New housing
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
New housing
O.k. time ago I was talking with Sirp 'bout personalizing each race base architecture, so each scenario gets a feel and look according to the major race holding this land... first of my village images is the one shown now in the game... here is my second addition... human villages should look like that...
Any suggestions? Do you like them?
Any suggestions? Do you like them?
Well dunno mermen are not typical beings are they?i don't know how those villages could be use by other beings so maybe it should be disallowed (i.e. that only mermen may take them over). Anyway very nice I se there some stray green pixels unless it was intended.
Slainte: you've done very well I've commented more thoroughly on pixelation, go check there.
Slainte: you've done very well I've commented more thoroughly on pixelation, go check there.
-
- Posts: 56
- Joined: November 11th, 2003, 12:44 am
Okay I have added Slainte's human village to CVS. It looks great!
It could do with a different frame at early night though, with lights visible in the windows. If that is done, I will add it too.
I think the merman villages look cool. It's possible no-one but mermen will be able to get to them, because they could be in deep water.
I don't think that undead really have villages -- they just capture other race's villages and control them. Although...sinister looking villages could work well in the Valley of Death.
David
It could do with a different frame at early night though, with lights visible in the windows. If that is done, I will add it too.
I think the merman villages look cool. It's possible no-one but mermen will be able to get to them, because they could be in deep water.
I don't think that undead really have villages -- they just capture other race's villages and control them. Although...sinister looking villages could work well in the Valley of Death.
David