Peasant Blocking
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Peasant Blocking
I have finally gotten around to trying my hand at animating. This is the blocking of the peasant's south attack animation.
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- Peasant-Anim2.gif (7.88 KiB) Viewed 4645 times
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- thespaceinvader
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Re: Peasant Blocking
Looks reasonable save for a couple of minor issues: first, the head needs to come down during the strike. He'd currently be looking into the air above his target, not at the target itself. Secondly, the top hand needs to stay in the same place on the haft. The motion will come from the movement of his body. Remember that the game can add necessary movement.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Peasant Blocking
That's good.thespaceinvader wrote:looks reasonable save for a couple of minor issues:
I tried to correct everything. I think I got it all.
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- thespaceinvader
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Re: Peasant Blocking
Looks reasonable, give us some shading.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Peasant Blocking
Here's the fully shaded version.
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- Peasant-south-animation.gif (9.52 KiB) Viewed 4361 times
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- thespaceinvader
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Re: Peasant Blocking
You could do with displaying the image right from the base frame
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Peasant Blocking
Lots of pillowing, one foot doesn't even move.
Re: Peasant Blocking
I tried to fix the pillow shading. I also edited the head of the pitchfork in the base-frame. The shadow's color is off, and I'm in the process of fixing that. I also had a question. What should the opacity/transparency of the shadow be? I thought it was 40%, but the base frame seems to have an opacity of 60%.Zerovirus wrote:Lots of pillowing
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Re: Peasant Blocking
Making_Shadows_Under_Units. Transparency of 40%/Opacity of 60%. The two are the inverse of one another.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Peasant Blocking
[potentially unhelpful advice from a non artist]
He gets very skinny looking around the waist towards the end of the animation. Something in the shading (on the left side of the image I think), because I don't really get that impression from the blocking.
He gets very skinny looking around the waist towards the end of the animation. Something in the shading (on the left side of the image I think), because I don't really get that impression from the blocking.
Re: Peasant Blocking
Alright, I fixed the shadow. I ran into a problem with the team color, but I managed to fix that.
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- peasant.gif (10.89 KiB) Viewed 4026 times
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Wish I had more time for composing music...
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Re: Peasant Blocking
You really need to mimic the base-frame's shading and colors more. It's such an obvious snap back at the end.
Re: Peasant Blocking
Unfortunately, yes it is. I am especially finding that light rim on the hat rather hard to mimic. It's going to take a while.Gambit wrote:You really need to mimic the base-frame's shading and colors more. It's such an obvious snap back at the end.
Tsi, I was thinking of maybe updating the base-frame's shading, since none of the animations of the peasant, so far at least, are very complete. Of course, I'm fine if you want stick to the current one.
Btw, I hope to have added motion blur by my next version.
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- thespaceinvader
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Re: Peasant Blocking
The base frame looks better. Match it, in preference to changing it. The main thing you seem to be missing is the brightest level of highlights.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Peasant Blocking
Okay, I re-shaded the first south frame. I tried narrowing the highlights along the rim. Improved any?thespaceinvader wrote:Match it, in preference to changing it.
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- Peasant.png (5.15 KiB) Viewed 3707 times
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Wish I had more time for composing music...
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