Ancient Lich Development

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
leovilok
Posts: 1
Joined: June 18th, 2011, 7:01 pm

Re: Ancient Lich Development

Post by leovilok »

Once a Lich reaches this point, it can leave most of its human bones behind, and begin to incorporate parts of other creatures.
So we could reuse parts from other units :
Attachments
Patchwork lich
Patchwork lich
User avatar
Zerovirus
Art Contributor
Posts: 1693
Joined: July 8th, 2009, 4:51 pm

Re: Ancient Lich Development

Post by Zerovirus »

Uh, that's not what the lore means. The point of what was written is to provide an explanation for the sprite's size and why it's a different sprite from a normal lich. It does not invite one to literally start cutting up graphical representations of other creatures to piece together a frankensprite, because that doesn't offer the same graphical advantage that Sleepwalker's custom sprite does. Besides, a lich wouldn't have fleshy tentacles.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Ancient Lich Development

Post by Jetrel »

:lol2: Funniest thing I've seen in some time.

No, we're not doing that.
Play Frogatto & Friends - a finished, open-source adventure game!
alluton
Posts: 420
Joined: June 26th, 2010, 6:49 pm
Location: Finland

Re: Ancient Lich Development

Post by alluton »

well that creauture looks pretty nice anyway :) tought ancient lich shoudent look like giant spider...
"This game cured me of my real life addiction."
-Flameslash
User avatar
Sleepwalker
Art Contributor
Posts: 416
Joined: October 23rd, 2008, 6:34 am
Location: Sweden

Re: Ancient Lich Development

Post by Sleepwalker »

Thanks for the kickback. :) I took it a step further.
Attachments
AL_sprite_compare3.png
AL_sprite_compare3.png (21.76 KiB) Viewed 3944 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon
User avatar
powershot
Posts: 1193
Joined: May 7th, 2011, 3:03 am
Location: Central America
Contact:

Re: Ancient Lich Development

Post by powershot »

Sleepwalker wrote:Thanks for the kickback. :) I took it a step further.
Lich looks cool. :)
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Ancient Lich Development

Post by artisticdude »

Looks like an all-around winner to me. :D Personally, I prefer it if he had a bit less hunch, but given that he's an 'ancient' lich, it fits the character of the unit.

Nice work!
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
enchilado
Posts: 100
Joined: March 25th, 2011, 8:44 pm
Location: Australia

Re: Ancient Lich Development

Post by enchilado »

At the risk of a developer's reprimand, I have to say that the bent posture and what appears to be a leather handbag by its side at first gave me the impression of a skeletal grandma.

Eh... and then I tried to draft something, but it's pretty bad. Certainly not epic enough for an Ancient Lich. Anyway:
Image

EDIT: actually, I don't even know why I posted that, it's awful. But I'll leave it there regardless.
User avatar
powershot
Posts: 1193
Joined: May 7th, 2011, 3:03 am
Location: Central America
Contact:

Re: Ancient Lich Development

Post by powershot »

enchilado wrote:At the risk of a developer's reprimand, I have to say that the bent posture and what appears to be a leather handbag by its side at first gave me the impression of a skeletal grandma.

Eh... and then I tried to draft something, but it's pretty bad. Certainly not epic enough for an Ancient Lich. Anyway:
Image

EDIT: actually, I don't even know why I posted that, it's awful. But I'll leave it there regardless.
He's ummm... ok. :whistle: You can call him basic lich
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
User avatar
enchilado
Posts: 100
Joined: March 25th, 2011, 8:44 pm
Location: Australia

Re: Ancient Lich Development

Post by enchilado »

Well, I was going to start with a lich that was very frail physically and somewhat broken and them embellish it and embellish it in an attempt to portray that he's just a creation of his own magic. But I was bored before I got even halfway to the first step.

Also, please note that it's just a sketch - I didn't intend for it to look like a finished graphic. I'm not that poor an artist.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Ancient Lich Development

Post by thespaceinvader »

Sleepwalker: I think you've cracked that as a generic lich. Stick some animations together and we'll get him committed. I stand by my earlier suggestion of one basic animation with a variety of haloes for different effects, to simplify the potential extra ALs that we might be getting.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Ockward
Posts: 63
Joined: July 5th, 2011, 10:42 am
Location: Västerås, Sweden

Re: Ancient Lich Development

Post by Ockward »

I've had an idea since two months ago...(wasn't registered yet back then)

Drakes use magic to control fire, right? :hmm:
Aand if that is the case, shouldn't drakes be able to learn other types of magic? Like, in this case, necromancy.
And if drakes could learn necromancy there would naturally be drake ancient liches/liches, right?
I can't post attachments yet, (that's what my conclusion is anyways...) so the drake-lich (recouloured, edited frank) is my avatar :D

Correct me if I'm wrong, and if so, please with great detail. (like a lesson)

EDIT:It's missing a shadow! :augh:
Why I use debug, you say? I like the stories, not the actual fighting.
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Ancient Lich Development

Post by zookeeper »

Ockward wrote:Drakes use magic to control fire, right? :hmm:
Aand if that is the case, shouldn't drakes be able to learn other types of magic? Like, in this case, necromancy.
No, they don't.
User avatar
Ockward
Posts: 63
Joined: July 5th, 2011, 10:42 am
Location: Västerås, Sweden

Re: Ancient Lich Development

Post by Ockward »

zookeeper wrote:
Ockward wrote:Drakes use magic to control fire, right? :hmm:
Aand if that is the case, shouldn't drakes be able to learn other types of magic? Like, in this case, necromancy.
No, they don't.
But a lich could in theory switch his bones as i have read in this post to become more, in this case, drake-like.

But is he/she bound to his/her original skull?
Why I use debug, you say? I like the stories, not the actual fighting.
User avatar
Dixie
Posts: 1757
Joined: February 10th, 2010, 1:06 am
Location: $x1,$y1

Re: Ancient Lich Development

Post by Dixie »

Yes. Go read the first post of this thread ;)
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Post Reply