Cuttlefish sprite redesign - finished

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Mefisto
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Re: Cuttlefish sprite redesign

Post by Mefisto » February 26th, 2010, 7:39 pm

Still I'm tempted to make undead Cuttlebone :)
Sorry, I couldn't restrain myself.
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Issyl
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Re: Cuttlefish sprite redesign - finished

Post by Issyl » February 26th, 2010, 8:44 pm

That is so awesome.

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Neoskel
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Re: Cuttlefish sprite redesign - finished

Post by Neoskel » February 26th, 2010, 9:11 pm

Aw, i was expecting an animate floating oval of bone.

http://images.google.com/images?hl=en&s ... 1&aql=&oq=

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thespaceinvader
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Re: Cuttlefish sprite redesign - finished

Post by thespaceinvader » February 26th, 2010, 9:34 pm

Eh, clearly wesnothian cuttlefish have skeletons.
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Bad_Dog
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Re: Cuttlefish sprite redesign - finished

Post by Bad_Dog » February 27th, 2010, 1:48 am

"Eh, clearly wesnothian cuttlefish have skeletons."

Which makes total sense. A real life cuttlefish that size would collapse under its own weight, therefore bones.

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francophone
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Re: Cuttlefish sprite redesign - finished

Post by francophone » February 27th, 2010, 2:10 pm

Grandiose

Maybe do a little more than elements of the tail ?

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Mefisto
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Re: Cuttlefish sprite redesign - finished

Post by Mefisto » February 27th, 2010, 4:06 pm

I think it's not needed. It's not a real undead cuttlefish, you may consider it some crazy necromancer's dream or "hunt trophy" of some snobbish noble :)

Maybe I will make real undead cuttlefish on the basis of death animation frames but first I have to finish Kraken. The work on it will be rather slow, I'm afraid, because this unit is quite large.

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em3
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Re: Cuttlefish sprite redesign - finished

Post by em3 » February 27th, 2010, 6:50 pm

Actually - your cuttlebone would make a nice scenery element. A funny easter egg, at least.
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woodmouse
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Re: Cuttlefish sprite redesign - finished

Post by woodmouse » February 27th, 2010, 6:52 pm

That cuttlebone is awesome.
Check out my sprites!

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A-Red
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Re: Cuttlefish sprite redesign - finished

Post by A-Red » February 27th, 2010, 7:49 pm

em3 wrote:Actually - your cuttlebone would make a nice scenery element. A funny easter egg, at least.
A very good idea. I second it.

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thespaceinvader
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Re: Cuttlefish sprite redesign - finished

Post by thespaceinvader » February 27th, 2010, 8:16 pm

Heck, it would make a nice undead monster, with some animations. And we have a good and logical reason for its needing a skeleton, too.

I'm good with undead skeleton cuttlefish. :D
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Mortles
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Re: Cuttlefish sprite redesign - finished

Post by Mortles » February 28th, 2010, 9:43 am

I don't want to be a nitpicker, but I know some things about the skeleton, that cuttlefish actualy has and it looks realy different compared to image of the cuttlebone. I know, this is just for fun, but couldn't you make in the "body" part of the cuttlefish something like shell(rudiment of the evolution from the amonite-like cephalopods) or cuttlebone. Real cuttlefishes have something like that.

I know, that this reply has only low value to this project, but I couldn't help myself.
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thespaceinvader
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Re: Cuttlefish sprite redesign - finished

Post by thespaceinvader » February 28th, 2010, 9:46 am

WINR. If you read the thread, you'll find out we had this exact discussion already. If it's not a long thread, give it a quick scan before you post next time ;)
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Mortles
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Re: Cuttlefish sprite redesign - finished

Post by Mortles » February 28th, 2010, 9:55 am

thespaceinvader wrote:WINR. If you read the thread, you'll find out we had this exact discussion already. If it's not a long thread, give it a quick scan before you post next time ;)
I have read it, but probably I have that overlooked... I'm sorry for bothering you.
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Mefisto
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Re: Cuttlefish sprite redesign - finished

Post by Mefisto » February 28th, 2010, 2:33 pm

thespaceinvader wrote: I'm good with undead skeleton cuttlefish. :D
I'm really surprized. No, I wouldn't use it as regular undead unit. As a curiosity - yes, as an element of architecture - why not. But a joke is a joke. Let's keep some degree of realism in this game.

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