New attack icon topic

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Zerovirus
Art Contributor
Posts: 1693
Joined: July 8th, 2009, 4:51 pm

Re: New attack icon topic

Post by Zerovirus »

woodmouse wrote:Hmm, I don't know if this is any better, but well.
Image
Also, a "dead" version of it like you suggested.
Image
First one: Color improvement. Scale design improvement, not so much. The old one was a bit better. The fin still looks weird.

Second one: The walking corpses are simply not that green. More of a desaturated gray-blue, with some bits that are just slightly brownish? I dunno.

@Zarel: I kinda like that. Maybe you could find fmunoz and get a collab going.
User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: New attack icon topic

Post by woodmouse »

I redid the whole fin. (I know it looks horrible, but I try to make it better, lol)
Image
And swimming corpse tail:
Image

EDIT:
Is this better?
Image

EDIT2:
A water splash.
I don't know if it's an improvement of the old one, but... Well.
Image
Check out my sprites!
User avatar
Zarel
Posts: 700
Joined: July 15th, 2009, 8:24 am
Location: Minnesota, USA
Contact:

Re: New attack icon topic

Post by Zarel »

Zerovirus wrote:@Zarel: I kinda like that. Maybe you could find fmunoz and get a collab going.
Well, here's the PSD, if anyone wants to continue:
tail.zip
(29.14 KiB) Downloaded 492 times
(Zipped because the forum doesn't allow PSD files.)

Oh, and, that reminds me: Currently, the staff for Mermaids and human mages is this:

Image

which looks a bit too much like a spear to me. Why not one of these?

Image Image
Proud creator of the :whistle: smiley | I prefer the CC-0 license.
User avatar
Iris
Site Administrator
Posts: 6798
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: New attack icon topic

Post by Iris »

It does allow us to upload PSDs file... I have no idea why you couldn't.

EDIT: you seem to define "can't upload" as "doesn't display after uploading and submitting the post"; the .psd format was misconfigured as an image format, hence, the forum was trying to tell your browser to display it, which of course it couldn't. Now .psd's and .xcf's have their own category to fix this.
Attachments
tail.psd
Same file from the .zip archive.
(59.23 KiB) Downloaded 440 times
Last edited by Iris on December 19th, 2009, 11:27 pm, edited 2 times in total.
Reason: technobabble
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
fmunoz
Founding Artist
Posts: 1469
Joined: August 17th, 2003, 10:04 am
Location: Spain
Contact:

Re: New attack icon topic

Post by fmunoz »

You really should try to use larger images and then resize after finishing.
Working with a resolution x3 or x4 larger is a good choice.
I tried to copy some of your work on scales and tailend.
Attachments
tail-merman.xcf
(170.15 KiB) Downloaded 496 times
tail-merman.png
tail-merman.png (4.84 KiB) Viewed 4206 times
User avatar
Zarel
Posts: 700
Joined: July 15th, 2009, 8:24 am
Location: Minnesota, USA
Contact:

Re: New attack icon topic

Post by Zarel »

fmunoz wrote:You really should try to use larger images and then resize after finishing.
Working with a resolution x3 or x4 larger is a good choice.
I was pixel-editing woodmouse's version, so I didn't do it 3x like I otherwise would.
fmunoz wrote:I tried to copy some of your work on scales and tailend.
In general, yours looks better than mine, but a few areas for improvement: Scales look like they'd look better if they were shinier (give them a "wet" feel, especially if you plan on having water effects in the final version), and the whole thing might look more realistic with a bit of hue variation like mine does (i.e. greenish in some areas). It also looks like it should be thicker, but that just might be personal preference.

