Submerged trees

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
BomSite
Posts: 59
Joined: September 5th, 2008, 6:21 pm
Location: Somewhere in the mountains of Wesnoth

Submerged trees

Post by BomSite »

Rivers are now mostly bordered by a coastline, with sand.
Here are submerged trees as an extra terrain type.
It gives more possibilities to make the rivers flow into a jungle.

If someone can judge if it is good, and can finish
[*]the edges witch has to been made? I hope some of the existing can be reused
[*]integrating in the code (is it water (slows units) or is it a tree (less slowing) )
Attachments
PNG trees-water.zip
Submerged trees
(468.55 KiB) Downloaded 319 times
Bom(b)Site is the work of tree brothers: my work, his work and he has done work.

The result of that work is the Extended Armies Era: http://forums.wesnoth.org/viewtopic.php?f=19&t=37358
Sangel
Moderator Emeritus
Posts: 2232
Joined: March 26th, 2004, 10:58 pm
Location: New York, New York

Re: Submerged trees

Post by Sangel »

Intriguing idea. Partly-submerged trees are indeed common in river deltas and other tidal regions; it would be a useful (if sparse) new terrain type.

My one question would be about the water colour - wouldn't the water around submerged trees tend to be more swampish than clear? Perhaps you could use the base colour of our current swamps (marshes) instead?
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Boucman
Inactive Developer
Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Re: Submerged trees

Post by Boucman »

i'm not sure if I'll include these yet (if I do, they won't be a new terrain but a special overlay when overlaying trees over water tiles)

could you please post your semi-transparent trees without the water background ? they'll be easier for me to integrate..
Fight key loggers: write some perl using vim
User avatar
Zarel
Posts: 700
Joined: July 15th, 2009, 8:24 am
Location: Minnesota, USA
Contact:

Re: Submerged trees

Post by Zarel »

Screenshots would be nice. Makes it a lot easier for users to see what your art contribution looks like, and you get significantly more feedback.
Proud creator of the :whistle: smiley | I prefer the CC-0 license.
User avatar
beetlenaut
Developer
Posts: 2825
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Submerged trees

Post by beetlenaut »

If they are an overlay, they can be used on swamp or coastal water. I've seen partially submerged palms in blue water in Mexico, so it can happen.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
User avatar
boru
Posts: 788
Joined: November 19th, 2009, 11:02 pm

Re: Submerged trees

Post by boru »

They look great to me .. would fit in fine near an underwater village or around an island.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
User avatar
BomSite
Posts: 59
Joined: September 5th, 2008, 6:21 pm
Location: Somewhere in the mountains of Wesnoth

Re: Submerged trees

Post by BomSite »

Here are the same images without water

They are made in Photoshop, based on the existed images,
so I can give that ones also if you want them?
Attachments
PNG transparent without water.zip
Submerged trees without water
(394.01 KiB) Downloaded 277 times
Bom(b)Site is the work of tree brothers: my work, his work and he has done work.

The result of that work is the Extended Armies Era: http://forums.wesnoth.org/viewtopic.php?f=19&t=37358
fabi
Inactive Developer
Posts: 1260
Joined: March 21st, 2004, 2:42 pm
Location: Germany

Re: Submerged trees

Post by fabi »

Keep in mind that coniferous forest doesn't grow in wet areas.
Even deciduous forest trees (with some exceptions) won't stand flooding of their roots very long.
So that terrain can picture only a short period of time (that doesn't repeat that often) or the trees
will make place for plants more adapted to wet underground.

So my proposal is to design a mangrove wood terrain that will fit in tropical environment.
User avatar
StandYourGround
Posts: 256
Joined: May 13th, 2009, 2:16 am
Location: On a blue ball spinning through space at incomprehensible speed

Re: Submerged trees

Post by StandYourGround »

On the other hand, this terrain could still be useful for a flood scenario...
I will now resume lurking silently.
Boucman
Inactive Developer
Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Re: Submerged trees

Post by Boucman »

I think we don't need a new "terrain" just a special casing for "tree overlays over water"
Fight key loggers: write some perl using vim
Boucman
Inactive Developer
Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Re: Submerged trees

Post by Boucman »

ok, first atempt...

I got the code working, so no bad suprise on that side...


however, your water great trees seems to still have leaves under them, which looks odd on water

appart from that, it looks rather good, see screenshot attached
Capture.png
Fight key loggers: write some perl using vim
User avatar
BomSite
Posts: 59
Joined: September 5th, 2008, 6:21 pm
Location: Somewhere in the mountains of Wesnoth

Re: Submerged trees

Post by BomSite »

Boucman wrote:however, your water great trees seems to still have leaves under them, which looks odd on water
Good to know, I thought the leaves falls normally on the ground, so I had let them fall on the water.

Couldn't test with the whole image, but it is indeed very odd.

Version without leaves attached


PS, thanks for your work :)
I couldn't have done that part
Attachments
PNG Transparent without water changed 2.zip
Changed version without leaves
(140.27 KiB) Downloaded 235 times
Bom(b)Site is the work of tree brothers: my work, his work and he has done work.

The result of that work is the Extended Armies Era: http://forums.wesnoth.org/viewtopic.php?f=19&t=37358
Boucman
Inactive Developer
Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Re: Submerged trees

Post by Boucman »

new quick screenshot, waiting for other artists to comment...
Attachments
Capture.png
Fight key loggers: write some perl using vim
User avatar
BomSite
Posts: 59
Joined: September 5th, 2008, 6:21 pm
Location: Somewhere in the mountains of Wesnoth

Re: Submerged trees

Post by BomSite »

Boucman wrote:new quick screenshot
Hm, I like it, but now I see it, and have removed the leaves on the water, I think the roots are to visible?
there is never a bottom in the water, and the roots floats?

What do you think?
Bom(b)Site is the work of tree brothers: my work, his work and he has done work.

The result of that work is the Extended Armies Era: http://forums.wesnoth.org/viewtopic.php?f=19&t=37358
User avatar
em3
Posts: 342
Joined: April 1st, 2009, 8:59 pm
Location: Poland

Re: Submerged trees

Post by em3 »

This would look in shallow water, possibly. As I don|t think that it will be ised in deep water... I wouldn't be so worried about it.

Boucman: On a side note: could you make the preview screen-shots without the terrain code displayed? They are quite ugly and the discussion is about whether the new terrain looks good or not. ;)
ride on shooting star
Post Reply