Cuttlefish sprite redesign - finished

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thespaceinvader
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Re: Cuttlefish sprite redesign

Post by thespaceinvader »

Though that will only be for special cases - like boss villains. Like the Kraken, I presume... Don't make it tooooo big, but don't worry about hex breaking.
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Mefisto
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Re: Cuttlefish sprite redesign

Post by Mefisto »

I'm tired. Done so far:
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New_cuttlefish_made so far-anim.gif
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Mefisto
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Re: Cuttlefish sprite redesign

Post by Mefisto »

Finished poison attack animation. What remains is melee animation and death. And probably floating? The pose of cuttlefish in a frame I'm using now as standing looks like a threatening and I'm thinkin about treating it as kind of "Draw weapon" frame.
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poison attack-animation.gif
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template_cuttlefish_defense_poison_attack.png
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cuttlefish set.zip
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Captain_Wrathbow
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Re: Cuttlefish sprite redesign

Post by Captain_Wrathbow »

Beautiful. :D
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Limabean
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Re: Cuttlefish sprite redesign

Post by Limabean »

On the subject of the Kraken...
It's a giant sea creature that crushes entire ships. What is wrong with giving it an unusually large sprite?

A remember reading that when the fire dragon gets remade, it will be significantly larger than a hex. The Kraken is basically the sea equivalent, so it deserves an equally large sprite.
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Gambit
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Re: Cuttlefish sprite redesign

Post by Gambit »

This cuttlefish is actually large enough to wrap around our current ship sprites.
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A-Red
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Re: Cuttlefish sprite redesign

Post by A-Red »

Gambit wrote:This cuttlefish is actually large enough to wrap around our current ship sprites.
Yeah, but so is the Peasant.
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Captain_Wrathbow
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Re: Cuttlefish sprite redesign

Post by Captain_Wrathbow »

A-Red wrote:Yeah, but so is the Peasant.
:lol2:
Maybe the ship sprites are due for a tune-up?
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Re: Cuttlefish sprite redesign

Post by Fog »

Ships would take up entire maps if they were at scale with regular units. Though, they could be bigger.
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Captain_Wrathbow
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Re: Cuttlefish sprite redesign

Post by Captain_Wrathbow »

And units would be much much smaller if they were to scale with the terrain. (trees are knee-high to our Lvl0 sprites and a Lvl3 is easily the size of a mountain.)

But enough off-topic! Somebody post on-topic to get back on track. :P
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Mefisto
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Re: Cuttlefish sprite redesign

Post by Mefisto »

Work in progress. I made blocking animation of melee attack and tired to simulate in-game appearance. It looks like that:
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template-blocking-melee-attack.gif
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Sapient
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Re: Cuttlefish sprite redesign

Post by Sapient »

I think you may have chosen a baseframe standing pose that is too passive, although it is based on nature. This is not a normal neutral animal, it is a monster which should inspire some fear at its initial appearance. One of the frames from your attack animation would probably fit the bill, IMHO.
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Mefisto
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Re: Cuttlefish sprite redesign

Post by Mefisto »

When you see a triangle fin over the sea sufrace coming in your direction you are becoming frightened enough, though the owner of this fin didn't even open his mouth and his moves aren't rapid. I think cuttlefish monster doesn't need to wander everywhere with tentacles spread to induce fear in potential victims. The same with every large predator.
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Mefisto
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Re: Cuttlefish sprite redesign

Post by Mefisto »

What do you think about Metasepia pfefferi as a model for kraken? (No worries, I'm still working on cuttlefish).
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Peter the Great
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Re: Cuttlefish sprite redesign

Post by Peter the Great »

Seems a tad small to be a giant ship sinking Kraken. :lol2:
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