Descent into Darkness Campaign: Giant Rat Revision
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- beetlenaut
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Re: Descent into Darkness Campaign: Giant Rat Revision
It looks great! You did the fur just fine. I hope this can get added in 1.8.
@Issyl: This is just a gif demo. The cfg file will set the timings.
@Issyl: This is just a gif demo. The cfg file will set the timings.
Campaigns: Dead Water,
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The Founding of Borstep,
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Re: Descent into Darkness Campaign: Giant Rat Revision
Uploaded animation speeds 200 and 100 respectively. It looks as if I have not perfectly centered the Giant Rat in the frame. I will work on fixing that...
:EDIT:
I fixed the centering of the frame problem. See attached.
:EDIT:
I fixed the centering of the frame problem. See attached.
- Attachments
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- giant_rat_animation_2_200.gif (5.3 KiB) Viewed 2899 times
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- giant_rat_animation_2_100.gif (5.3 KiB) Viewed 2899 times
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- Thrawn
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Re: Descent into Darkness Campaign: Giant Rat Revision
Sorry for a quick nitpick (this looks incredibly awesome), but the tail looks like it needs more definition during the animation. I understand that it won't be too much of a problem, as animations play so quickly, but the drop in quality/3-D look of the tail from the superb base frame is apparent to even my novice eye, and runs throughout the rest of the animation.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
Re: Descent into Darkness Campaign: Giant Rat Revision
I agree with Thrawn. The tail definitely needs some definition. The color levels I was using before were not sufficient to give proper contrast. Attached to this post is an updated Giant Rat with changes made to the tail and shadows. Can you see any more improvements that I can make?
- Attachments
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- giant_rat_animation_3.gif (5.34 KiB) Viewed 2860 times
Doing things one step at a time. Current Project: Speckles the Toad!
Re: Descent into Darkness Campaign: Giant Rat Revision
I'm certainly not an artist, but from an objective standpoint the animation frames could use some length adjustments. As it is now the rat seems to be stop-motion rather than a fluid animation. The focus should be more on the leap into the air, and not the charge up beforehand.
Otherwise the frames themselves look great, good work!
Otherwise the frames themselves look great, good work!
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Re: Descent into Darkness Campaign: Giant Rat Revision
This is a problem with .gif animations; while you can adjust the length of time for which each frame is displayed in Wesnoth, with a .gif each frame must be displayed for the same length of time. With a few timing tweaks, this should look pretty good in-game. Nice work, Stern!Edairu wrote:I'm certainly not an artist, but from an objective standpoint the animation frames could use some length adjustments. As it is now the rat seems to be stop-motion rather than a fluid animation. The focus should be more on the leap into the air, and not the charge up beforehand.
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- thespaceinvader
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Re: Descent into Darkness Campaign: Giant Rat Revision
Actually, that's not strictly true. But we'll gloss oveer that, since these problems are easily worked out by putting the animation in-game. We'll add this chap soon, but i'll need to discuss with Ivanovic exactly how and where - i'd like to put him into mainline, rather thn just DiD, so that other authors can use him, but that would involve a string change, so I'd have to check whether that would be allowed now, or would have to wait until 1.8/9. However, it shouldn't be a problem to put these into DiD, and it will be excellent to be able to.
Great work.
Great work.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Descent into Darkness Campaign: Giant Rat Revision
This change would break basically two freezes:thespaceinvader wrote:Actually, that's not strictly true. But we'll gloss oveer that, since these problems are easily worked out by putting the animation in-game. We'll add this chap soon, but i'll need to discuss with Ivanovic exactly how and where - i'd like to put him into mainline, rather thn just DiD, so that other authors can use him, but that would involve a string change, so I'd have to check whether that would be allowed now, or would have to wait until 1.8/9. However, it shouldn't be a problem to put these into DiD, and it will be excellent to be able to.
1) The stringfreeze since in "mainline" new strings will suddenly be available
2) The featurefreeze since a new unit is available for all of mainline.
In general I'd say add it to DiD if it does not change and string or introduce any new strings there. Move the unit to (general) mainline for the 1.9 series.
- thespaceinvader
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Re: Descent into Darkness Campaign: Giant Rat Revision
That was more or less what I was expecting. Thanks for the clarification.
*puts away 'summon ivanovic' spellbook*
*puts away 'summon ivanovic' spellbook*
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Descent into Darkness Campaign: Giant Rat Revision
In fact you summoned boucman who currently sits two chairs left of me, who just used his special ability "talk to release manager in person". For a correct summon of the release manager you probably used the wrong kind of goat or something along those lines. Maybe the virgin you used was not fresh enough?thespaceinvader wrote:*puts away 'summon ivanovic' spellbook*
- thespaceinvader
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Re: Descent into Darkness Campaign: Giant Rat Revision
Ah, fosdem. Maybe next year...
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Descent into Darkness Campaign: Giant Rat Revision
It could probably be done with textdomain trickery, but that would be ugly. (and allow a fully translated mainline to have untranslated strings if DiD isn't fully translated)
Re: Descent into Darkness Campaign: Giant Rat Revision
I am really excited about my work getting put into the campaign and mainline! Thankyou so much. Right now I am working on the last of the defense animation frames. My idea for the first frame was that the Giant Rat would cover up his eyes before getting hit (which is attached to this post). I still need to figure out the the second and final frame in which the Giant Rat is the actually impacted. Any thoughts or suggestions?
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- giant_rat_defend1.png (1.96 KiB) Viewed 2688 times
Doing things one step at a time. Current Project: Speckles the Toad!
Re: Descent into Darkness Campaign: Giant Rat Revision
This could be the second frame. The first could be with rat just crouching.
- thespaceinvader
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Re: Descent into Darkness Campaign: Giant Rat Revision
QFT. Do this. Hopefully, it should be OK to do the eye-covering thing, but going straight into it without any tweening will probably be too big of a jump.Mefisto wrote:This could be the second frame. The first could be with rat just crouching.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.