Ancient Lich Development

Contribute art for mainline Wesnoth.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Xalzar
Posts: 309
Joined: April 4th, 2009, 10:03 pm
Location: New Saurgrath

Re: Ancient Lich Development

Post by Xalzar »

Ockward wrote:
But a lich could in theory switch his bones as i have read in this post to become more, in this case, drake-like.

But is he/she bound to his/her original skull?
Yes.
first post of this thread wrote:Ancient Liches are artisans of necromantic power, consummate masters of the dark magics they wield. It can take centuries of study and difficult experience to achieve the level of ability and sadly, inhumanity, needed to abandon the bones one was born with, though some manage the process much more quickly. Once a Lich reaches this point, it can leave most of its human bones behind, and begin to incorporate parts of other creatures. This can have high costs for the former necromancer's sanity, however.

Many have said that no two Ancient Liches look alike, since each tailors its body to its own desires and the necessities of its existence. Few, however, have lived to tell the tale of seeing one such creature, let alone two, so it is difficult to be sure. The only certain constant is a human skull, the one piece the Lich always retains from its original body, and usually at least one pair of hands, for the casting and preparation of spells.

All Ancient Liches are powerful and potentially deadly opponents. Their magics and unusual bodies make them unpredictable and supremely dangerous.
EDIT: ninja'd by Dixie :P

User avatar
Ockward
Posts: 63
Joined: July 5th, 2011, 10:42 am
Location: Västerås, Sweden

Re: Ancient Lich Development

Post by Ockward »

Valkier wrote:
First some guidelines. There must be a recognizable human skull in any design. While ancient lichs may incorporate just about anything they want in to their forms, we need the skull there so that the viewer knows they are human to some degree.
In other words, Ancient Liches cannot have drake skulls as heads, but they can have their bodies consisting of drake bones.
zookeeper wrote:To convey the idea that ancient liches are really creepy and can and tend to modify their "body" doesn't require one to have four skeletal snakes for legs, a drake skull for a helmet and having one arm replaced with a thunderstick-wielding dwarf skeleton.
They can use drake skulls as helmets.


So I guess that my lich is maybe not Mainline-accepted, but it isn't unaccepted, I think... :hmm:
I'll upload the lich here if you are interested (I had to come up with some name)
EDIT: Btw, shadow's missing
Attachments
Mal Graar.png
Mal Graar.png (3.56 KiB) Viewed 6005 times
Why I use debug, you say? I like the stories, not the actual fighting.

User avatar
Xalzar
Posts: 309
Joined: April 4th, 2009, 10:03 pm
Location: New Saurgrath

Re: Ancient Lich Development

Post by Xalzar »

Ockward wrote: But they can use drake skulls as helmets.


So I guess that my lich is maybe not Mainline-accepted, but it isn't unaccepted, I think... :hmm:
I'll upload the lich here if you are interested (I had to come up with some name)
This thread is for the development of Mainline Ancient Liches only... I think it's not the best place to upload your lich.

But... you [acronym=Read: should]can[/acronym] open your personal art thread (better if you have also some other sprites to show)! :wink:

For the drake helmet question: in the UMCs [acronym=beware, there are exceptions: but I guess the drake helmets on liches are permitted]almost all is accepted[/acronym]. So, if you want to use your unit for one of your UMC projects, then you can do whatever you want with drake skulls. If you have the claim to include this in mainline, you know the response already and the reasons.

End of [ot]? Let's return to some real ancientlichnessness. :P

Astra
Posts: 7
Joined: July 3rd, 2011, 8:51 pm

Re: Ancient Lich Development

Post by Astra »

these all look pretty sweet and awesome. The idea of having liches use bones as armor is pretty sweet. This is my opinion and I'll work on a picture for it pretty soon but I think It'd be interesting to have some of the bones not fully decayed, like maybe a hunk of flesh is still stuck on the bone or something like that.

User avatar
Xalzar
Posts: 309
Joined: April 4th, 2009, 10:03 pm
Location: New Saurgrath

Re: Ancient Lich Development

Post by Xalzar »

Astra wrote:these all look pretty sweet and awesome. The idea of having liches use bones as armor is pretty sweet. This is my opinion and I'll work on a picture for it pretty soon but I think It'd be interesting to have some of the bones not fully decayed, like maybe a hunk of flesh is still stuck on the bone or something like that.
Flesh on ancient liches? Maybe if they were mummified... :hmm:

Mmm...maybe I may consider not posting here, I'm a bit colonizing the thread... :oops:

Ferk
Posts: 6
Joined: December 19th, 2008, 9:55 pm

Re: Ancient Lich Development

Post by Ferk »

IMHO, the "ancient" feeling would be more noticeable if it had some sort of beard (I know it's supposed to be all bones, but still...).
Check out this drawing, for example (found it in obsidianportal website).
Image

Another idea would be to completely cover the lich (cept for the skull) under some big and very old-looking and dusty magician robes. Making it look a bit like The Death, but with old arcane symbols in the clothes and a magical staff instead of a scythe. Adding Boney wings would be a nice touch too.
Image

Shinobody
Posts: 384
Joined: March 9th, 2011, 5:46 pm
Location: somewhere in Poland

Re: Ancient Lich Development

Post by Shinobody »

