Cuttlefish sprite redesign - finished

Contribute art for mainline Wesnoth.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
Mefisto
Art Contributor
Posts: 422
Joined: January 8th, 2009, 3:53 pm

Cuttlefish sprite redesign - finished

Post by Mefisto » February 7th, 2010, 8:08 pm

Here is my try with cuttlefish. First is defense animation. Attack and death will come later because they are longer.
Attachments
New_cuttlefish_ver2.png
New_cuttlefish_ver2.png (3.53 KiB) Viewed 2402 times
New_cuttlefish_ver2-defense_anim.gif
New_cuttlefish_ver2-defense_anim.gif (7.61 KiB) Viewed 2402 times
Last edited by Mefisto on February 17th, 2010, 7:11 pm, edited 1 time in total.

User avatar
beetlenaut
Developer
Posts: 2379
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Cuttlefish sprite redesign

Post by beetlenaut » February 7th, 2010, 8:33 pm

Wow! Very nice looking. I have nothing else to say.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

User avatar
Peter the Great
Posts: 296
Joined: August 9th, 2008, 5:08 pm

Re: Cuttlefish sprite redesign

Post by Peter the Great » February 7th, 2010, 9:20 pm

It looks like he's jumping out of the water in the base frame. :?
Latin:LVDVMAMISI (pronounced Loo-dum amee-C)
French: J'ai perdu le jeu.
English: I lost the game.

Sangel
Moderator Emeritus
Posts: 2232
Joined: March 26th, 2004, 10:58 pm
Location: New York, New York

Re: Cuttlefish sprite redesign

Post by Sangel » February 8th, 2010, 1:24 am

While the quality is a step up from our current cuttlefish, I'm a little concerned about the size - your design is a very large and intimidating unit, while the Cuttlefish itself is only a L2 unit. Is this an issue worth worrying about?
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry

User avatar
Captain_Wrathbow
Posts: 1664
Joined: June 30th, 2009, 2:03 pm
Location: Guardia

Re: Cuttlefish sprite redesign

Post by Captain_Wrathbow » February 8th, 2010, 4:00 am

Sangel wrote:Is this an issue worth worrying about?
I would say no. Its appearances are so rare that when it is included, it is meant to be a huge and intimidating unit, despite its level.

catwhowalksbyhimself
Posts: 411
Joined: January 23rd, 2006, 8:28 am

Re: Cuttlefish sprite redesign

Post by catwhowalksbyhimself » February 8th, 2010, 4:11 am

The one possible problem, though, is it's use in the Dead Water campaign, where one is can join you and has a level 3 version, the Kraken. It would be hard to make a Kraken look bigger and badder than this, and you'd need new graphics for it as well, but it good be done.

At any rate this Cuttlefish DOES look fantastic.

User avatar
Mefisto
Art Contributor
Posts: 422
Joined: January 8th, 2009, 3:53 pm

Re: Cuttlefish sprite redesign

Post by Mefisto » February 8th, 2010, 5:38 pm

The size can be a problem. This unit fits into a box 72*72 pix but it slightly sticks out of a hex. But not much. I made so far blocking for poison attack.
Attachments
Slightly too big but not much. And it doesn't jump out of water. Yet.
Slightly too big but not much. And it doesn't jump out of water. Yet.
template-cuttlefish-defense.png (10.28 KiB) Viewed 2142 times
Blocking. Frame duration 130 ms.
Blocking. Frame duration 130 ms.
New_cuttlefish_poison_attack_anim.gif (3.53 KiB) Viewed 2142 times

User avatar
beetlenaut
Developer
Posts: 2379
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Cuttlefish sprite redesign

Post by beetlenaut » February 8th, 2010, 6:08 pm

Yeah, this will create a problem for me. The current kraken is a bit smaller than this cuttlefish, so it will have to be redone, and there is no more room. I may have to just use the same graphics for both levels, as lame as that is.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

User avatar
JackBarber
Posts: 272
Joined: October 27th, 2009, 4:43 pm
Location: In your head.

Re: Cuttlefish sprite redesign

Post by JackBarber » February 8th, 2010, 6:11 pm

Maybe you could just recolor this version and give it claws or something.
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."

User avatar
Vendanna
Posts: 624
Joined: September 16th, 2006, 10:07 pm
Location: Spain

Re: Cuttlefish sprite redesign

Post by Vendanna » February 8th, 2010, 6:19 pm

JackBarber wrote:Maybe you could just recolor this version and give it claws or something.
Directly from the wikipedia.
Wikipedia wrote:Skin

Cuttlefish are sometimes referred to as the chameleon of the sea because of their remarkable ability to rapidly alter their skin color at will. Cuttlefish change color and light polarity to communicate to other cuttlefish and to camouflage themselves from predators.
The creature is known for changing colors, don't remember well if they turned red when angry tought, but it may be something to take into account for the animations (like defending/attack)

The poison ink attack block is looking awesome, and I don't think that being a bigger than the hex is a problem, it isn't a recruitable unit (usually) but a monster you usually find in the campaigns, like the dragon.
"Mysteries are revealed in the light of reason."

User avatar
Mefisto
Art Contributor
Posts: 422
Joined: January 8th, 2009, 3:53 pm

Re: Cuttlefish sprite redesign

Post by Mefisto » February 8th, 2010, 6:39 pm

Kraken can be not longer but thicker, with larger eyes, with claws on tentacles so it would differentiate enough from L2 unit. But first I finish all animations for cuttlefish and then I will worry about kraken.

User avatar
beetlenaut
Developer
Posts: 2379
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Cuttlefish sprite redesign

Post by beetlenaut » February 8th, 2010, 6:47 pm

Cuttlefish don't change color like chameleons. They change color like fireworks displays. They do fast, pulsing technicolor patters that migrate around their bodies. Sometimes their skin looks like a crazy screensaver. That doesn't suggest a solution to my problem, but does suggest an idle animation!

Do you want to design the kraken? I can put up a request in the Dead Water art thread, but I won't if you're interested in doing it.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

User avatar
Mefisto
Art Contributor
Posts: 422
Joined: January 8th, 2009, 3:53 pm

Re: Cuttlefish sprite redesign

Post by Mefisto » February 8th, 2010, 7:20 pm

If my cuttlefish is accepted/committed then yes I will design kraken.

User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Cuttlefish sprite redesign

Post by thespaceinvader » February 8th, 2010, 7:23 pm

I think we'd be daft not to, once it's fully animated. I'll check up with jet that he's OK with it first, though.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.

AI
Developer
Posts: 2394
Joined: January 31st, 2008, 8:38 pm

Re: Cuttlefish sprite redesign

Post by AI » February 8th, 2010, 8:31 pm

beetlenaut wrote:Yeah, this will create a problem for me. The current kraken is a bit smaller than this cuttlefish, so it will have to be redone, and there is no more room. I may have to just use the same graphics for both levels, as lame as that is.
Units don't have to fit in the hex or a 72x72 pixel square. They can extend onto all of the surrounding hexes and possibly further.

Post Reply