Zerovirus' sprites for UtBS

Contribute art for mainline Wesnoth.

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iLeeT_PeeP
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Re: Zero's art. Gambit has this way of getting me to do art.

Post by iLeeT_PeeP »

"Naga Hunter"

Very nice... Looks brilliant to me...

Wonder if something like this would ever go mainline? :hmm:

Either way great work Zero. :eng:
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Iris
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Re: Zero's art. News updates yay.

Post by Iris »

Most likely, since there is a Naga Hunter in UtBS.
EDIT: or you meant core? In such case, no idea. It wouldn't contribute anything to multiplayer games since the Northerners faction already has ranged weapon users, including one with poison.
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Re: Zero's art. News updates yay.

Post by thespaceinvader »

My inclination from an art development point of view would be probably, yes. My point of view is that if the quality is sufficient, it might as well be put into core so that other campaign designers can use it, as long as it fits in with what Jet's got planned for the Nagas.
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Zerovirus
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Re: Zero's art. News updates yay.

Post by Zerovirus »

Haven't posted any art for a time too long. Apparently as a part of the UtBS project, the humans will be replaced with Chaos, and I get to do a sprite redesign for them as well. Of course, being the thrill seeker I am, I made the (probably bad) decision to rework the ones that seemed more fun first.

The overlord. Espreon told me to get rid of the horse which I obliged him. Any ideas for his sword?
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Aura
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Re: Zero's art. News updates yay.

Post by Aura »

My take (obviously just a sketch with poor shading/shapes for the added parts). I think the shoe spikes are un-nessacery. Yours matches the mounted one better but I prefer the overall look of mine. Of course it's up to you though.

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Vendanna
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Re: Zero's art. News updates yay.

Post by Vendanna »

I'm not sure about the sword design, tought, its a bulk sword which means the unit is very strong to use it "decently" one handed.

One possible suggestion is to leave a central hole in the blade? (Dunno if its only used on knives tought) so when the sword penetrate a body, the air will enter too giving more pain due to the air pressure.

Another possibility is that instead of a sword, he could wield a Doloire (type of axe) one handed, which is also blade damage but looks "less refined" than a sword and gives a more brutal look.

Question, the horns of the unit are on the correct perspective? I'm not sure if both of them are looking front, while the head looks in a different angle. (It may be me, tought but prefer to say something than not doing anything)

I'm curious to see how the chaos will appear on the campaign, I played it a long time ago, and would probably give another try when you are done to see the differences :mrgreen:
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Re: Zero's art. News updates yay.

Post by artisticdude »

Yay, Zero works on UtBS! :D

Needless to say, I really like what you've done here. However, I would suggest downsizing the horns on his helmet. I realize it's a lvl 3, but even so, the horns seem unbelievably oversized... they would give the enemy something to grab him by and pull him to the ground (which is why Vikings never had horned helmets, contrary to the Hollywood portrayal), and they would impede his ability to swing his weapon, and also weight him down a lot for no obvious purpose.

This is just my personal opinion of course; it's your work. :)
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Re: Zero's art. News updates yay.

Post by Drakefriend »

The Overlord is a level four and represents a Bloodknight who has been empowered to superhuman in a gruesome ritual, at least that is what is said in the description.
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Re: Zero's art. News updates yay.

Post by Fog »

Although WIRN, The horns are about three times the size of his head, thus they could be smaller. I'm not nearly as good as you, so if large horns are the will of the almighty Zero, it shall be so. More seriously, I like the first of the two swords, he is a level four and he's a demon. :shock:
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Re: Zero's art. News updates yay.

Post by artisticdude »

Drakefriend wrote:The Overlord is a level four
Meh, figures. That's what I get for relying on a fuzzy memory of the last time I played IftU instead of looking it up. :P Even so, I still feel the size of the horns is rather impractical. And something else I've noticed: isn't the head a bit small compared the the standard Wesnoth unit? At least, that's the impression I get... :hmm:
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Zerovirus
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Re: Zero's art. News updates yay.

Post by Zerovirus »

The problem with it being a level 4 is that it doesn't look imposing enough right now. I'm not really sure how to resolve this fact, though I have tried to bulk him up a lot.

On the subject of the horns, the original sprite had horns. The horns are flavory to the unit. I am keeping the horns the exact same (partially because I doubt my skill in changing them at all).

I'll figure out the sword later. Probably after discussing it with Espreon.

Current version in a lineup. Does it look big enough to be classified as a level 4?
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A-Red
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Re: Zero's art. News updates yay.

Post by A-Red »

Zerovirus wrote:Current version in a lineup. Does it look big enough to be classified as a level 4?
Maybe. Try using a Grand Marshall for size guidelines--that's probably the best comparison.

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Zerovirus
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Re: Zero's art. News updates yay.

Post by Zerovirus »

Final Overlord: Y/N?
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Vendanna
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Re: Zero's art. News updates yay.

Post by Vendanna »

I like the size of the last overlord, and the blade looks really nice, now a question. The protuding things on his shoulders are weapons?

If that's the case, I would suggest removing the sword on his left shoulder, since he has it now on his right hand.

Possibilities, he can draw his weapons when he is near enemies and have them on his back when he isn't fighting actively.
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Aura
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Re: Zero's art. Working on UtBS art.

Post by Aura »

His chest looks very thin (or his leg armour/skirt thing look very wide, not sure which). I reckon that his armour should be more like distinctive plates than scale mail too.

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