Goblin Pillager

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boru
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Joined: November 19th, 2009, 11:02 pm

Re: Goblin Pillager

Post by boru »

rhyging5 wrote:3-Make a vertical tile of theses flames to make the bucle of animation. Why verticaly? because fire expire to the bottom up, isn't it?
I'm pretty sure "bucle" means "animation loop," not "bulk."
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
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rhyging5
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Re: Goblin Pillager

Post by rhyging5 »

yeahhh..... i forgot to translate that......LOOP!!!!!! thanks.....( As pixels of height we have, as frames we need to get the loop, in the case we move 1 pixel up every frame)
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iLeeT_PeeP
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Joined: April 17th, 2010, 3:26 am

Re: Goblin Pillager

Post by iLeeT_PeeP »

I think the Idle fire animation is an awesome idea. I think I might have a good solution to not make it seem like the mount is getting struck on the head.

Have the gob lean forward over his mounts head then strike...

Just a lean forward then strike... :wink:

BTW I didnt change anything to your .gif its just a reminder of what were looking at.
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Last edited by iLeeT_PeeP on July 7th, 2010, 10:40 pm, edited 1 time in total.
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Cloud
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Re: Goblin Pillager

Post by Cloud »

Please read the thread before posting. If you had you would know that this has already been discussed in detail and that the solutions discussed there are more favorable.
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Mainline Animations|The Væringjar
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iLeeT_PeeP
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Re: Goblin Pillager

Post by iLeeT_PeeP »

Cloud wrote:Please read the thread before posting. If you had you would know that this has already been discussed in detail and that the solutions discussed there are more favorable.
Sorry... :?: :roll:
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