I'm not sure, but what exactly is purpose of this thread?
What is the actual reason to post lot of random designs of ancient and unique creatures?
If you ask me, some of these ideas might have sense used as in inspiration. We also already had "generic" AL (e.g. to use with UMC).
But, if you ask, me, EVERY ancient lich in mainline campaigns should have separate portrait and looks.
Why? If they modify their bodies, what is their reason?
Rather than using one of those "random" (yup, they're random, as in "unrelated to anything" and "hey, but they COULD use rabbit skeletons instead of hands) designs, specific liches should be designed in way that is supposed to show their character, personality traits and reasons why they have become undead.
Power? Studies? Expect something useful in research.
War? Revenge? Armor, weaponry, tools of war. And so on.
Despises humanity? Possibly will look more like bone golem, and won't use clothes for sure.
Became lich accidentally, full of angst? (...How you dare call me emo?! Or a boy?) Possibly will keep clothes, and maybe even try to pretend being human somehow.
Those are not my "hey, and how about mine, he has spider legs" two cents, more of general voice. And yes, I know I'm not the first to say this here.

User avatar
StandYourGround
Posts: 256
Joined: May 13th, 2009, 2:16 am
Location: On a blue ball spinning through space at incomprehensible speed

Re: Ancient Lich Development

Post by StandYourGround »

If you would read the whole topic (perhaps even the original post), you would know what the purpose of this thread is. :annoyed:

Basically, the Ancient Lich unit is being redone. The idea behind the rest of the "randomness" is the concept that Ancient Liches have separated themselves so far from their former life, that adding new bones to their frames or nearly reconstructing their "bodies" entirely could easily be done. Because of that, it should be easy to see why no two Ancient Liches need look alike or even similar at all in appearance, and all of these crazy ideas and sketches are just to explore some of he limitless possibilities. The "generic" Ancient Lich may not vary too much from the standard humanoid appearance, but that does not set the standard for the rest.
I will now resume lurking silently.

User avatar
boru
Posts: 788
Joined: November 19th, 2009, 11:02 pm

Re: Ancient Lich Development

Post by boru »

Shinobody, this is an old thread started last summer when they were developing art for DiD. There's a new ancient lich portrait in 1.9 now, it's really excellent, and the sprite in this thread posted by Sleepwalker looks great to me. So, yeah, theoretically there are limitless possibilities, but those possibilities are pretty well nailed down for mainline at the moment.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.

Shinobody
Posts: 384
Joined: March 9th, 2011, 5:46 pm
Location: somewhere in Poland

Re: Ancient Lich Development

Post by Shinobody »

Yup, I lurked here, seen the first post. And, yes, I read whole thread. By randomness, I *didn't* mean fact with spiderlegs or whatnot. I meant fact they were given apropos nothing, in fact. I asked what is its current purpose, since generic Ancient Lich was redesigned, I suggested that thread possibly:
  • may be used to discuss specific Ancient Liches design in history of Wesnoth; (So, how would look MalKeshar, how MalRavanal and how MalBundy) as few people here already said;
  • be reused in future for further mainline Ancient Lich art development;
  • or... what, exactly? Loose collection of AL designs should go either to Users, or ArtWorkshop.
In other words, my post was more elaborate version of saying "/thread".

User avatar
Eternal
Art Contributor
Posts: 592
Joined: March 18th, 2006, 3:50 pm
Location: Finland

Re: Ancient Lich Development

Post by Eternal »

IMHO, what Sleepwalker made should be the normal lich and something beyond that awesomeness should be the ancient one.

EDIT: To make myself more clear, the new lich design is really cool, but I think the Ancient Lich could use a tad bit more *ethereal*. Like dem ghosts.
I wish I had more time in my hands.

bonehead11
Posts: 245
Joined: January 4th, 2008, 5:24 pm

Re: Ancient Lich Development

Post by bonehead11 »

To tell you the truth, not that the sprites are bad, no they are really good, but that is the most friendliest and non horrifying bunch of liches I have ever seen in my life. They're clothing is new and fresh, they don't look like they had achieved immortality. They look cool, but I think lich should be scary and powerful.

User avatar
Dorimen
Posts: 55
Joined: March 23rd, 2011, 8:26 am
Location: Italy

Re: Ancient Lich Development

Post by Dorimen »

I have some ideas and this is one of them! I have made it like he used the bones of his enemies to reinforce his body like an armor... :)
ancient lich 1.jpeg
DeviantArt Profile
My project: Stickmen Era
Coming soon project: The Chaos Lord- a campaign with the Stickmen Era
--The measure of a man is what he does with power--

User avatar
Boldek
Posts: 576
Joined: April 14th, 2011, 6:37 pm

Re: Ancient Lich Development

Post by Boldek »

the ancient liches still wanted to mimic their living past, and so, seeing the portrait of Jevjan, http://forums.wesnoth.org/viewtopic.php ... &start=345 the bone swapping thing was more of to inspire awesomeness/horror/younameit. but having lizard skullls and things clunking around make this rather, well, not inspiring, just, well gross. Myafraiditmightnotbesohumbleopinion
Guys I never thought I'd come back to this forum after 8 years this is wild

User avatar
Lord-Knightmare
Forum Regular
Posts: 1153
Joined: May 24th, 2010, 5:26 pm
Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
Contact:

Re: Ancient Lich Development

Post by Lord-Knightmare »

I haven't posted in this topic in a long time, but I was viewing the topic often, and I must say, sleepwalkers ancient lich portrait and base image are awesome.

I too decided to make an ancient lich:
test-unit.png
test-unit.png (7.3 KiB) Viewed 4426 times
I still need to work on the team-color...

Post Reply