Better Looking Dirt

Contribute art for mainline Wesnoth.

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Dave
Founding Developer
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Joined: August 17th, 2003, 5:07 am
Location: Seattle
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Better Looking Dirt

Post by Dave »

The 'dirt road' tile, found in images/terrain/dirt.png really doesn't look very good. It was done by me, in about five minutes, using the Gimp.

We need a brave pixel artist to try to make it look much better than it does at the moment! Scenario designers seem to like using it, so it's important it looks good! Who-ever does it will also have to do some good looking transition tiles (dirt-n.png,dirt-s.png etc).

Are there any volunteers? I know dirt has to be about the most boring thing imaginable to draw, but we really do need some good dirt!

Similiarly, we need a better looking paved road tile - images/terrain/road.png

Are there any brave pixel artists who would like to try their hands at these simple, yet important tasks?

David
jzaun
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Joined: October 24th, 2003, 7:06 pm
Location: Waikiki, HI
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The non-fun, yet needed graphics continue...

Post by jzaun »

Terrain graphics may not be much fun to draw, but they are sorely needed. Below is a list of whats needed.

We have but need improvment/transition tiles:
* Dirt (improvment/transitions)
* Paved road (improvment/transitions)
* Cave floor (transitions)
* Cave wall (improvment/transitions)
* Swamp water (transitions)
* Hills (improvment)
* Castle & Keep (improvement)

New tiles that I/we could really use:
* Swampland
* Jungle (heavier than trees)
* Dead Forrest
* High mountains

Fancy tiles:
* Additional deep water (waves?)
* Additional grass (bushes/shrubs?)
* Additional mountains
* Additional Forrest
zwol

Post by zwol »

If I might stick in my two cents, the hill tile doesn't look very hilly. I thought it was swamps for ages.
yawningdog
Posts: 96
Joined: October 5th, 2003, 10:04 pm
Location: Barcelona

Post by yawningdog »

"I thought it was swamps for ages."

Same here. Hills should be fewer and bigger.
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