Bridges
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- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
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Re: stone bridge
Go for it...lurker wrote:If there is not a heavy outcry in this thread this will be the basis for the missing pieces.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Bridges
The se landing is much better, and you can consider my earlier (peanut-gallery[1]) crits to be withdrawn, but the east side of the new n/s looks funny to me. I can tell what you were going for, but it doesn't convince my eye. There's a line that goes straight up and down which visually disconnects the top and bottom of the support poles on the east side, making it appear like the bottom is an unrelated lumpiness on the east edge of the bridge. I can try to do a paint-over if you're not sure what I'm referring to.
[1] I think I may actually have contributed a dozen or so pixels to one in-game image, but I don't think that's enough to get me out of the peanut gallery.
[1] I think I may actually have contributed a dozen or so pixels to one in-game image, but I don't think that's enough to get me out of the peanut gallery.
"When a man is tired of Ankh-Morpork, he is tired of ankle-deep slurry" -- Catroaster
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
Re: Bridges
Nope, sorry, I don't see it and staring much longer will not help. Please do the paintover.xtifr wrote:The se landing is much better, and you can consider my earlier (peanut-gallery[1]) crits to be withdrawn, but the east side of the new n/s looks funny to me. I can tell what you were going for, but it doesn't convince my eye. There's a line that goes straight up and down which visually disconnects the top and bottom of the support poles on the east side, making it appear like the bottom is an unrelated lumpiness on the east edge of the bridge. I can try to do a paint-over if you're not sure what I'm referring to.
Re: Bridges
Hello, all
Here come the missing pieces for the new wooden bridge. I think I will call this finished. Here is an image containing all different pieces at least once. I would also have uploaded three svg files, which I consider the "source code", but the file size is apparently too big. Well, anyway... Greetings
Lurker
Here come the missing pieces for the new wooden bridge. I think I will call this finished. Here is an image containing all different pieces at least once. I would also have uploaded three svg files, which I consider the "source code", but the file size is apparently too big. Well, anyway... Greetings
Lurker
- Attachments
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- woodbridge.zip
- (103.65 KiB) Downloaded 301 times
Re: Bridges
I like that the overlap isn't as noticeable as with the old bridge, but the n-s version is way too thick. I know why, but...
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Re: Bridges
How big is a .zip with the svg files? I think it would be a good idea to have the sources in the svn repository (maybe in the resources branch instead of the normal development branch).lurker wrote:I would also have uploaded three svg files, which I consider the "source code", but the file size is apparently too big.
Re: Bridges
2.3 MB all three together. Probably because they contain an embedded bitmap each. I could remove them, but it is hard to work on the images over a white canvas...pauxlo wrote:How big is a .zip with the svg files? I think it would be a good idea to have the sources in the svn repository (maybe in the resources branch instead of the normal development branch).lurker wrote:I would also have uploaded three svg files, which I consider the "source code", but the file size is apparently too big.
Re: Bridges
Committed.
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Re: Bridges
Fantastic.zookeeper wrote:Committed.
These are a dramatic improvement over the old wooden bridge, and really help to bring the bridge graphics up to the new terrain quality standard that Eleazar's been promulgating. Nice work lurker.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Re: Bridges
Hi lurker!lurker wrote:2.3 MB all three together. Probably because they contain an embedded bitmap each. I could remove them, but it is hard to work on the images over a white canvas...pauxlo wrote:How big is a .zip with the svg files? I think it would be a good idea to have the sources in the svn repository (maybe in the resources branch instead of the normal development branch).
I just increased the attachment size limit for archives to 4 MB, so you should be able to attach the SVG files in a zip/rar/tar.gz/tar.bz2 archive now.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Bridges
Not as one archive, it seems, but as three distinct files it works. So here are the sources...shadowmaster wrote:Hi lurker!lurker wrote: 2.3 MB all three together. Probably because they contain an embedded bitmap each. I could remove them, but it is hard to work on the images over a white canvas...
I just increased the attachment size limit for archives to 4 MB, so you should be able to attach the SVG files in a zip/rar/tar.gz/tar.bz2 archive now.
- Attachments
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- woodbridge_edges.svg.zip
- (804.64 KiB) Downloaded 313 times
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- woodbridge_joints.svg.zip
- (740.6 KiB) Downloaded 309 times
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- woodbridge.svg.zip
- (761.1 KiB) Downloaded 335 times
Re: Bridges
I disagree with the generality of that statement. But I will grant you, that on two of the edges the mismatch was very notable, namely the ne-s and s-nw pieces. I think it was because the beam standing out on the north sides melted visually with the floor and made it look spiky. I retracted the beam.Reepurr wrote:I like that the overlap isn't as noticeable as with the old bridge, but the n-s version is way too thick. I know why, but...
On an unrelated note I noticed a layering glitch in the ne-s-nw piece. Fixed also. The changed pieces are attached, as well as the two changed source files.
Greetings
Lurker
- Attachments
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- woodbridge_joints.svg.zip
- (740.86 KiB) Downloaded 356 times
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- woodbridge_edges.svg.zip
- (804.77 KiB) Downloaded 323 times
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- wood-ne-s-nw.png (7.95 KiB) Viewed 4905 times
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- wood-s-nw.png (6.13 KiB) Viewed 4905 times
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- wood-ne-s.png (6.22 KiB) Viewed 4905 times
Re: Bridges
Committed the tweaked tiles and the .svg's to the resources branch.