some terrain elements
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- rhyging5
- Art Contributor
- Posts: 160
- Joined: November 18th, 2009, 1:19 pm
- Location: Barcelona, Catalunya
some terrain elements
Hi everybody,
I was working on flame effects, when I thought how many sites can use it. Thinking about that, I have seen there are many available object items on game. But there are few decoration and arquitectonic elements. For this reason, I have working on a mausuleum. As you can see, it represents the tomb of a ancient human king. It is made of grey stone, and has four little pyres. Because wesnoth is a magical world, I did the fire of green color, for it seems more mystic. For its caracteristics is more adequate for interior ambients than exterior ambients. Hope you like!
I was working on flame effects, when I thought how many sites can use it. Thinking about that, I have seen there are many available object items on game. But there are few decoration and arquitectonic elements. For this reason, I have working on a mausuleum. As you can see, it represents the tomb of a ancient human king. It is made of grey stone, and has four little pyres. Because wesnoth is a magical world, I did the fire of green color, for it seems more mystic. For its caracteristics is more adequate for interior ambients than exterior ambients. Hope you like!
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- mausuleum.gif (14.33 KiB) Viewed 6894 times
Re: some terrain elements
I am amazed at the quality and details of your work!
You are an inspiration!
You are an inspiration!

Re: some terrain elements
You are truly an artist. Please, make desert mountains! The current ones are outdated and ugly.
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: some terrain elements
Ooh, shiny. Great work.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: some terrain elements
Very nice, so only a small nitpick:
The fire is quite dynamic but the reflection of it on the objects are static ...
The fire is quite dynamic but the reflection of it on the objects are static ...
Re: some terrain elements
really good looking...
fyi, we're still working on getting you to see your work ingame, stay tuned
fyi, we're still working on getting you to see your work ingame, stay tuned
Fight key loggers: write some perl using vim
Re: some terrain elements
Fantastic. I've always thought that Wesnoth needed more scenery, like statues and whatnot. I still stand by my statement that you're apparently going to redo all of Wesnoth's Sfx.
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- Posts: 198
- Joined: September 23rd, 2008, 1:06 am
Re: some terrain elements
your ability to come up with such amazingly detailed effects and art in such a short time span is really amazing, keep up the good work man
- rhyging5
- Art Contributor
- Posts: 160
- Joined: November 18th, 2009, 1:19 pm
- Location: Barcelona, Catalunya
Re: some terrain elements
Mefisto: sorry, I would like to do that. But currently i'm working on water animation, tourch wall, fire forest, TSG new sprites and other terrain elements
Why don't try to do yourself? I can offer my help, and have no problem to do a work team with you.
Zerovirus: thanks, I really like to draw SFX. Although pixel art is a old discipline, it has no limits. But, what about your mermen attack animation? really you did a good work, only need to improve a bit the tail move. Can't stop work at the first dificulty you meet....

Zerovirus: thanks, I really like to draw SFX. Although pixel art is a old discipline, it has no limits. But, what about your mermen attack animation? really you did a good work, only need to improve a bit the tail move. Can't stop work at the first dificulty you meet....

- StandYourGround
- Posts: 256
- Joined: May 13th, 2009, 2:16 am
- Location: On a blue ball spinning through space at incomprehensible speed
Re: some terrain elements
That is amazing! My only (tiny) question is how well it works, having the carving on the tombstone in normal human proportions as opposed to Wesnoth proportions... but I'm just a lurking member of the peanut gallery, so whatever. 

I will now resume lurking silently.
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: some terrain elements
Doesn't really matter, and would probably look pretty silly in wesnoth style.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: some terrain elements
I see you are quite overloaded. OK, finish what you are doing, your sprites are really pretty.rhyging5 wrote:Mefisto: sorry, I would like to do that. But currently i'm working on water animation, tourch wall, fire forest, TSG new sprites and other terrain elements
I wanted to do it but when I tried to do some terrain it appeared that I have to learn more. I'm not skilled enough yet.Why don't try to do yourself? I can offer my help, and have no problem to do a work team with you.
Now I'm doing something I'm able to do right and finish it in foreseable future (I mean kraken). Many thanks for offer, I'm going to use it. I'll try to learn to make custom terrains when I finish this cephalopod.
Re: some terrain elements
Wooooooaaaaaaaah, awesomazing!
I really really hope that gets committed...

I really really hope that gets committed...
Check out my sprites!