Armageddon Drake
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Armageddon Drake
Actually, recoding the animation should not cause OOS unless you edit any things like attack names etc.
And IIRWIIR. Patience.
And IIRWIIR. Patience.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- Lord-Knightmare
- Discord Moderator
- Posts: 2359
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Armageddon Drake
What about flying animations?
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Armageddon Drake
Can you not read? IIRWIIR. Have patience. Further posts bugging about when things are going to be ready will be deleted without notice. It's really annoying for the artist to be hassled about stuff like that, in my experience.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- artisticdude
- Moderator Emeritus
- Posts: 2424
- Joined: December 15th, 2009, 12:37 pm
- Location: Somewhere in the middle of everything
Re: Armageddon Drake
Oh, ok. My bad.thespaceinvader wrote:Actually, recoding the animation should not cause OOS unless you edit any things like attack names etc.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
- Lord-Knightmare
- Discord Moderator
- Posts: 2359
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Armageddon Drake
Sorry about that
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
-
- Posts: 1549
- Joined: June 18th, 2009, 1:45 am
Re: Armageddon Drake
It's stuff like this that makes me want 1.9 so bad. Keep up all the great work guys, all of this is looking fantabulous!
Re: Armageddon Drake
Decided to make a quick sketch of this unit. I love how it's coming along so far.
This is PROBABLY only going to be an alternate portrait, if it gets finished at all. Keep in mind, this is just a rough sketch so far. A finished product would show much more body.
This is PROBABLY only going to be an alternate portrait, if it gets finished at all. Keep in mind, this is just a rough sketch so far. A finished product would show much more body.
Last edited by Valkier on June 21st, 2010, 3:06 pm, edited 5 times in total.
Win if you can. Lose if you must. But always cheat.
Re: Armageddon Drake
WOW! That's a good portrait!
(You will only get it if you recognize the picture)
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
Re: Armageddon Drake
god that is a horrible commercial. drake looks awesome, heh your armor is always cool, cant wait to see it completed.
-
- Posts: 74
- Joined: February 18th, 2007, 7:46 pm
Re: Armageddon Drake
I absolutely love how this is turning out, especially the skin and armour.Valkier wrote:Decided to make a quick sketch of this unit. I love how it's coming along so far.
This is PROBABLY only going to be an alternate portrait, if it gets finished at all. Keep in mind, this is just a rough sketch so far. A finished product would show much more body.
The only thing that bothers me: The way its teeth are sticking out looks weird to me, in particular these: Teeth that size are substantial things, and their massive roots will have a lot of impact on the faces anatomy. On this reference,
the "gums" (or whatever it is where your teeth stick in when you have no lips) are clearly outlined, and the teeth' roots visibly bulge outwards.
Maybe this will become clearer in the completed image, just wanted to point it out...
Peanut gallery talking here, so feel free to ignore. Maybe the drake's anatomy is different...
EDIT: In fact I'd have hoped for slightly parted lips to let the inevitable trail of smoke / wisp of fire out, but maybe that'd've been just too much cliché
Re: Armageddon Drake
I was originally intending to just continue to update the same post over and over, but I had to make a head change since I decided the old one looked terrible.
Thanks for the reference Friar. It crossed my mind off and on but I just didn't get around to it for general forgetfulness. I think my new attempt looks much better due to your insight.
I'll keep updating this one with any improvements I make since this thread is more about the sprite and I, again, don't want to spam it and "take over". Alternatively if a mod thinks this would be better left in my own thread then please move it. The sprite work done in this thread is some of my favorite in the game and I don't wish to detract from that.
Thanks for the reference Friar. It crossed my mind off and on but I just didn't get around to it for general forgetfulness. I think my new attempt looks much better due to your insight.
I'll keep updating this one with any improvements I make since this thread is more about the sprite and I, again, don't want to spam it and "take over". Alternatively if a mod thinks this would be better left in my own thread then please move it. The sprite work done in this thread is some of my favorite in the game and I don't wish to detract from that.
Win if you can. Lose if you must. But always cheat.
Re: Armageddon Drake
Ahh! I knew it looked familiar, and Now I see it! It's Godzilla! (Zilla in every country that's not the USA ((Kind of like Soccer)))
The first one is more so.
The first one is more so.
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
Re: Armageddon Drake
Takeoff and landing. Almost there.
The portrait is awesome. During the earlier stages of spriting this unit I kept thinking about how cool it would be to have a portrait to go with it. I'm glad I caught someone's interest.
(edit: more motion in the spring)
The portrait is awesome. During the earlier stages of spriting this unit I kept thinking about how cool it would be to have a portrait to go with it. I'm glad I caught someone's interest.
(edit: more motion in the spring)
- Attachments
-
- armageddon-drake-takeoff.gif (13.5 KiB) Viewed 3018 times
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Armageddon Drake
I think you need some movement in the near arm during the takeoff animation - currently it is noticeably immobile apart from switching position. I'd say also making the crouch deeper would be good. Otherwise it's looking cool =)
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Armageddon Drake
Totally peanut and slightly off-topic:
He looks like such a heavy flying unit, that it would be cool if a cloud of dust rose off the ground as he lands. It would be just an eye candy, though.
He looks like such a heavy flying unit, that it would be cool if a cloud of dust rose off the ground as he lands. It would be just an eye candy, though.
ride on shooting star