the flame of warmth

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Captain_Wrathbow
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Re: the flame of warmth

Post by Captain_Wrathbow » February 18th, 2010, 11:23 pm

Boucman wrote:well, these would need a new terrain type, and that would mean breaking compatibility with the latest 1.7, which is a no-no at this point

so it would probably be integrated with 1.9.0
:cry:

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Cloud
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Re: the flame of warmth

Post by Cloud » February 19th, 2010, 12:04 am

Captain_Wrathbow wrote:
Boucman wrote:well, these would need a new terrain type, and that would mean breaking compatibility with the latest 1.7, which is a no-no at this point

so it would probably be integrated with 1.9.0
:cry:
Baring in mind 1.8 is in it's 6th beta at time of typing (which is exactly the reason Boucman is giving). You won't have to wait long if you don't mind playing on the Development versions.

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Boucman
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Re: the flame of warmth

Post by Boucman » February 19th, 2010, 6:24 pm

ok, i'm almost there with the torches...

rhyghin5, I just need 5 minute work from you...

could you give me a tile similar to data/core/images/terrain/walls/wall-stone-tile

it will be used in the editor when adding lit walls

thx a bunch



P.S : still working with the Mac dev to figure out what's wrong with the images, but the problem magically disapeared for him, so it's not easy
Fight key loggers: write some perl using vim

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rhyging5
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Re: the flame of warmth

Post by rhyging5 » February 20th, 2010, 1:34 pm

this makes me thinking about a question......we have the tourch only on n-nw and n-nw wall.........We must to do a tourch wall for all kinds of wall images?

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zookeeper
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Re: the flame of warmth

Post by zookeeper » February 20th, 2010, 2:10 pm

rhyging5 wrote:this makes me thinking about a question......we have the tourch only on n-nw and n-nw wall.........We must to do a tourch wall for all kinds of wall images?
Yeah, we should have it at least for the n and s walls too. Probably a good idea to have it for the s-sw and s-se walls too, even though you'd only see a part of the torch.

Boucman
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Re: the flame of warmth

Post by Boucman » February 20th, 2010, 2:23 pm

currently I use walls without torches whenever I don't have an image with torch available, but the more you provide, the more i'll add :)
Fight key loggers: write some perl using vim

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artisticdude
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Re: the flame of warmth

Post by artisticdude » April 13th, 2010, 7:33 pm

I don't know if ryging has any code for his forest flames, so I went ahead and coded them (they're too cool to be left lying around) for use in my RPG. At some point I might try adding some variations (unless ryging wants to do that?), but for now it's just the one animation he posted earlier in this thread. You can change the code in order to implement it into a custom terrain group, but I've coded it with the intention of adding it to the core terrain files. I've included the individual images with transparency.
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zookeeper
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Re: the flame of warmth

Post by zookeeper » January 17th, 2013, 9:38 am

Bumpsy. I committed the flame frames (to images/scenery/flames*.png), but didn't make any decisions regarding whether they should have their own overlay terrain type (not a good idea IMO, since it wouldn't work on for example forests then) or only a [terrain_graphics]-utilizing scenario-level macro, so I only committed the images.

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Mefisto
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Re: the flame of warmth

Post by Mefisto » January 22nd, 2013, 10:27 am

I would be glad if rhyging5 make torch flames for goblin pillager.

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