Presenting Anima - a new tool for BfW artists

Contribute art for mainline Wesnoth.

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fabi
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Re: Presenting Anima - a new tool for BfW artists

Post by fabi »

Jetrel wrote: There are others I can think of, though:
1] laying out named paths for scripted events to call on
2] naming keypoints for stuff to go to
3] placing units to be encountered
4] laying out named regions for scripted events to call on
Point 1 is a feature I haven't thought of that might be really come in handy.
I have added it to my TODO list therefore.

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