Submerged trees
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- BomSite
- Posts: 59
- Joined: September 5th, 2008, 6:21 pm
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Submerged trees
Rivers are now mostly bordered by a coastline, with sand.
Here are submerged trees as an extra terrain type.
It gives more possibilities to make the rivers flow into a jungle.
If someone can judge if it is good, and can finish
[*]the edges witch has to been made? I hope some of the existing can be reused
[*]integrating in the code (is it water (slows units) or is it a tree (less slowing) )
Here are submerged trees as an extra terrain type.
It gives more possibilities to make the rivers flow into a jungle.
If someone can judge if it is good, and can finish
[*]the edges witch has to been made? I hope some of the existing can be reused
[*]integrating in the code (is it water (slows units) or is it a tree (less slowing) )
- Attachments
-
- PNG trees-water.zip
- Submerged trees
- (468.55 KiB) Downloaded 319 times
Bom(b)Site is the work of tree brothers: my work, his work and he has done work.
The result of that work is the Extended Armies Era: http://forums.wesnoth.org/viewtopic.php?f=19&t=37358
The result of that work is the Extended Armies Era: http://forums.wesnoth.org/viewtopic.php?f=19&t=37358
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Re: Submerged trees
Intriguing idea. Partly-submerged trees are indeed common in river deltas and other tidal regions; it would be a useful (if sparse) new terrain type.
My one question would be about the water colour - wouldn't the water around submerged trees tend to be more swampish than clear? Perhaps you could use the base colour of our current swamps (marshes) instead?
My one question would be about the water colour - wouldn't the water around submerged trees tend to be more swampish than clear? Perhaps you could use the base colour of our current swamps (marshes) instead?
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Re: Submerged trees
i'm not sure if I'll include these yet (if I do, they won't be a new terrain but a special overlay when overlaying trees over water tiles)
could you please post your semi-transparent trees without the water background ? they'll be easier for me to integrate..
could you please post your semi-transparent trees without the water background ? they'll be easier for me to integrate..
Fight key loggers: write some perl using vim
Re: Submerged trees
Screenshots would be nice. Makes it a lot easier for users to see what your art contribution looks like, and you get significantly more feedback.
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- beetlenaut
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Re: Submerged trees
If they are an overlay, they can be used on swamp or coastal water. I've seen partially submerged palms in blue water in Mexico, so it can happen.
Campaigns: Dead Water,
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Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Submerged trees
They look great to me .. would fit in fine near an underwater village or around an island.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
- BomSite
- Posts: 59
- Joined: September 5th, 2008, 6:21 pm
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Re: Submerged trees
Here are the same images without water
They are made in Photoshop, based on the existed images,
so I can give that ones also if you want them?
They are made in Photoshop, based on the existed images,
so I can give that ones also if you want them?
- Attachments
-
- PNG transparent without water.zip
- Submerged trees without water
- (394.01 KiB) Downloaded 277 times
Bom(b)Site is the work of tree brothers: my work, his work and he has done work.
The result of that work is the Extended Armies Era: http://forums.wesnoth.org/viewtopic.php?f=19&t=37358
The result of that work is the Extended Armies Era: http://forums.wesnoth.org/viewtopic.php?f=19&t=37358
Re: Submerged trees
Keep in mind that coniferous forest doesn't grow in wet areas.
Even deciduous forest trees (with some exceptions) won't stand flooding of their roots very long.
So that terrain can picture only a short period of time (that doesn't repeat that often) or the trees
will make place for plants more adapted to wet underground.
So my proposal is to design a mangrove wood terrain that will fit in tropical environment.
Even deciduous forest trees (with some exceptions) won't stand flooding of their roots very long.
So that terrain can picture only a short period of time (that doesn't repeat that often) or the trees
will make place for plants more adapted to wet underground.
So my proposal is to design a mangrove wood terrain that will fit in tropical environment.
- StandYourGround
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Re: Submerged trees
On the other hand, this terrain could still be useful for a flood scenario...
I will now resume lurking silently.
Re: Submerged trees
I think we don't need a new "terrain" just a special casing for "tree overlays over water"
Fight key loggers: write some perl using vim
Re: Submerged trees
ok, first atempt...
I got the code working, so no bad suprise on that side...
however, your water great trees seems to still have leaves under them, which looks odd on water
appart from that, it looks rather good, see screenshot attached
I got the code working, so no bad suprise on that side...
however, your water great trees seems to still have leaves under them, which looks odd on water
appart from that, it looks rather good, see screenshot attached
Fight key loggers: write some perl using vim
- BomSite
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Re: Submerged trees
Good to know, I thought the leaves falls normally on the ground, so I had let them fall on the water.Boucman wrote:however, your water great trees seems to still have leaves under them, which looks odd on water
Couldn't test with the whole image, but it is indeed very odd.
Version without leaves attached
PS, thanks for your work
I couldn't have done that part
- Attachments
-
- PNG Transparent without water changed 2.zip
- Changed version without leaves
- (140.27 KiB) Downloaded 235 times
Bom(b)Site is the work of tree brothers: my work, his work and he has done work.
The result of that work is the Extended Armies Era: http://forums.wesnoth.org/viewtopic.php?f=19&t=37358
The result of that work is the Extended Armies Era: http://forums.wesnoth.org/viewtopic.php?f=19&t=37358
Re: Submerged trees
new quick screenshot, waiting for other artists to comment...
Fight key loggers: write some perl using vim
- BomSite
- Posts: 59
- Joined: September 5th, 2008, 6:21 pm
- Location: Somewhere in the mountains of Wesnoth
Re: Submerged trees
Hm, I like it, but now I see it, and have removed the leaves on the water, I think the roots are to visible?Boucman wrote:new quick screenshot
there is never a bottom in the water, and the roots floats?
What do you think?
Bom(b)Site is the work of tree brothers: my work, his work and he has done work.
The result of that work is the Extended Armies Era: http://forums.wesnoth.org/viewtopic.php?f=19&t=37358
The result of that work is the Extended Armies Era: http://forums.wesnoth.org/viewtopic.php?f=19&t=37358
Re: Submerged trees
This would look in shallow water, possibly. As I don|t think that it will be ised in deep water... I wouldn't be so worried about it.
Boucman: On a side note: could you make the preview screen-shots without the terrain code displayed? They are quite ugly and the discussion is about whether the new terrain looks good or not.
Boucman: On a side note: could you make the preview screen-shots without the terrain code displayed? They are quite ugly and the discussion is about whether the new terrain looks good or not.
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