Goblin Spearman Run Cycle

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em3
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Re: Goblin Spearman Run Cycle

Post by em3 »

There was some tutorial on the forums somewhere suggesting to tweak pixel colors just a bit instead of moving them - to add an illusion of movement.
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artisticdude
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Re: Goblin Spearman Run Cycle

Post by artisticdude »

So, I've done my last fiddling with this animation. Barring any serious issues brought up by an art dev (which should hopefully not happen at this point in the process), I'm washing my hands of this particular animation for good.

I'd be really happy if this could be committed before the next stable branch debuts. :)
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thespaceinvader
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Re: Goblin Spearman Run Cycle

Post by thespaceinvader »

Looks good to go to me.

Unfortunately, though, I'm not going to have time to commit it in the near future, as I start a new job on Wednesday.
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Alarantalara
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Re: Goblin Spearman Run Cycle

Post by Alarantalara »

Since thespaceinvader says he didn't have enough time, I've taken it upon myself to commit it on his behalf.

I picked a frame length that prevents visible sliding at the end of each cycle. Someone else may want to adjust the speed.
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artisticdude
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Re: Goblin Spearman Run Cycle

Post by artisticdude »

@tsi: No problem, good luck with the new job! :)

@Alarantalara: Oh, you've got commit access? :D Sweet, thanks!
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thespaceinvader
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Re: Goblin Spearman Run Cycle

Post by thespaceinvader »

Thanks Alarantalara.
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iLeeT_PeeP
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Re: Goblin Spearman Run Cycle

Post by iLeeT_PeeP »

Just a thought... :|

This is my opinion. But making unit run animations is well... In my eyes... A huge waste of time and effort that could go elsewhere... :roll:

Wesnoth 1.8 is perfectly fine without run animations... Does not seem necessary at all and has 0 impact on gameplay.
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monochromatic
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Re: Goblin Spearman Run Cycle

Post by monochromatic »

.. and you say this right after artisticdude made a beautiful rendition of the run animation? The world these days..
No, seriously. That was very unthoughtful/unsensitive of you.

I'd say artisticdude did a fantastic job with this little guy. The running brings him to life somehow for me.
TheCripple
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Re: Goblin Spearman Run Cycle

Post by TheCripple »

iLeeT_PeeP wrote:Wesnoth 1.8 is perfectly fine without run animations... Does not seem necessary at all and has 0 impact on gameplay.
But it looks more professional with them.
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iLeeT_PeeP
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Re: Goblin Spearman Run Cycle

Post by iLeeT_PeeP »

monochromatic wrote:.. and you say this right after artisticdude made a beautiful rendition of the run animation? The world these days..
No, seriously. That was very unthoughtful/unsensitive of you.

I'd say artisticdude did a fantastic job with this little guy. The running brings him to life somehow for me.

I agree... The run animation he created looks very nice. Not denying that...
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Crendgrim
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Re: Goblin Spearman Run Cycle

Post by Crendgrim »

Then why are you posting that?
The art developers decided that having all kinds of animation for all mainline units would be nice, and the art contributors liked that idea — and thus we now have so many awesome animations in 1.9. Where should the time go "elsewhere"? Don't forget that a) developers and artists aren't the same (so, an artist making art makes somehow sense to me), and b) that they're doing this whole stuff voluntarily, and that it's a great thing to have the new animations around.
Did you ever look at the 1.9 releases, with e.g. the new horse animations, or even the little saurians? It's certainly adding much to Wesnoth, and I would do anything but calling this a "waste of time".


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TheCripple
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Re: Goblin Spearman Run Cycle

Post by TheCripple »

Crendgrim wrote:Don't forget that a) developers and artists aren't the same (so, an artist making art makes somehow sense to me), and b) that they're doing this whole stuff voluntarily, and that it's a great thing to have the new animations around.
For that matter, some of the people who can do sprites and sprite animation and such can't do portraits, and vice versa. Some people can only do terrains, or portraits, or sprites, or icons, or maybe they can do two of the four, so on and so forth. Its not like there is some pool of omnicompetent artists who can just be assigned to do whatever art they want, and animations are pretty big for sprites right now.
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