A horse template

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JimReed
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Joined: June 30th, 2010, 9:28 pm

A horse template

Post by JimReed »

I made a horse template, as it's listed under needed sprite art.

I was wondering if it's any good, hence, should I continue to work on it.
It's a little bigger than the standard horse, but I think it should be, anyway =)

Please post critique or/and edits.

If it passes as a good sprite, maybe it can be used under various cavalry/horsemen.

Thank you in advance.
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A-Red
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Re: A horse template

Post by A-Red »

Hard to say whether it's a good sprite when it's not finished. You seem to have a good understanding of the anatomy, though.

The horse unit rework isn't done yet, but the base frames for the horses are. What they need is a set of animations for the horses they have (which I think is partially done), and then the animations need to be applied to various mounted units. If you think you're up for it, you'd be be best off finding out from Jetrel what exactly still needs to be done.
djoriraba
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Re: A horse template

Post by djoriraba »

Too bad my animation skills are not up to par. Oh well, maybe I'll try some other sprite then.
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Frogger5
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Re: A horse template

Post by Frogger5 »

Are you any good at shading? It would be nice to see it shaded.
My spritework can be seen here.

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JimReed
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Re: A horse template

Post by JimReed »

Well, not much, but here's my best try.
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Frogger5
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Re: A horse template

Post by Frogger5 »

Not bad, not bad at all. But as a general rule, don't checkered shade with natural textures. But it is a promising start. If you don't mind I might try shading it myself?
My spritework can be seen here.

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JimReed
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Re: A horse template

Post by JimReed »

Sure, why not? On second look, it looks a little bland compared to the rest of wesnot unit art. Ah, maybe when a saddle and gimmicks are added, it will look better.
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Cloud
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Re: A horse template

Post by Cloud »

I can see two fairly small problems.

First off I think the horse is at slightly the wrong angle, it should be facing slightly more south.
Second the mane looks more like a mohawk. That might be a problem that sorts is out during shading.
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Frogger5
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Re: A horse template

Post by Frogger5 »

You really think the angles off? I reckon it's just the head. If you look at it's feet they look alright.
My spritework can be seen here.

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Yoyobuae
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Re: A horse template

Post by Yoyobuae »

Frogger5 wrote:You really think the angles off? I reckon it's just the head. If you look at it's feet they look alright.
Put the sprite in-game with a standard melee attack. If it's properly aligned with a SE/SW attack, then it should be good.
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Sgt. Groovy
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Re: A horse template

Post by Sgt. Groovy »

To me the front legs look too sturdy in comparison to the rear ones.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Sangel
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Re: A horse template

Post by Sangel »

Sgt. Groovy wrote:To me the front legs look too sturdy in comparison to the rear ones.
I guess that depends on what type of horse it is. Sturdy front legs are entirely appropriate for a draft horse, while being much less appropriate for a race horse. I imagine that warhorses are closer to the former than the latter.
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artisticdude
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Re: A horse template

Post by artisticdude »

I think that impression is given by the shading, not necessarily by the shape. I have discovered that in some cases having lighter colors at the edge of a sprite gives the optical illusion of increased size. Also, I think the shading doesn't define the musculature of the forelegs as well as it could, which also lends itself to the overall impression of the forelegs being oversized.
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Sgt. Groovy
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Re: A horse template

Post by Sgt. Groovy »

I said in comparison to the rear legs. Draft horse's all legs are sturdy, not just the front ones.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
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