I can't collab much with an XCF, unfortunately. :( Apparently there are no Photoshop plugins that can import XCF files. I'll learn Gimp one day, but today is not that day.
Proud creator of the :whistle: smiley | I prefer the CC-0 license.
User avatar
beetlenaut
Developer
Posts: 2825
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: New attack icon topic

Post by beetlenaut »

Zarel wrote:I can't collab much with an XCF, unfortunately.
Sure you can. Load it with gimp and save as *.psd. (If you are going to learn gimp someday, installing it is the first step.)
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
User avatar
Zarel
Posts: 700
Joined: July 15th, 2009, 8:24 am
Location: Minnesota, USA
Contact:

Re: New attack icon topic

Post by Zarel »

beetlenaut wrote:Sure you can. Load it with gimp and save as *.psd. (If you are going to learn gimp someday, installing it is the first step.)
Quiet, you. <_< That was just an excuse because I don't have time to work on it tonight.
Proud creator of the :whistle: smiley | I prefer the CC-0 license.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: New attack icon topic

Post by Jetrel »

:) The merfolk tails are looking nice; I assume this is for some UMC thing, because merfolk don't have a tail attack in mainline; I'm curious to know what it is?

@Woodmouse: we're not redoing the water-splash. You'd have to do something pretty incredible to get us to consider it.


Also, I'd like to request a custom icon for the saurian staves. Should look voodoo/witch-doctorish. There's even room for a separate staff for the saurian oracle, if someone's interested. Oracle one is much more metallic/geometric.
Play Frogatto & Friends - a finished, open-source adventure game!
catwhowalksbyhimself
Posts: 411
Joined: January 23rd, 2006, 8:28 am

Re: New attack icon topic

Post by catwhowalksbyhimself »

Jetrel wrote::) The merfolk tails are looking nice; I assume this is for some UMC thing, because merfolk don't have a tail attack in mainline; I'm curious to know what it is?
The Brawlers do in Dead Waters, which is going mainline.
User avatar
beetlenaut
Developer
Posts: 2825
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: New attack icon topic

Post by beetlenaut »

Merman Brawler:
* fist: 5-4
* tail: 9-2 impact, stun

@fmunoz/Zarel: That tail looks good enough to commit as far as I'm concerned. Let me know when you consider it done, and I'll add it.

Do either of you want to do the brawler's fist? I'm using a recolored human fist for now. It doesn't need to be completely redrawn, but it should at least have webbing between the fingers, and I couldn't get that to look right.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
fmunoz
Founding Artist
Posts: 1469
Joined: August 17th, 2003, 10:04 am
Location: Spain
Contact:

Re: New attack icon topic

Post by fmunoz »

Undead trample icon (Liberty uses those).
Beetlenaut you can use the tail icon unless Zarel gives you a newer one, my attemps for water splashs were worse than the one posted.
Attachments
hoof.xcf
(139.65 KiB) Downloaded 529 times
hoof-undead.png
hoof-undead.png (4.66 KiB) Viewed 3939 times
User avatar
Zarel
Posts: 700
Joined: July 15th, 2009, 8:24 am
Location: Minnesota, USA
Contact:

Re: New attack icon topic

Post by Zarel »

fmunoz wrote:Beetlenaut you can use the tail icon unless Zarel gives you a newer one, my attemps for water splashs were worse than the one posted.
I dunno. Your tail icon still looks a bit too "cartoony" compared to other attack icons.

Could you respond to this?
In general, yours looks better than mine, but a few areas for improvement: Scales look like they'd look better if they were shinier (give them a "wet" feel, especially if you plan on having water effects in the final version), and the whole thing might look more realistic with a bit of hue variation like mine does (i.e. greenish in some areas). It also looks like it should be thicker, but that just might be personal preference.
Side by side:

Image Image

...I guess yours is a bit better, but it still looks like it could use some improvement. :/
Proud creator of the :whistle: smiley | I prefer the CC-0 license.
User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: New attack icon topic

Post by woodmouse »

Is this good? I thought I'd add some shells to it so it looked better, but I dunno if that was a too creative step to do... :lol:
Image

EDIT:
Betterings to the undead tail... I dunno if the shells fit this either...
Image
Check out my sprites!
User avatar
tuahaa
Posts: 54
Joined: November 25th, 2009, 6:57 pm

Re: New attack icon topic

Post by tuahaa »

woodmouse wrote:I hope you people don't mind that I tried doing a merfolk tail... :oops:
Image
Wait till they see what I did to that delicious tail
Image

Anyway, you guys are great at this stuff. I'm glad that drakes are getting some attention (just giving some awful motivation)
Post Reply