Stilt-houses replacement

Contribute art for mainline Wesnoth.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
lurker
Art Contributor
Posts: 218
Joined: May 16th, 2010, 8:12 am

Stilt-houses replacement

Post by lurker »

Hello,

Experimenting with houses for a poorer variant for the (UMC) city terrain, I think I found a design which could be suitable as a replacement for the outdated swamp-water villages (If nothing else the current ones are much too small). Since it is undesirable to use a similar design twice for different purposes, I thought I'd ask whether you are interested. More specifically, I propose to replace this:
swampwater_old.png
swampwater_old.png (21.2 KiB) Viewed 3249 times
with this:
swampwater_new.png
swampwater_new.png (26.79 KiB) Viewed 3249 times
If accepted I am fully prepared to make some variants also.

Thanks

Lurker
Last edited by lurker on February 6th, 2011, 5:10 pm, edited 1 time in total.

User avatar
Reepurr
Posts: 1088
Joined: August 29th, 2010, 5:38 pm

Re: Swamp-Water houses replacement

Post by Reepurr »

The old one makes me think "Stilt house!" before the second one does. I think the second one looks less like a house on stilts and more like a submerged two-storey house, until I see the holes between the stilts, possibly because there's no quickly visible platform.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"

Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!

User avatar
doofus-01
Art Contributor
Posts: 3868
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: Swamp-Water houses replacement

Post by doofus-01 »

More of a "deck" might be nice, but it looks good to me.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Swamp-Water houses replacement

Post by thespaceinvader »

I have to say that visually, albeit not design-wise, I prefer the old ones. Unless you're planning on roughing this up a bit, it looks a little plasticky to me. Otherwise, I think it looks good.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.

User avatar
StDrake
Posts: 996
Joined: July 21st, 2009, 6:50 am

Re: Swamp-Water houses replacement

Post by StDrake »

In my case the functioning version makes me think 'village' with the new one being more a ' single house'
I'd say if you make some corrections like tsi mentionned then it could be used as a variation, not a replacement
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here

User avatar
lurker
Art Contributor
Posts: 218
Joined: May 16th, 2010, 8:12 am

Re: Swamp-Water houses replacement

Post by lurker »

thespaceinvader wrote:I have to say that visually, albeit not design-wise, I prefer the old ones. Unless you're planning on roughing this up a bit, it looks a little plasticky to me. Otherwise, I think it looks good.
Rouher roof (the one on the right), the rest unchanged. Better?
swampwater3.png
swampwater3.png (42.88 KiB) Viewed 3160 times
I think I will also exend the deck on the right side

Edit: Here it is
swampwater_deck.png
swampwater_deck.png (21.33 KiB) Viewed 3126 times

User avatar
pauxlo
Posts: 1047
Joined: September 19th, 2006, 8:54 pm

Re: Swamp-Water houses replacement

Post by pauxlo »

Maybe the platform/deck would be clearer without the railing. Not so much as a way to go around the house, but as a boarding point for boats and such.

I think this house could be used above water as well as above swamp.

User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Swamp-Water houses replacement

Post by thespaceinvader »

That does look better, yeah, but I'd be a bit more comfortable with a similar treatment across the whole piece. It just doesn't quite look organic at the moment, particularly not like something that's been there for years in a mucky, damp swamp.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.

Atz
Art Contributor
Posts: 313
Joined: August 21st, 2008, 2:22 am

Re: Swamp-Water houses replacement

Post by Atz »

The swamp grass doesn't seem to poke up in front of the stilts, which makes it look a little pasted on. I'm assuming that's just because it's WIP, but I thought I should mention it so it doesn't get forgotten.

Also, I like the design, though I agree that removing the railing at the front and roughening it up a bit might be a good idea.

User avatar
lurker
Art Contributor
Posts: 218
Joined: May 16th, 2010, 8:12 am

Re: Swamp-Water houses replacement

Post by lurker »

Progress:

- Fewer railings (but I wanted to keep some :-) )
- Desaturated and roughed up walls
swampwater_progress.png
swampwater_progress.png (59.97 KiB) Viewed 2959 times
Last edited by lurker on January 30th, 2011, 8:27 am, edited 1 time in total.

User avatar
Reepurr
Posts: 1088
Joined: August 29th, 2010, 5:38 pm

Re: Swamp-Water houses replacement

Post by Reepurr »

Is it just me or is the bottom part of the platform at a different angle to the hut?
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"

Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!

User avatar
lurker
Art Contributor
Posts: 218
Joined: May 16th, 2010, 8:12 am

Re: Swamp-Water houses replacement

Post by lurker »

Reepurr wrote:Is it just me or is the bottom part of the platform at a different angle to the hut?
No, it isn't, it is created out of the same building blocks. But it indeed looks a bit twisted - probably an artefact of the noise filter. If necessary I can push some pixels to straighten that out.

User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Swamp-Water houses replacement

Post by thespaceinvader »

Far-right looks great to me.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.

User avatar
lurker
Art Contributor
Posts: 218
Joined: May 16th, 2010, 8:12 am

Re: Swamp-Water houses replacement

Post by lurker »

thespaceinvader wrote:Far-right looks great to me.
:-) Hope, Eleazar agrees. Here is the promised second variant. I think I will go into the race with these two, so the images are attached, too.
swampwater_double.png
swampwater_double.png (43.6 KiB) Viewed 2878 times
Greetings

Lurker

Edit: Reduced some highlights in swampwater2.png
Attachments
swampwater2.png
swampwater2.png (8.32 KiB) Viewed 2844 times
swampwater.png
swampwater.png (7.55 KiB) Viewed 2878 times

User avatar
LordBob
Portrait Director
Posts: 1228
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: Swamp-Water houses replacement

Post by LordBob »

The platform on both models reads as a series of holes, most likely because you've picked such a dark tone against the already dark swamp. A ligther, sllightly bleached material would help.
Also, isn't this a blatant example of creeping biggerism ? I don't know what it looks like next to other villages, but it's definitely bigger than the former swamp house. :hmm:

Post Reply