosRider wrote:How this scorpion can attack in same time with his pincers and his sting? You should first watch some movie and check how scorpions are fighting.
https://www.youtube.com/watch?v=GjMI4u8wVBU

Guess it is a magical scorpion.

ChaosRider wrote:Also if you comment other people artworks without saying anything valuable from the point of view of the artist then your comment is just a useless whinning - which mostly will be ignored by artist. Like talking about some "Although you have butchered it a little, so the palette now looks broken :D" when for artist used new palette makes unit looks much better than before modification.

Sorry. Just pointed out that the recolored version of rhyging5 sprite is broken. If you look closer at it, there are some pixels left not recolored, while the color of belt and helmet gold pixels began blending with armor color. The worst is that brightness of the darkest pixels became order of magnitude higher, desaturating the sprite and losing contrast.
User avatar
Nikita_Sadkov
 
Posts: 65
Joined: August 9th, 2015, 5:55 am

Re: Monsters!

Postby doofus-01 » May 30th, 2017, 3:37 am

Bump, for a few reasons:
1. There are at least a few people here who could get the animations done. Nikita_Sadkov got discouraged, but was off to a good start.
2. (Resurrecting the 2013 discussion above...) Doesn't the giant scorpion look too monstrous for a level 1? There are at least a few people here who could draw a level 1 scorpion sprite, if they knew it was a thing.
3. I felt that the current (old) scorpion portrait looks interesting, but it doesn't look much like a scorpion. I've started a new version. I did try to give it more of a "face" than a real scorpion would have.
Attachments
scorpion.jpg
scorpion.jpg (21.88 KiB) Viewed 659 times
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
User avatar
doofus-01
Art Contributor
 
Posts: 3553
Joined: January 6th, 2008, 9:27 pm
Location: USA, the civilized part.

Re: Monsters!

Postby Sapient » May 30th, 2017, 4:46 am

Your portrait of the Giant Scorpion looks great so far.

Regarding the sprite, it's already very busy/cluttered sprite with all the legs and connected segments, so having the sprite large enough to see all those details is probably a good thing IMHO.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
User avatar
Sapient
Developer
 
Posts: 4363
Joined: November 26th, 2005, 7:41 am

Re: Monsters!

Postby zookeeper » May 30th, 2017, 8:21 am

doofus-01 wrote:2. (Resurrecting the 2013 discussion above...) Doesn't the giant scorpion look too monstrous for a level 1? There are at least a few people here who could draw a level 1 scorpion sprite, if they knew it was a thing.

Sure, it's a bit big for a lvl1 monster. I wouldn't personally mind if someone wanted to make it a bit smaller, but then the question becomes do we really need the bigger one anymore? Does a giant scorpion monster need to be able to level up to a bigger giant scorpion monster? I guess variety doesn't hurt, but in that case I'd suggest just making a smaller version to work as a lvl0. To me, having lvl0+lvl1 scorpions seems somewhat more useful than lvl1+lvl2 scorpions, from a scenario design standpoint.

doofus-01 wrote:3. I felt that the current (old) scorpion portrait looks interesting, but it doesn't look much like a scorpion. I've started a new version. I did try to give it more of a "face" than a real scorpion would have.

Looks good to me. The tricky part ought to be the texturing and shading, though, but at least there should be plenty of good references online.
User avatar
zookeeper
WML Wizard
 
Posts: 9610
Joined: September 11th, 2004, 10:40 pm
Location: Finland

PreviousNext

Return to Art Contributions

Who is online

Users browsing this forum: No registered users and 2 guests