Campaign art - The Rise of Wesnoth

Contribute art for mainline Wesnoth.

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LordBob
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Re: Campaign art - The Rise of Wesnoth

Post by LordBob »

I'll try different option for Edmond and the shoulder's duly noted.

As a break from all this, I went back to the concept for Jevyan. The result is less like the skeleton of a mage and more like actual liches Valkier has been designing for Northern Rebirth. So yes, he does have three arms and there will be magical skull thingies floating around him 8)
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StandYourGround
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Re: Campaign art - The Rise of Wesnoth

Post by StandYourGround »

Perhaps additional limbs on a lich signify rank, or are trophies of their victories over rival liches... In which case it would seem interesting if there were something unusual about the third arm that would make it possible to have come from another lich "donor"... :mrgreen:

That could also explain why after all those centuries, Malin Keshar has only two arms... because he never faced other liches in battle, only "foolish heroes." It could also be possible that he chose not to add extra limbs to himself as a means of expressing his former humanity. On the other hand, I'd love to see Mal Hekuba just full of arms... :shock:

/peanut_gallery_speculatory_post
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Sgt. Groovy
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Re: Campaign art - The Rise of Wesnoth

Post by Sgt. Groovy »

Looks good, but I'm afraid we need a new entry to the Wesnoth jargon file: creeping extravaganism. :P
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kuin syntien tekijätkin.

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Re: Campaign art - The Rise of Wesnoth

Post by thespaceinvader »

Jevyan's an immortal lich-king. He can be a bit extravagant ;)
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zookeeper
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Re: Campaign art - The Rise of Wesnoth

Post by zookeeper »

Nice. Although I'm not personally fond of hats on liches, I don't really have any thematic issues with this one; fits very well with my idea of what Jevyan's like. The third arm seems perfectly all right, as do the floating skulls.

However, it was initially a bit hard to read which of his our right arms was the "original" arm and which one was the extra one, but I guess that's just due to all the sketchiness. Also, the massive book combined with how the upwards protruding robe over his shoulders might obscure so much of his body that it might be hard to tell how his his chest, shoulders etc are aligned or even where they are exactly. Maybe it's not a problem when coloured, or maybe it's not a problem at all; just saying.

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LordBob
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Re: Campaign art - The Rise of Wesnoth

Post by LordBob »

Sgt. Groovy wrote:Looks good, but I'm afraid we need a new entry to the Wesnoth jargon file: creeping extravaganism. :P
I swear, it's Valkier's Ancient Lich sketches that started everything. One minute I look at'em, the next thing I now imagination ran wild and here's Jevyan with plenty of fancy stuff :whistle: :mrgreen:

Seriously though, I might tone down the eccentricity (only a little) on the floating skulls compared to the sketch - not that I don't like them, but they also have to fit the style of the character, which they currently don't.
The winged one might be recycled as the Familiar portrait, though.

Regarding the extra arm, I didn't really plan on showing which one's the spare. I might consider doing so (through bone colour variations ?) if it really confuses viewers, but there's no particular reason to differenciate them I guess

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Re: Campaign art - The Rise of Wesnoth

Post by thespaceinvader »

I'd be inclined to lose the floating skulls myself. They're a bit too akin to Warhammer 40000 cyber-skulls - that was my first thought when I saw them. The skull as the familiar could be cool though. I'd be more than happy to knock together a quick sprite to that effect. Bat wings plus skull.
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Valkier
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Re: Campaign art - The Rise of Wesnoth

Post by Valkier »

LordBob wrote:
Sgt. Groovy wrote:Looks good, but I'm afraid we need a new entry to the Wesnoth jargon file: creeping extravaganism. :P
I swear, it's Valkier's Ancient Lich sketches that started everything. One minute I look at'em, the next thing I now imagination ran wild and here's Jevyan with plenty of fancy stuff :whistle: :mrgreen:

Seriously though, I might tone down the eccentricity (only a little) on the floating skulls compared to the sketch - not that I don't like them, but they also have to fit the style of the character, which they currently don't.
The winged one might be recycled as the Familiar portrait, though.

Regarding the extra arm, I didn't really plan on showing which one's the spare. I might consider doing so (through bone colour variations ?) if it really confuses viewers, but there's no particular reason to differenciate them I guess
Prime example of why I should be allowed to go nuts on portraits!

But seriously, another concept I'll be toying with (I haven't chosen one yet) is multiple mouths so that multiple incantations can be chanted. Either that or one to whisper in the soothing voice of the mother and one to devour the children whole.

As for yours, I like everything but the staff so far. Unless it will turn out to be an eyeball of some sort. Then it will be cool. Also the moon symbol on the hat is making me think too much of the Mickey Mouse Fantasia movie where he's dressed in a robe covered in moon symbols like that one.

Edit: I thought I'd share this here since it may be of use to you, LordBob. The conversation that spawned my version (and future versions) of ancient liches was when I spoke to Jetrel about it. Basically, he doesn't really want them to be extremely human anymore. These are beings of pure magic after all, and a body is basically a trivial thing for them.

So my idea was that they can incorporate anything they want as their bodies, not even necessarily using their human shell anymore. After all, they are able to place their souls in to philactories, why not have them be able to use anything and anyone as part of their physical form?

So while I like what you're doing with this one, I'd really encourage you to loosen up a bit more and not rely on the human form. The only constant Jetrel specified to me was that they have a human skull so that people know it was human to some degree. Go nuts!
Last edited by Valkier on August 12th, 2010, 9:25 pm, edited 1 time in total.
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Re: Campaign art - The Rise of Wesnoth

Post by thespaceinvader »

NB: the translation of the second part of the blue text is: an open eye on the top of a staff. I can't read the top part well enough to translate it, but it says something about an extra arm.
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boru
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Re: Campaign art - The Rise of Wesnoth

Post by boru »

LordBob wrote:The winged one might be recycled as the Familiar portrait, though.
I really hope you do this.

Call me crazy, but I see no value in realistic liches, only extravagant ones.
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Re: Campaign art - The Rise of Wesnoth

Post by Dixie »

The first part says: "It has an extra pair of arms, holds a book against itself"

Btw I really like it too :)
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LordBob
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Re: Campaign art - The Rise of Wesnoth

Post by LordBob »

Valkier wrote:So while I like what you're doing with this one, I'd really encourage you to loosen up a bit more and not rely on the human form. The only constant Jetrel specified to me was that they have a human skull so that people know it was human to some degree. Go nuts!
Heheheh...Here's me going Nuts and then some more.
This is sooooo not Jevyan, but it's too much fun not to share. Basically a travelling shelf built from the body of a drake, that carries not one but an entire collection of human skulls ! Welcome to the wonderful land of Schizophrene Liches
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Re: Campaign art - The Rise of Wesnoth

Post by johndh »

:shock: Ahhhhhhhhhhhhhhhhhhhhhhhhhhh! *runs and hides*

That has "final boss from a really epic campaign" written in orphan blood all over it.
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.

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LordBob
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Re: Campaign art - The Rise of Wesnoth

Post by LordBob »

First attempt at a muddy edmond. He currently looks like he's been rolling himself in mud, so it might be a good idea to use this portrait when the player finds him in the swamp and a cleaner one for later dialog.

Edit : adding a cleaner (but still muddy) version. Pick up your favorite or use both :)
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Major
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Re: Campaign art - The Rise of Wesnoth

Post by Major »

Man that Litch is amazing! I really had to make a sprite of that :D
What is the thing on HIS right arm? It looks like a cross between a wing and a candelabra. :?:

Here it is ( I'm seriously out of practise in the spriting area ).
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