water animation
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Re: water animation
ok, rhyging5 let's compromise
I have a tool to automatically cut your images in center +edges, but I have a few constraints that would help me greatly...
could you do all your images the same size (like 200x200 so you have space) even sized (your current images are odd sized which means making them even has to be done by hand)
if you do them that way, cutting them in pieces for later use will be easy
thx
I have a tool to automatically cut your images in center +edges, but I have a few constraints that would help me greatly...
could you do all your images the same size (like 200x200 so you have space) even sized (your current images are odd sized which means making them even has to be done by hand)
if you do them that way, cutting them in pieces for later use will be easy
thx
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- rhyging5
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Re: water animation
great!!!! then I understand that you need a new cut out of the image......Now it attached. I hope this serves. About the transitions, i suggest to focus on reef trasnsitions. The reason is that I worked more on them and have clearer implementation. The "beach" transition is second version less worked. Take a look at the image below called chasm-sketch. Is a sketch, drawed for other developer, of the differents images the chasm is divided (12). My intention is to use the same mecanism. Take a look on "concave" image. This is one of these images with my water animation transition. I attached the pngs. I think is good to make use of this "mecanism" and I imagine that you can also use its code, right? if you agree and this attemp works then I will provide the other eleven images....
- Attachments
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- concave.zip
- (359.55 KiB) Downloaded 253 times
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- concave.gif (8.96 KiB) Viewed 4096 times
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- chasm-sketch.png (72.77 KiB) Viewed 4096 times
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- newmain.zip
- (498.28 KiB) Downloaded 253 times
Re: water animation
this is probably good, but i'll have a deeper look asap, i'll keep you posted.
problem is the people with the knowhow of terrains disapeared, and i'm learning to do it (and learning to use the proper tools) so bear with me...
problem is the people with the knowhow of terrains disapeared, and i'm learning to do it (and learning to use the proper tools) so bear with me...
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Re: water animation
ok, I've integrated the basic ocean tiles with their transitions, so that's fine...
however there is no such transition as the convex one you posted...
i'm sorry to insist, but let's try to focus on the beach type transitions for the moment... they are waaaay simpler for me to handle, and once I have a little more knowhow we can move on, it'll allow me to specify much better what I need from you and do a better job with it, rather to have you redo some job because i didn't know what I needed
so, the grass to water transitions are in data/core/images/terrain/flat and they are called grass-to-water
if you could use these as templates for your animations, that would be great
thx
however there is no such transition as the convex one you posted...
i'm sorry to insist, but let's try to focus on the beach type transitions for the moment... they are waaaay simpler for me to handle, and once I have a little more knowhow we can move on, it'll allow me to specify much better what I need from you and do a better job with it, rather to have you redo some job because i didn't know what I needed
so, the grass to water transitions are in data/core/images/terrain/flat and they are called grass-to-water
if you could use these as templates for your animations, that would be great
thx
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- rhyging5
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Re: water animation
ok, I have no problem in adapting myself to you, but i don't undertand at all when you say: "however there is no such transition as the convex one you posted...". theres a chasm-concave-br.png on the terrain folder....this is what i use to do the transition. Otherwise I take a look on grass to water transitions. I will work on them...i'll keep you posted.
Re: water animation
well, the transition you posted looks like a chasm-type cliff with snow or ice on the upper side and water on the lower side.
however the ice-to-water and snow-to-water don't look like that, so i'm not sure what it's supposed to replace...
the chasm you used as a model is supposed to be an endless fall.. moreover it's "wall based" which means that chasm like castle walls define closed surfaces with this type of border all around
this is not the case for water where every type of neighbouring terrain has its own type of transition...
however the ice-to-water and snow-to-water don't look like that, so i'm not sure what it's supposed to replace...
the chasm you used as a model is supposed to be an endless fall.. moreover it's "wall based" which means that chasm like castle walls define closed surfaces with this type of border all around
this is not the case for water where every type of neighbouring terrain has its own type of transition...
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Re: water animation
It could be done with a separate water terrain, that transitions with cliffs rather than beaches.
Re: water animation
But, if I understand correctly, the "cliff" water could not merge smoothly with "beach" water, not to mention shallow water.AI wrote:It could be done with a separate water terrain, that transitions with cliffs rather than beaches.
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Re: water animation
I think that the waterside cliffs should be more brown. The transition from grass to the black doesn't look so great.
Expanding Wesnoth
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
- rhyging5
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Re: water animation
mmmm.....yeah....you must to replace chasm-concave-br.png. The image transition I posted don't have snow or ice. It's just a impresion. In fact, is a kind of transition that adapts to any terrain, like "water-to-anyone". Another advantage of the "chasm transition system" is that with only 12 images, you can get all the posibles combinations and shapes. I like so much this simplicity. Maybe with the image below you will understand how works the images transition I posted before. The reason that I still insist on this, is that with the simple fact that copying the same code as the Chasm and replacing images, we have most of the work done.
- Attachments
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- exemple.png (20.31 KiB) Viewed 3745 times
- rhyging5
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Re: water animation
Let me explain a bit better........I woud like to do a little practice demostration:
1- Copy the attached png's to the terrain folder of the game. Replacing the original ones.
2- Then, go to map editor of the game. Go to the caves section.
3- select the new chasm type.
4- Play with all shapes as you want, including transitions to diferents kinds of flat ground.
1- Copy the attached png's to the terrain folder of the game. Replacing the original ones.
2- Then, go to map editor of the game. Go to the caves section.
3- select the new chasm type.
4- Play with all shapes as you want, including transitions to diferents kinds of flat ground.
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- cliff-transitions.zip
- (294.85 KiB) Downloaded 301 times
- thespaceinvader
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Re: water animation
If we're going to do this, we need to do it right - this means that all of the transitions need doing - it simply doesn't work to have, for instance, a scenario set on a beach, where the transition into the water is a cliff.
I don't like to put pressure on artists unnecessarily, but you'd need to make this work with every transition to water, not just the cliff ones. Conceivably, we might find some use for it this way (i'll talk with jet about it) but i'm not sure.
I don't like to put pressure on artists unnecessarily, but you'd need to make this work with every transition to water, not just the cliff ones. Conceivably, we might find some use for it this way (i'll talk with jet about it) but i'm not sure.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- rhyging5
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Re: water animation
I feel a little misunderstood. I'm not suggests to do only a cliff transition. I'm suggeting to take use of a existent system of transition, which seems the most simplified, for all kinds of water transition.
- thespaceinvader
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Re: water animation
Ah righto - I'm glad that you're going to do all the transitions. Hope to see more soon =D
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: water animation
I really like all the work you've done. Keep it coming.