Descent Into Darkness Campaign: Ghast Revision

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thespaceinvader
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by thespaceinvader »

As promised:

A general crit about your work, having looked properly up close: use more dark colours. Your work lacks a bit of contrast at the moment, making it feel just a little flat. I know I normally caution against using pure black or colours close to it, but in this case, it will help, particularly for doing the inside of a cavernous maw.
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ghast9.gif
ghast9.gif (7.46 KiB) Viewed 5853 times
ghastmouths.png
ghastmouths.png (4.28 KiB) Viewed 5853 times
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Stern
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by Stern »

Bravo on the tongues TSI!

I added dark colors and tongues within the mouths, finished shading the last couple frames, developed muscle masses, and got the light from a consistent angle. The claws are still on my to do list. Much to my chagrin, the Ghast is starting to look rather green. For coloration, I am having a bit of difficulty balancing the Ghast's green shadows with its light skin tones. Got any ideas?
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ghast-attack1.gif
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artisticdude
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by artisticdude »

IMO, I think the texture is becoming a bit too simple in places, which is why the green becomes so overwhelming... there aren't enough yellow shades mixed with the green to create the texture and color balance.
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Stern
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by Stern »

Added more yellows and brought the shadows up to mainline standard. Unless I am gravely mistaken, I believe the Ghast's attack animation is pretty much complete.
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ghast-attack4.gif
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by Golden_Soldier »

that is one terrifying and awesome unit I cant wait for it to be in campaigns :D
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by Iris »

I think I'll not be able to sleep tonight after seeing ghastmouths.png.
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thespaceinvader
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by thespaceinvader »

Muhahahahaaaa

The only minor issue remaining is an absence of motion blur, but it shouldn't need much. Give it a try, then post the .pngs, and i'll get it in. Just to DiD for the moment, but I'll discuss with the other devs about putting it into core as well.
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by boru »

Heh, just to DiD, and half the UMC campaigns on the server ... :whistle:
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by Lord-Knightmare »

Why is the ghast is looking exceptionally horrifying to everyone but me? :hmm:

But nice animations 8)
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Stern
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by Stern »

Completed the defense animation and added some motion blurs. All frames are attached.

For comparison:
ghast-attack7.gif
ghast-attack7.gif (11.73 KiB) Viewed 5263 times
ghast-animation.gif
ghast-animation.gif (5.23 KiB) Viewed 5156 times
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ghast-attack-1.png.tar.gz
(36.05 KiB) Downloaded 248 times
Last edited by Stern on August 19th, 2010, 2:27 pm, edited 1 time in total.
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Mabuse
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by Mabuse »

extremely cool job :)
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by thespaceinvader »

This is now committed to core as an upgrade from the Necrophage. Thanks Stern. We'll have to fins you another project now :D
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by Unnheulu »

Wow that difference is huge, and looks amazingly better. Great job!!!
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Stern
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by Stern »

I'd just like to say thanks to Zerovirus for the finished base frame and everyone else who helped to develop the Ghast. Good job everyone!
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Re: Descent Into Darkness Campaign: Ghast Revision

Post by Captain_Wrathbow »

Stern wrote:For comparison:
:lol2:
thespaceinvader wrote:We'll have to fins you another project now :D
Or he could help UMC authors who need artwork... not thinking of anyone in particular, just sayin'. :whistle:
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