Campaign art - The Rise of Wesnoth

Contribute art for mainline Wesnoth.

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LordBob
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Re: Campaign art - The Rise of Wesnoth

Post by LordBob » September 8th, 2010, 10:57 pm

Elvish corrections duly noted, and here's another elf lord awaiting review : logalmier, the warmongering one.

I'm also noting the knight's face critics. However, I won't touch the horses's head : first, we're usually walking a thin line between everything's fine and when people start saying they see too much horse. Second, I've copied the proportions for rider and mount from an actual picture, so they're bound to be right in some way at least. So instead I'll cross my fingers and start praying :P Or, I'll have a look at his facial features which may be the fault behind everything.
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Re: Campaign art - The Rise of Wesnoth

Post by shadowm » September 9th, 2010, 6:25 pm

LordBob wrote:Flats for the knight character of chapter 4 (if I'm not mistaken)
Note that there are two different knights for the two different branches of scenario 4: Sir Ruddry on the Swamp of Esten, and Sir Ladoc on the Midlands. They both use the same portrait historically, so producing two new portraits for them instead of one might be worth considering if you get bored at the end of this task and run out of portraits to make. ;)
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Re: Campaign art - The Rise of Wesnoth

Post by zookeeper » September 9th, 2010, 6:35 pm

shadowmaster wrote:
LordBob wrote:Flats for the knight character of chapter 4 (if I'm not mistaken)
Note that there are two different knights for the two different branches of scenario 4: Sir Ruddry on the Swamp of Esten, and Sir Ladoc on the Midlands. They both use the same portrait historically, so producing two new portraits for them instead of one might be worth considering if you get bored at the end of this task and run out of portraits to make. ;)
True. However, instead of two completely different portraits I'd suggest a simple edit: make the other one have differently coloured <something>, a bit different face and/or the raised hand held slightly differently. You're never gonna see both of them during the same playthrough anyway, so only having a few small differences (like with the red mages) is fine.

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Re: Campaign art - The Rise of Wesnoth

Post by Guidrion » September 9th, 2010, 11:59 pm

This portrait just gave a new adjective to the elves: badass! :D It's really this kind of elves (him or the "old and tired" one that kitty made) who really gives a soul to this faction. I just love it. That and the design, very original.

The other knight could get a frankish armor instead of a byzantine one if you want to make a really different one (giving slight cultural differences between Midlands/Swamp of Esten).
Something like this: http://www.chrome.hu/ornamentum/public/ ... ct_582.jpg
http://www.chrome.hu/danova/mod/last/pr ... /uni09.jpg

I love what you've done with this campaign. Really everything! Keep up the great work!
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Re: Campaign art - The Rise of Wesnoth

Post by JackBarber » September 10th, 2010, 12:39 am

Those leafs are only for decoration, correct? ;P
Because I highly doubt they'd really be protective.

Oh, also, would the robe/skirt thing really be that ruffled/wrinkled? (towards the crotch area)
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Re: Campaign art - The Rise of Wesnoth

Post by Golden_Soldier » September 10th, 2010, 12:46 am

they are probably metal formed into leaves which may be a little protective (at least I think so)

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Re: Campaign art - The Rise of Wesnoth

Post by LordBob » September 10th, 2010, 2:59 pm

JackBarber wrote:Those leafs are only for decoration, correct? ;P
Because I highly doubt they'd really be protective.
Now what do you think ? Everybody knows elves craft their armour from automn leaves and white glue. AND fight off their enemies with friendly kisses on the cheek :roll:
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New version for minister Edmond. I completely redid the pattern on his scarf so as to remove both "plastic" and "newspaper" feels. I also changed the light effect on his staff in what I hope will look magical enough while not going full ILM.
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Re: Campaign art - The Rise of Wesnoth

Post by Sgt. Groovy » September 10th, 2010, 3:03 pm

Otherwise the effect looks good (as long as you can suppress thinking about the classical atom model :P ), but it messes with his face, compositionally.
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Re: Campaign art - The Rise of Wesnoth

Post by Darker_Dreams » September 10th, 2010, 6:07 pm

completely non-artist comment, but the light effects on the staff (which do look magical) seem to be orbiting a point off the crystal while the pattern-finding part of my brain wants the crystal to be the center point.

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Re: Campaign art - The Rise of Wesnoth

Post by LordBob » September 10th, 2010, 8:32 pm

Arranging the light effect for Edmond is a very easy fix, will do so when I next post.

I've revised the twin mages, who have obtained a fixed right hand and a whole lot of dirt. :D
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tRoW-archmage-2.png
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Re: Campaign art - The Rise of Wesnoth

Post by Golden_Soldier » September 10th, 2010, 9:35 pm

the new edmond is awesome :shock:
I especially like the new glow on the staff!
great job (especially with the newspaper embroidery :D )

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Re: Campaign art - The Rise of Wesnoth

Post by JackBarber » September 11th, 2010, 12:03 am

Oh something I just realized...
The Edmong guy's face looks "uncomfortable" (-.-)
And the Logamier guy's face looks a bit to much like a cat
(mostly the mouth).
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Re: Campaign art - The Rise of Wesnoth

Post by kitty » September 11th, 2010, 11:04 am

I really like what we can see of Logalmier's outfit so far! Leaf-shaped leather will be a major component in the future overhaul of the elves... But his face doesn't feel very elvish to me - too many lines and a too prominent chin.

The new version of Edmond's scarf works a lot better and the magical effect is really cool and will benefit from some slight repositioning as Groovy mentioned.

And the new dirt on the twins is fun and fits perfectly!

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Re: Campaign art - The Rise of Wesnoth

Post by lostnumber » September 13th, 2010, 1:48 am

The light effect turns white by edmonds face and red by his beard. THis might be intentional to avoid hiding the details of his face, but it looks a little weird to me, especially by his beard. And if the light was really transparent in such a way it would change colors in other places (such as over his robe) but does not.

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Re: Campaign art - The Rise of Wesnoth

Post by LordBob » September 14th, 2010, 3:45 pm

I went back and corrected the lineart for the knight. I've also come up with a (quite) different portrait for the second knight, because in the end, I just really enjoy them :)
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tRoW-knight-2.png
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