Armageddon Drake

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Armageddon Drake

Post by A-Red »

Somebody's gotta do it, so I thought I'd give it a try. How is this?
Attachments
armageddon-drake.png
armageddon-drake.png (8.07 KiB) Viewed 5623 times
armageddon-drake.gif
armageddon-drake.gif (3.46 KiB) Viewed 5623 times
User avatar
Gambit
Loose Screw
Posts: 3266
Joined: August 13th, 2008, 3:00 pm
Location: Dynamica
Contact:

Re: Armageddon Drake

Post by Gambit »

It is cool, but I don't think it's different enough. Especially given all the complaints on that topic. I mean if they can't tell Sky from Hurricane they won't be able to tell Inferno from Armageddon.

I think overall it needs a new color, or just more over the top looking armor.
User avatar
Zerovirus
Art Contributor
Posts: 1693
Joined: July 8th, 2009, 4:51 pm

Re: Armageddon Drake

Post by Zerovirus »

Hmm. This tempts me. This tempts me ever so much.

Maybe I'll take a shot later.
User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Re: Armageddon Drake

Post by A-Red »

Gambit wrote:It is cool, but I don't think it's different enough. Especially given all the complaints on that topic. I mean if they can't tell Sky from Hurricane they won't be able to tell Inferno from Armageddon.

I think overall it needs a new color, or just more over the top looking armor.
All those fangly faces weren't over the top enough? I thought they were pretty over the top...

I've played around with some palettes. Are any of these better? I think I'm leaning toward the first one.
Attachments
armageddon-drake5.png
armageddon-drake5.png (8 KiB) Viewed 5582 times
armageddon-drake4.png
armageddon-drake4.png (7.98 KiB) Viewed 5582 times
armageddon-drake3.png
armageddon-drake3.png (7.99 KiB) Viewed 5582 times
armageddon-drake2.png
armageddon-drake2.png (7.99 KiB) Viewed 5582 times
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Armageddon Drake

Post by Jetrel »

The new palettes aren't good, but I agree a change in palette is warranted. The chief problem with the new palettes is that the color ramps you're using are mono-chromatic. They go from bright to dark as you go through the ramp, but they don't change the color. Have it actually cycle through radically different colors as you go through the ramp.


The costume changes are great. :D

The whole unit, though, should be dramatically bigger. Maybe even 5 or so pixels. It's not human, it's a level 4, you don't need to be too conservative about it.
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Armageddon Drake

Post by thespaceinvader »

Yeah - BIG.

One thing I was considering was using a slightly edited/armoured/shrunken version of Eternal's fire dragon head - just to give you an idea of scale...
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Re: Armageddon Drake

Post by A-Red »

Big. Specifically, 3 bigger in each direction than before, and 4 bigger in each direction than the Inferno. Is that good?

Also, I like this palette. Pretty molten, no?

ImageImageImageImageImage
Attachments
armageddon-drake9.png
armageddon-drake9.png (8.35 KiB) Viewed 5347 times
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Armageddon Drake

Post by Jetrel »

The size now, and costume design are great (good work!), but your palette still kinda sucks.

It doesn't look molten at all, you've got one bright orange color there, and it suddenly drops down to dark, muddy, barely-visible darks.

Major hint: Space the colors in your ramp by ~ 10 luminosity-units, as measured by the L*a*b color space.

If you do more than ~15L, you usually get exactly the problem we're seeing here - the colors don't blend. Here, you've spaced that yellow-orange, with the next orangish-red, by 40L. Ouch.

The other colors are "muddy" because they're too close in L value.


Give the palette a few more attempts.
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Re: Armageddon Drake

Post by A-Red »

Thanks! I may still have to play this by eye, though--Elements doesn't do L*a*b, and apparently the conversion is...complicated...

Your general point is taken, though, and I've evened out the color spacing (mainly according to HSB brightness). I'm glad you approve of the design!
Attachments
armageddon-drake10.png
armageddon-drake10.png (8.33 KiB) Viewed 5316 times
User avatar
Issyl
Posts: 364
Joined: January 23rd, 2010, 9:48 pm
Location: Orlando, Florida, USA

Re: Armageddon Drake

Post by Issyl »

I would suggest getting GIMP, if your current image editor doesn't suit your needs.
User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Re: Armageddon Drake

Post by A-Red »

A couple more tries, with blending in mind.
Attachments
armageddon-drake11.png
armageddon-drake11.png (8.34 KiB) Viewed 5092 times
armageddon-drake12.png
armageddon-drake12.png (8.29 KiB) Viewed 5092 times
armageddon-drake10.png
armageddon-drake10.png (8.33 KiB) Viewed 5092 times
User avatar
Issyl
Posts: 364
Joined: January 23rd, 2010, 9:48 pm
Location: Orlando, Florida, USA

Re: Armageddon Drake

Post by Issyl »

I would say the second (drake12) looks excellent.
User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Re: Armageddon Drake

Post by A-Red »

Ok, so it sounds like this is ready to go except possibly the colors, which can be changed easily later in the process. Here's a couple more minor tweaks to the base, and blocking for the defense animation.
Attachments
armageddon-drake-defend.gif
armageddon-drake-defend.gif (3.98 KiB) Viewed 4816 times
armageddon-drake13.png
armageddon-drake13.png (8.24 KiB) Viewed 4816 times
User avatar
Issyl
Posts: 364
Joined: January 23rd, 2010, 9:48 pm
Location: Orlando, Florida, USA

Re: Armageddon Drake

Post by Issyl »

I'd say that looks pretty good to me. Great motion; if there's anything wrong with it I'm not skilled enough to tell you what it is.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Armageddon Drake

Post by thespaceinvader »

Defence looks good. For the rest, I HIGHLY advise you to just clone the existing animations. It will make life MUCH easier.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Post Reply