some terrain elements

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
rhyging5
Art Contributor
Posts: 160
Joined: November 18th, 2009, 1:19 pm
Location: Barcelona, Catalunya

some terrain elements

Post by rhyging5 »

Hi everybody,
I was working on flame effects, when I thought how many sites can use it. Thinking about that, I have seen there are many available object items on game. But there are few decoration and arquitectonic elements. For this reason, I have working on a mausuleum. As you can see, it represents the tomb of a ancient human king. It is made of grey stone, and has four little pyres. Because wesnoth is a magical world, I did the fire of green color, for it seems more mystic. For its caracteristics is more adequate for interior ambients than exterior ambients. Hope you like!
Attachments
mausuleum.gif
mausuleum.gif (14.33 KiB) Viewed 6894 times
khilas
Posts: 4
Joined: January 16th, 2010, 9:31 pm

Re: some terrain elements

Post by khilas »

I am amazed at the quality and details of your work!

You are an inspiration! :)
User avatar
Mefisto
Art Contributor
Posts: 422
Joined: January 8th, 2009, 3:53 pm

Re: some terrain elements

Post by Mefisto »

You are truly an artist. Please, make desert mountains! The current ones are outdated and ugly.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: some terrain elements

Post by thespaceinvader »

Ooh, shiny. Great work.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Issyl
Posts: 364
Joined: January 23rd, 2010, 9:48 pm
Location: Orlando, Florida, USA

Re: some terrain elements

Post by Issyl »

That's awesome 8)
fabi
Inactive Developer
Posts: 1260
Joined: March 21st, 2004, 2:42 pm
Location: Germany

Re: some terrain elements

Post by fabi »

Very nice, so only a small nitpick:

The fire is quite dynamic but the reflection of it on the objects are static ...
Boucman
Inactive Developer
Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Re: some terrain elements

Post by Boucman »

really good looking...

fyi, we're still working on getting you to see your work ingame, stay tuned
Fight key loggers: write some perl using vim
User avatar
Zerovirus
Art Contributor
Posts: 1693
Joined: July 8th, 2009, 4:51 pm

Re: some terrain elements

Post by Zerovirus »

Fantastic. I've always thought that Wesnoth needed more scenery, like statues and whatnot. I still stand by my statement that you're apparently going to redo all of Wesnoth's Sfx.
lostnumber
Posts: 198
Joined: September 23rd, 2008, 1:06 am

Re: some terrain elements

Post by lostnumber »

your ability to come up with such amazingly detailed effects and art in such a short time span is really amazing, keep up the good work man
User avatar
rhyging5
Art Contributor
Posts: 160
Joined: November 18th, 2009, 1:19 pm
Location: Barcelona, Catalunya

Re: some terrain elements

Post by rhyging5 »

Mefisto: sorry, I would like to do that. But currently i'm working on water animation, tourch wall, fire forest, TSG new sprites and other terrain elements :augh: Why don't try to do yourself? I can offer my help, and have no problem to do a work team with you.

Zerovirus: thanks, I really like to draw SFX. Although pixel art is a old discipline, it has no limits. But, what about your mermen attack animation? really you did a good work, only need to improve a bit the tail move. Can't stop work at the first dificulty you meet.... :wink:
User avatar
StandYourGround
Posts: 256
Joined: May 13th, 2009, 2:16 am
Location: On a blue ball spinning through space at incomprehensible speed

Re: some terrain elements

Post by StandYourGround »

That is amazing! My only (tiny) question is how well it works, having the carving on the tombstone in normal human proportions as opposed to Wesnoth proportions... but I'm just a lurking member of the peanut gallery, so whatever. :)
I will now resume lurking silently.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: some terrain elements

Post by thespaceinvader »

Doesn't really matter, and would probably look pretty silly in wesnoth style.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Mefisto
Art Contributor
Posts: 422
Joined: January 8th, 2009, 3:53 pm

Re: some terrain elements

Post by Mefisto »

rhyging5 wrote:Mefisto: sorry, I would like to do that. But currently i'm working on water animation, tourch wall, fire forest, TSG new sprites and other terrain elements :augh:
I see you are quite overloaded. OK, finish what you are doing, your sprites are really pretty.
Why don't try to do yourself? I can offer my help, and have no problem to do a work team with you.
I wanted to do it but when I tried to do some terrain it appeared that I have to learn more. I'm not skilled enough yet.
Now I'm doing something I'm able to do right and finish it in foreseable future (I mean kraken). Many thanks for offer, I'm going to use it. I'll try to learn to make custom terrains when I finish this cephalopod.
Mabuse
Posts: 2327
Joined: November 6th, 2007, 1:38 pm

Re: some terrain elements

Post by Mabuse »

nice

- i mean very nice :)
The best bet is your own, good Taste.
User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: some terrain elements

Post by woodmouse »

Wooooooaaaaaaaah, awesomazing! :shock:
I really really hope that gets committed...
Check out my sprites!
Post Reply