Armageddon Drake

Contribute art for mainline Wesnoth.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Armageddon Drake

Post by A-Red » April 19th, 2010, 1:33 am

Somebody's gotta do it, so I thought I'd give it a try. How is this?
Attachments
armageddon-drake.png
armageddon-drake.png (8.07 KiB) Viewed 4564 times
armageddon-drake.gif
armageddon-drake.gif (3.46 KiB) Viewed 4564 times

User avatar
Gambit
Loose Screw
Posts: 3266
Joined: August 13th, 2008, 3:00 pm
Location: Dynamica
Contact:

Re: Armageddon Drake

Post by Gambit » April 19th, 2010, 1:44 am

It is cool, but I don't think it's different enough. Especially given all the complaints on that topic. I mean if they can't tell Sky from Hurricane they won't be able to tell Inferno from Armageddon.

I think overall it needs a new color, or just more over the top looking armor.

User avatar
Zerovirus
Art Contributor
Posts: 1693
Joined: July 8th, 2009, 4:51 pm

Re: Armageddon Drake

Post by Zerovirus » April 19th, 2010, 1:52 am

Hmm. This tempts me. This tempts me ever so much.

Maybe I'll take a shot later.

User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Re: Armageddon Drake

Post by A-Red » April 19th, 2010, 4:08 am

Gambit wrote:It is cool, but I don't think it's different enough. Especially given all the complaints on that topic. I mean if they can't tell Sky from Hurricane they won't be able to tell Inferno from Armageddon.

I think overall it needs a new color, or just more over the top looking armor.
All those fangly faces weren't over the top enough? I thought they were pretty over the top...

I've played around with some palettes. Are any of these better? I think I'm leaning toward the first one.
Attachments
armageddon-drake5.png
armageddon-drake5.png (8 KiB) Viewed 4523 times
armageddon-drake4.png
armageddon-drake4.png (7.98 KiB) Viewed 4523 times
armageddon-drake3.png
armageddon-drake3.png (7.99 KiB) Viewed 4523 times
armageddon-drake2.png
armageddon-drake2.png (7.99 KiB) Viewed 4523 times

User avatar
Jetrel
Art Director
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Armageddon Drake

Post by Jetrel » April 19th, 2010, 4:44 am

The new palettes aren't good, but I agree a change in palette is warranted. The chief problem with the new palettes is that the color ramps you're using are mono-chromatic. They go from bright to dark as you go through the ramp, but they don't change the color. Have it actually cycle through radically different colors as you go through the ramp.


The costume changes are great. :D

The whole unit, though, should be dramatically bigger. Maybe even 5 or so pixels. It's not human, it's a level 4, you don't need to be too conservative about it.
Play Frogatto & Friends - a finished, open-source adventure game!

User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Armageddon Drake

Post by thespaceinvader » April 19th, 2010, 3:51 pm

Yeah - BIG.

One thing I was considering was using a slightly edited/armoured/shrunken version of Eternal's fire dragon head - just to give you an idea of scale...
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.

User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Re: Armageddon Drake

Post by A-Red » April 20th, 2010, 1:05 am

Big. Specifically, 3 bigger in each direction than before, and 4 bigger in each direction than the Inferno. Is that good?

Also, I like this palette. Pretty molten, no?

ImageImageImageImageImage
Attachments
armageddon-drake9.png
armageddon-drake9.png (8.35 KiB) Viewed 4288 times

User avatar
Jetrel
Art Director
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Armageddon Drake

Post by Jetrel » April 20th, 2010, 3:33 am

The size now, and costume design are great (good work!), but your palette still kinda sucks.

It doesn't look molten at all, you've got one bright orange color there, and it suddenly drops down to dark, muddy, barely-visible darks.

Major hint: Space the colors in your ramp by ~ 10 luminosity-units, as measured by the L*a*b color space.

If you do more than ~15L, you usually get exactly the problem we're seeing here - the colors don't blend. Here, you've spaced that yellow-orange, with the next orangish-red, by 40L. Ouch.

The other colors are "muddy" because they're too close in L value.


Give the palette a few more attempts.
Play Frogatto & Friends - a finished, open-source adventure game!

User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Re: Armageddon Drake

Post by A-Red » April 20th, 2010, 4:54 am

Thanks! I may still have to play this by eye, though--Elements doesn't do L*a*b, and apparently the conversion is...complicated...

Your general point is taken, though, and I've evened out the color spacing (mainly according to HSB brightness). I'm glad you approve of the design!
Attachments
armageddon-drake10.png
armageddon-drake10.png (8.33 KiB) Viewed 4257 times

User avatar
Issyl
Posts: 364
Joined: January 23rd, 2010, 9:48 pm
Location: Orlando, Florida, USA

Re: Armageddon Drake

Post by Issyl » April 20th, 2010, 5:01 am

I would suggest getting GIMP, if your current image editor doesn't suit your needs.

User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Re: Armageddon Drake

Post by A-Red » April 21st, 2010, 11:55 pm

A couple more tries, with blending in mind.
Attachments
armageddon-drake11.png
armageddon-drake11.png (8.34 KiB) Viewed 4033 times
armageddon-drake12.png
armageddon-drake12.png (8.29 KiB) Viewed 4033 times
armageddon-drake10.png
armageddon-drake10.png (8.33 KiB) Viewed 4033 times

User avatar
Issyl
Posts: 364
Joined: January 23rd, 2010, 9:48 pm
Location: Orlando, Florida, USA

Re: Armageddon Drake

Post by Issyl » April 21st, 2010, 11:58 pm

I would say the second (drake12) looks excellent.

User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Re: Armageddon Drake

Post by A-Red » May 1st, 2010, 4:05 am

Ok, so it sounds like this is ready to go except possibly the colors, which can be changed easily later in the process. Here's a couple more minor tweaks to the base, and blocking for the defense animation.
Attachments
armageddon-drake-defend.gif
armageddon-drake-defend.gif (3.98 KiB) Viewed 3757 times
armageddon-drake13.png
armageddon-drake13.png (8.24 KiB) Viewed 3757 times

User avatar
Issyl
Posts: 364
Joined: January 23rd, 2010, 9:48 pm
Location: Orlando, Florida, USA

Re: Armageddon Drake

Post by Issyl » May 1st, 2010, 5:28 am

I'd say that looks pretty good to me. Great motion; if there's anything wrong with it I'm not skilled enough to tell you what it is.

User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Armageddon Drake

Post by thespaceinvader » May 1st, 2010, 1:25 pm

Defence looks good. For the rest, I HIGHLY advise you to just clone the existing animations. It will make life MUCH easier.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.

Post Reply